Posted by thewizard17 on 10/26/2018 11:02:00 PM (view original):
Posted by shoe3 on 10/26/2018 10:39:00 PM (view original):
It’s a bad solution in search of a problem. Hacking up the game is not a good option - drop downs and pull downs have always been a part of the lower levels of this game, and are generally popular. If your targets are consistently getting picked, you’re reaching too high. Commodity evaluation and speculation is an important skill.
Capping the pools is unrealistic (real life players are not limited to consider schools for the division they are projected in) and would have negative unintended consequences on recruiting competitiveness at all levels. If recruiting is going to continue to be a bidding based commodity game, each pool of commodities needs to have the demand pressure from the lower divisions to make the market work.
Also, you said it's a bad solution in search of a problem. So you're acknowledging there is a problem? or was it a response to my original post?
You had stated examples of real life situation, but are there drop downs or pull downs in real life recruiting? I've never heard any D-2 team, IRL, refer to a player they had gotten as a "drop or pull down".
I don't think targets getting picked is always as a result of reaching too high, but more about D-1 mid majors needs, which involves a bit of luck in a D-2 team getting that recruit.
Capping the pools is unrealistic (real life players are not limited to consider schools for the division they are projected in) and would have negative unintended consequences on recruiting competitiveness at all levels.
Could you give an example of these negative unintended consequences? I'm not exactly seeing it.
“Solution in search of a problem” means the problem is imaginary, made up to justify some change. Change your gameplay if you don’t like the results. This aspect of the game doesn’t need to be changed.
Pull downs have always been part of the game, at least since I’ve been playing. They are unpopular among certain users in 3.0 because there is more battling for recruits, by design. But as above, recruiting is about prioritizing and making choices. If you don’t like the consequences of your choices, it’s an issue with the way you’ve chosen to play.
Of course there are “pull downs” in real life, ie players that are playing on teams below the level where they may have been able to play. Of course, in reality there is no prestige grade assigned to real life teams, and no division projections assigned objectively to real life recruits. It’s just schools and players. People have made good (I think) arguments for removing the projected divisions, and just having all the players in one big pool. But that’s a pretty big change in scouting, and would take some beta testing, and I’m not holding my breath.
Those negative unintended consequences of superficial and unrealistic caps would show up in how it affected the market. The limited pool would drastically increase the effect of prestige on D2 and D3, because there would be fewer “top” players, and thus a lot more competition for them. At all levels, it would incentivize maximizing and overloading top targets with AP and visits, because there’s no demand from lower division schools who can’t touch the backup options.
It’s also worth noting most of the cap proposals I’ve seen would allow D1 teams to pull up, so those top recruits are still going to be picked off by mid major and low D1 schools trying to fill their roster after losing battles.
I think the change I’d be most likely to support would be one single pool, and having signing tendency fluid, depending on the level of the school; so the #45 C in the country would sign with A+ Kansas early, B Mississippi by end of period 1, D2. Western Alabama Late, and D3 Sul Ross St. Last 24 Hours. I don’t think the system is problematic as it stands, though I think this change would be an improvement, as it would be a better representation of how it works, it would reduce the already rare instance of lower division teams stealing a top level recruit away from a D1 team that really wanted it, and it would emphasize prioritization and finding good program matches, and would make the system a little less gameable.