Fatigue “getting tired” Topic

I perceive that prevailing wisdom is to use fairly fresh as a default. Does anyone use getting tired on occasion successfully? Like if the starter is significantly better than next man up? What percentage decline in performance is expected?
12/23/2020 12:41 PM
I use getting tired for my backups sometimes and done notice a drop. I do notice drops on Tired so I make sure I dont have sub patterns that result in that drop.
12/23/2020 1:38 PM
Posted by mullycj on 12/23/2020 1:38:00 PM (view original):
I use getting tired for my backups sometimes and done notice a drop. I do notice drops on Tired so I make sure I dont have sub patterns that result in that drop.
this strategy IMO can work alright or even well if you are playing games where your starter being fresh or not is driving nearly 100% of the sub decisions for your team. at higher fatigue levels, the strategy becomes fundamentally unsound in my opinion. the main use case i've used for GT backups is in slower pace games trying to get more of a 3 man rotation out of 2 positions. i'll put that 3rd man on GT knowing most of the time he'll sub out because the starters are fresh, not because hes past GT.

so not disagreeing, but i do think caution is required. the main thing is folks need to pay attention, like mully does, he makes sure he doesn't drop into tired - the 1 thing that is really valuable out of the pbp, that all coaches should pay attention to at some point, is that rotation and fatigue stuff. once you have a good feel for it, going back to the pbp occasionally is plenty, but i see teams all the time getting way too tired and its like, man, this coach must not even be looking!
12/23/2020 1:49 PM (edited)
I think its mostly used when trying to meet a minutes promise. You can usually squeeze a few more minutes out of a player when set to "Getting Tired".
12/23/2020 2:51 PM
Posted by mullycj on 12/23/2020 1:38:00 PM (view original):
I use getting tired for my backups sometimes and done notice a drop. I do notice drops on Tired so I make sure I dont have sub patterns that result in that drop.
I sometimes do this as well with backups. I might do it to starters if playing slowdown against a team I know will kill me as well.

I have not spent a huge amount of time looking at stats to see if this works for starters on slowdown.. I fully expected to get slaughtered or I wouldn't have done it anyway.
12/23/2020 4:01 PM
What is the point of putting your bench players at getting tired? Am I wrong in thinking the game wants the starter in as much as possible. The starter is more often than not, the better player. If you set your subs to getting tired and not your starters, wouldn't your bench players get more minutes than desired? While keeping a starter that may be fresh (and may be the better player) on the bench for longer?

Not sure I'm following correctly
12/23/2020 8:41 PM
Posted by topdogggbm on 12/23/2020 8:41:00 PM (view original):
What is the point of putting your bench players at getting tired? Am I wrong in thinking the game wants the starter in as much as possible. The starter is more often than not, the better player. If you set your subs to getting tired and not your starters, wouldn't your bench players get more minutes than desired? While keeping a starter that may be fresh (and may be the better player) on the bench for longer?

Not sure I'm following correctly
One reason would be you're starting a freshman over a better vet for promises reasons. If no, or low, minute promises you would want the backup to play more I would think.
12/23/2020 10:42 PM
Just a personal preference but I use "Getting Tired" for my starters quite often....
12/24/2020 2:53 AM
Posted by emy1013 on 12/24/2020 2:53:00 AM (view original):
Just a personal preference but I use "Getting Tired" for my starters quite often....
What sets do you typically do this with?
12/24/2020 9:50 AM
I've won two D3 national championships with press teams with the entire depth chart set to getting tired FWIW.
12/24/2020 11:47 AM
Posted by HouseBert on 12/24/2020 9:50:00 AM (view original):
Posted by emy1013 on 12/24/2020 2:53:00 AM (view original):
Just a personal preference but I use "Getting Tired" for my starters quite often....
What sets do you typically do this with?
Mostly M2M or Zone. Sometimes FCP if I've got a really good player that I want to get a couple of extra minutes.
12/24/2020 11:59 AM
fwiw, when using Fatigue over the past 10+ years, I've probably set over 90% of my starters at Getting Tired.
12/24/2020 2:16 PM
Wow, this is really interesting. For press teams, does stamina impact that decision? More likely to use getting tired for lower stamina players?
12/24/2020 2:47 PM
i use getting tired fairly often on starters too, in man and zone. its always targeted though, i feel like you have to have a reason - or at least, you want to have one? i would not be on the same lines as any of the posts about running GT for the whole starting lineup, i don't think i've ever done that, and i can't really imagine a scenario where i would (press - not in a million years - other sets - minutes is better). i could occasionally see the use of a single strategic GT here and there on a press team, but there'd have to be a really good reason - i generally am straight fatigue fairly fresh for press.

the central challenge to me in all this rotation stuff is the same. the penalty for slight fatigue is slight, and the penalty for moderate fatigue and up gets severe real quick. ideally, we want the best players to play as many minutes as they can without getting out of the safe fatigue ranges.

on fairly fresh in lower pace games, the best starters don't play as many minutes as we want - but getting tired and tired settings function poorly. ideally, we'd say ok just add a few more minutes to the guy, and spread that fatigue out nicely. the game doesn't do that though. it delays the first sub until the player hits that higher fatigue threshold, front loading all his minutes, putting him behind on fatigue for the entire rest of the half (as he tends to sub in before being fresh - soon as he's fairly fresh, he takes precedence again). as a result, GT and down fatigue settings tend to be ones i am not a huge fan of. still, the penalty isn't that severe - as long as its a low pace situation - and using GT to get a key player or two extra minutes, i can get behind. but if its an entire team who i want to do that to, i am going to go to minutes and deal with the extra operational overhead that comes with running minutes, because minutes is better at spreading those extra minutes out.

i guess there's really two challenges, and the second is just generally getting the rotation to flow, where you always have a good amount of offense, that sort of thing - where you are always running 5 man lineups that work, or as close to always as possible, if you will. if you have 5 good scorers and they are all on the floor together and sitting together, its going to be a disaster - that sort of thing. straight fairly fresh can impede complex substitution patterns - anything but hockey style, really. what if you have 3 starter caliber players and want them to play 25m each, almost completely covering 2 positions? fatigue is awful for this. minutes is way better. but using GT on potentially 1/2 starter and sometimes also the backup, is another way to accomplish it.

anyway, IMO, you can strategically deploy either getting tired or minutes, to make your rotation work better and/or to get a couple key guys extra minutes. however, the baseline is that using those options gives up something meaningful - GT setting just functions mechanically poorly - and minutes deals with fatigue and foul trouble very poorly. so, my take is - good coaches can justify using those tools, but they should be used for specific purposes, to accomplish specific goals - and the baseline, the default case absent a reason to deviate, is fairly fresh.

lot of valid opinions on this stuff, lot of ways to handle it. plus rotations are definitely one of the trickiest and most complicated subjects, sometimes i feel like it takes me all season to beat a team's rotation into submission. between all the stuff here and the detailed depth chart stuff (making sure desired substitutions happen by deliberately setting the lower parts of the depth chart in accordance with how the game does subs, in its minimum sum of positions with left to right tie breaker algorithm) - there's really a lot that can be done to affect the rotation. a lot of coaches just kinda sit there and let whatever the game does happen - i definitely encourage folks to do the opposite.
12/24/2020 4:06 PM (edited)
Posted by topdogggbm on 12/23/2020 8:41:00 PM (view original):
What is the point of putting your bench players at getting tired? Am I wrong in thinking the game wants the starter in as much as possible. The starter is more often than not, the better player. If you set your subs to getting tired and not your starters, wouldn't your bench players get more minutes than desired? While keeping a starter that may be fresh (and may be the better player) on the bench for longer?

Not sure I'm following correctly
You would do it if you have one player who is your backup at more than one position.

Let's say you have a really good backup and he is by far your best backup PG and SG. If you set him at PG and SG #2 for both.

Your PG gets tired and your SG gets tired at the same time. You Sub in player 1 at PG and another backup player at #3 SG. If your starting PG then comes back (or your starting SG comes back) .. while the other starter is still resting .. bench player who is listed at #2 PG and SG replaces the other bench player at the other guard spot.
12/25/2020 2:07 PM
12 Next ▸
Fatigue “getting tired” Topic

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2026 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.