1. No real negative implications for a team in your situation. Your team will be bad, there’s no getting around it. As you go through more recruiting cycles, you’ll probably want to cut some of these sim signed rising sophomores, as well. Barber and Whitfield are likely serviceable, the rest should be on the chopping block starting at the end of next season, if you can start securing some good recruiting classes.
**On that, make sure you’re scouting and recruiting from the D2 and even the D1 pools. Your competition will be living mostly in those pools, and there is not enough talent in the D3 pool, even if you get the cream of that crop, to keep up when your rivals are getting local D1 pool guys who fall through the cracks, and solid D2 international guys. Lots of good ways to scout efficiently,
you can read though this thread to get some ideas (I linked to post on D3 specific).
2. As doggg hinted, general wisdom is don’t use the inform of redshirt option, unless it’s a player you don’t want on you team unless he takes a redshirt. If you would just take back the redshirt if he gets upset when he’s on campus, then don’t bother informing him, just give it a try when he’s on campus. But I am a big advocate of the redshirt. I try to redshirt a guy every year, I think of it like an investment. That IQ pays dividends when it’s spent on the right guys.
3. Unlike some others, I never *intentionally* take a walk-on. I guess I might if I played straight zone, because you can hardly get 10 guys enough minutes in straight zone, but with any other setup, I would always rather have the bird in the hand. For me, the scholarship resources aren’t valuable enough to warrant *planning* for walkons. But of course if you battle for some good players (and you should) you’re going to lose out on some guys; and sometimes even when you’ve tried to develop some backup options, they don’t work out. So a walkon or 2 (or 3, if you’re playing zone) won’t hurt much; it just raises the stakes for next years recruiting. So I look at walkons as acceptable outcomes when necessary; but if I can get them, I’d always rather get decent project type players I can redshirt, or cheap jucos who know my sets who can come off the bench and turn over the scholarship again quickly, or (at higher divisions) ineligible players.