Hardball Dynasty only requires 32 guys to fill a world, vs ~900 for 3 levels of HD. And of course, losing can be part of the long term strategy in HBD; go young, build your farm system through draft picks, there’s some built in competitiveness there. In HD, prestige and preference advantages heavily favor already successful programs. Turning a doormat around is hard enough in a full conference, imagine a full world with no simAI to pick on in non-conference. Expecting folks to pay money for that experience is probably not very realistic.
The good news is that full and near full conferences exist, and are great fun for folks who enjoy that kind of atmosphere.
”...in D3, you have to wait till the last 24 hours of the second signing period to get D1 guys. I don’t see why it makes sense for that to be a rule.”
It isn’t perfect, but the alternatives are generally much, much worse. As a D3 recruiting D1 projected players - which is a choice you have to make, it’s not the only way to build a competitive D3 team - you are knowingly targeting players who should probably expect to be going to higher level schools. So you’re a last resort for them. The “red light”, as it’s been lovingly called since beta, has always been controversial, but I haven’t seen a better proposal for handling multi-divisional recruiting in a multiplayer game, with the possible exception of just removing player projections entirely, and individualizing when a recruit will consider signing *with your team* (IE, early for UConn, last 24 hours for Stevens Tech); that would obviously be a massive change in scouting and recruiting, and would require extensive beta testing, and I doubt there is much interest in that kind of change this close to the launch of 3.0.
9/16/2018 3:37 PM (edited)