Posted by Sportsbulls on 5/10/2020 5:48:00 PM (view original):
Posted by Trentonjoe on 5/10/2020 6:42:00 AM (view original):
Posted by Sportsbulls on 5/10/2020 12:38:00 AM (view original):
Posted by darnoc29099 on 5/9/2020 10:19:00 PM (view original):
B. At D3 I value that 40 LP for a guard quite a bit.
I value 40 LP in guards a lot, but with 40 Ath he will not be able to score. I would not look to recruit either of these guys, but I’d say A over B.
Of course he’ll be able to score. He won’t be a super efficient but 40/40 is enough tomacore against sims and low level humans. Ath/lp is opposed by ath/blk, you don’t see a lot of pgs with high blk scores, that’s why you don’t need so much lp.
I agree with billy in the sense you don’t want him shooting twos but he’d still be good at it.
I meant he won't be able to drive, not won't be able to score. I don't want a 40 Ath driving on a 60 Ath.
i would strongly encourage you NOT to think of things this way. 40 ath, 60 ath - who cares? that means nothing. at no point in this game is one players ath directly compared to the ath of the player on the other team.
to think about this game in a way that is simpler, cleaner, and more in line with how the sim engine actually works - you need to consider abilities. the entire game works off of aggregates and those aggregates are things we can relate to a *lot* more easily than we can think 'when the original guy made this 20 years ago, who has been gone for 10 years and never really explained his thinking on countless topics, i wonder what he really meant by ath, or by spd, and how those are distinct from each other and def and everything else'. an example ability is 2pt scoring ability. this is an aggregate based primarily on one individual's ath, spd, lp, per, bh, pass, ft, off iq, sta, with the caveat that the position a player is playing VERY much changes that aggregate. this isn't exactly what the game uses, but its roughly what we as players should be considering in evaluating 2pt scoring. (quick note - by and large, abilities and aggregates are about the same thing - but i try to use ability to refer to how we would look at something, which is a simplified version of the aggregates used in the sim engine - generally, my goal is to take a number of related aggregates used by the sim engine, and lump them into abilities, so that the game is more digestible for myself and others).
ideally, you are looking at that player B and thinking, how is his 2pt scoring ability? now granted, none of us will exactly agree which of those ratings have which weightings, especially when there are really 5 answers (for 5 positions), not 1 (although, like, the 1 and 2 are pretty damn similar, so maybe its 3-4 answers, but still).
that said, for a d3 guy, with that slate of ratings, i think any reasonable weighting of the above factors will lead to the conclusion that 'this guy can score pretty well'. his lp+per are awesome, hes got very good bh/spd, and sure his ath isn't great but this is d3 we are talking about, this guy could score competently in low d1.
same goes on the defense side - the defender across from him is compared to him using a defensive aggregate (assuming this is m2m) based primary off def, ath, spd, def iq, sta, and depending on the position, blk (so probably not, given this guy is likely playing the 2).
of course, when that offensive player goes to take the shot against the defensive player, the situation is bigger than comparing their two aggregates. stuff like the pg's passing, the +/- of the defense, and a whole host of other factors are part of the equation. however, in straight man, the comparison of that offensive aggregate and defensive aggregate does tell most of the story. yet even in just the off player vs defensive player comparison, its way more complex than comparing aths or spds.
if you want to break things down a little further, the 2pt scoring aggregate i talk about is a simplification. there are clearly at least 4 different things at play (and therefore, at least 4 actual aggregates used by the sim engine itself), and very possibly more. taking the 2pt shot is just one part, but there's also drawing fouls, ft shooting, and turning the ball over. we tend to focus on 2pt shooting as (lp, per, ath, spd, bh, iq) and that is more the aggregate that is actually compared to the defense aggregate. its also possible the 2pt shooting itself is broken down into how good of a look are you getting and then the actual shot taking, with ath/spd/iq and things like teammates pass/iq and the quality of the defense smashing together to get a range on the shot that follows, which would then mostly turn on lp/per on the offensive side?
anyway, nobody exactly knows, and if you subscribe to the 'getting open looks' as its own aggregate in the sim engine, you could see something close to an ath vs ath or spd vs spd comparison that so many folks talk about, but in reality, the minimum aggregates there for players at the 2 is probably something like (ath, spd, bh, iq) on the offensive side and (ath, spd, def, iq) on the defensive side. so its still not a straight comparison anywhere. also note - this is assuming man - for zone and press its even more muddled, and you are going to play all kinds of defenses, you can't just play man teams. for this reason, and because my experience states that doing so is a horrible idea, i recommend everyone work to avoid comparing single ratings in the fashion in your post.
think abilities, not ratings!
5/10/2020 6:17 PM (edited)