Posted by darnoc29099 on 11/13/2019 8:54:00 AM (view original):
Posted by zorzii on 11/13/2019 8:20:00 AM (view original):
Anyone noticed that you lose players a lot more than before? I had an email from a player, adjusted and fulfilled my promises. I got the guy to be a back-up during the CT and benched him during the NT. He lost 1WE during the season yet he walks!!!
You aren’t safe until you get an email from the player telling you he’s happy again. That’s always been the case.
i don't agree on that last bit, before the changes i had numerous guys stay without that happy message and never had anyone leave meeting the 80% limit.
i also don't agree that is necessarily how it is now - at least not in d3 - not sure if they are more generous in d3?
i don't have a ton of experience with 'new promises', so i'm not sure how exactly it works - however, i used a d3 practice team to push the limit. took two guys, promised start + 25m, played them 0 games and 0m until they complained, plus 2 extra games for good measure. this was 12 games for the one guy and i forgot the other, 2 more or less (so 10 or 14). this essentially made it absolutely impossible to come close to meeting the promise, but both guys stayed - despite their only follow up contact being more complaining.
i guess i've yet to see evidence that one of the old rules doesn't still apply - if a guy complains, and you 100% meet the promise the rest of the way, he can't quit. i think that was a hard-and-fast rule in the old game, and the reason im so confident is i routinely forgot to do anything until 6-10 games in and would have lost a catastrophic number of players if it didn't work that way.
new game? i certainly cannot speak to it definitively, but in general i would posture it is still the case - when he complains, meet the complaint head on, guarantee you meet him the rest of the way (all the way). keep in mind listed stats *are not perfect*. foul out games and certain injury cases do not count. this means your 33m played in an OT game before fouling out does not count and you must adjust for this if you want to keep the guy.
that said, i would not at all be shocked if im wrong about how it works today - especially considering i can't even formulate a full opinion of how it works in the new game. like i said, i have little experience - but in d3 i tested it enough to say its definitely not as harsh as its being painted on these forums in general, down in d3 at least. i HAVE heard anecdotal evidence that sounds pretty sketchy, in terms of how close folks came and players still quitting, that makes me question my default assumptions (which are largely based on the old game and seble's description of the change, but its been years and that is all rusty too). but, without details, its hard to make much of it.
i think we should work as a forum community to nail it down, but that means people need to be posting the full data set. that includes the player's game log, any injury and promise information, and precise times and messages for the complaints. i think it only would take maybe 2-4 of those cases to nail it down, when folks see these really borderline cases, those are the ones we need to look at - so if folks reading this have one, or see it in their CC, getting the info would be pretty helpful. zorzii, would you mind posting that info or might it be too late?
quick aside - forum fact has always been something like post season doesn't matter - that's probably false - its that after the 2nd CT game, if you have no complaint, you can't get one. it has never been established (at least to my satisfaction) that the post season games can't be used to recover, and some cases have strongly suggested the opposite. to be safe, i would NOT bench for the post season unless you never had a complaint.
11/13/2019 10:44 AM (edited)