Posted by thewizard17 on 1/11/2018 12:58:00 PM (view original):
Posted by shoe3 on 1/11/2018 8:38:00 AM (view original):
The lower you set an “even” distribution, the more variance you’re going to see. If you want it closer to actually balanced, set your guards to 7 and your bigs to 8 or 9 (or 10, if they lack good ballhandling). There will still be some variance based on your opponent’s defenders and probability, but you’re much less likely to see extreme results like that.
This is actually the first time I've heard of this. I'm just not grasping why there would more variance if I set my players to "1" compared to if I set them all to "7". Even distro is even distro, right? I believe you and take your word for it, I'm just questioning it.
When I set everyone to "1" , comparing my SG to PF's number of shots, the PF probably had the better offense skill, while going up against the same type of caliber defensive player.
I’d have to dig, and I’m not going to, but I believe it was gillespie, or one of his handles, that was a big proponent of “granularity”, and the idea that the closer you get to 100 total distribution, the closer your results will actually be - allowing for the reality that guards will usually get a little higher attempt totals, everything else equal. But it won’t be 16-2. I actually don’t like getting that granular, because to some extent, I want the engine to have some flexibility with how shots are distributed, especially with a veteran pg. I typically shoot for total distribution in the 50-80 range.