Posted by shoe3 on 9/30/2019 9:38:00 PM (view original):
Posted by gillispie1 on 9/30/2019 3:19:00 PM (view original):
Posted by thewizard17 on 9/30/2019 2:46:00 PM (view original):
I think my biggest pet peeve with this is when you recruit green colored ratings(highest potential) and the green goes to blue after the first game. It's not a huge deal for someone that's in the high 60s/low 70s, because they can only end up getting to 100 anyway, but recruiting a 25-35 PE player in green(decent to high WE), you're kind of hoping you've found a diamond in the rough and have him become an elite outside shooter by his senior season.
Just as a side note, when you're recruiting, a lot of those green ratings in athleticism and speed turn blue fairly quickly.
i agree with the annoyance, but i like its impact on the game - taking a risk on a very high potential player is just that, and it complicates team building efforts, which is (and should be IMO) both the most important and one of the most challenging aspects of the game.
the thing i can't stand is how low is split into two categories for 7 points while medium is 14 with 1 category. the original spec called for 3 sub-categories per category, but i don't think they could figure out how to make language for the evals clearly support 9 different evals (the old way of getting the sub-category, for new folks). i sort of feel like seble should have fixed this one; this has been a substantial complaint since like, before seble took over. setting aside the annoyance of them telling us there are 9 categories very explicitly, and then giving us 5 without a peep, it makes no sense to me to have this massive range for medium where that is precisely where so many key ratings fall and the range where i'd pick to have a subdivision if i only got 1. high being 21+ being split is nice, low is half useless, but medium is where it really counts. yet its the only one without subdivision. uhg!
You don’t think that’s intentional? I think it’s intentional, and designed for the same purpose you name in the first paragraph. Complicating team building efforts.
A black 70 in a key attribute could be borderline elite, and borderline useless at D1. I recruited a PG at Kansas with 7 green attributes, but it’s the black 66 in passing that has me sweating.
hmm, i recall seble's explanation of why it was done that way (which wasn't done by him) was something along the lines of, we didn't know how to get the wording right, so we punted. so maybe intentional, but not really - the design was for 9 categories, they just gave up when it got hard.
i suggested they ditch the stupid wording, because all it did was force people to archive the forum thread which documented every phrase and its meeting, unless you didn't read the forums in which case you were kind of screwed. seble mostly agreed on principle but didn't do anything, and back then he said they didn't want to just have the assistant coach be like per: low high spd: low medium etc. - the messaging back from the assistant needed to be realistic or something, i guess.
i do think seble ultimately agreed with that part of it, because he went ahead and made the high low and low low stuff visible directly on the recruit, without the guesswork. i don't know if he thought about changing the categories, but i think he was trying to do more of a face lift, than to dive into the engine and start mucking with stuff. so i guess i would say no, i don't think it was an intentional design choice up front - almost positive it wasn't - but maybe he re-considered for 3.0 and decided he liked it as it is and left it that way. so maybe?