Scotb, those are definitely topics that I want to touch on eventually, but for now I'm going to start at the most logical place I can think of: the beginning of a season. Here's the first part, complete with commentary specific to my Hartford team. Enjoy, and please feel free to make suggestions...either from the perspective of a new owner who has questions you want answered or a vet who has advice that you wish you'd gotten as a new owner!
Picking Where You Play
When taking over a team, I try to adhere to the “Keep It Simple, Stupid” motto and stay in the same park that the previous owner was using. My logic here is that the previous person probably had a decent idea of what they were trying to do, and had been building the team around that specific park already so it makes the most sense to just continue along the same path.
STEP 1: EVALUATING YOUR TEAM -- POSITION PLAYERS
The first step with any new team is to figure out what you have. Projected ratings are not available until after budgets are set, so there is a serious lack of information about players under 27 years of age. (EDITOR’S NOTE: After age 27, players no longer develop much, if at all...after age 32 they may start to lose a few points here and there.) The best you can do for your prospects is look at their current ratings and, if they look fairly decent, assume/hope the guy's projected ratings will have him looking like a stud.
Therefore, the majority of my concentration until the league fills and we reach Budget Setting Day will be on what my major league roster looks like. My first step is to change positions for all of my players using the position editor links in the GM's Office. I use the Recommended positions, although in some cases I will add or remove a recommended position if I don't agree.
***EDITOR’S NOTE: There are several times throughout the thread where he mentions a six-tiered rating system that he uses, four of which indicate ML talent. Based on this, my guess would be that the following are the categories that he uses:
6. MVP Candidate
5. All-Star Quality
4. Everyday Starter
3. ML Bench Player
2. Long Shot to Make ML Roster
1. Career Minor Leaguer
In order to sort each guy in my system into one of these categories, I have developed the following system that seems to work fairly well: I dump all the ML, AAA and AA players currently on a roster into a spreadsheet and rank them using the formula that I have found to be the most reliable. The top 32 guys are the MVP candidates, the next 32 are the All-Stars etc. all the way down to the career minor leaguers. This whole process is based on the offensive ratings.
In Hartford, I have 11 position players on my ML roster under contract for the upcoming season. Using that method above I have one player in the All Star category (Oberg), one in the Everyday starter category (Cook), two in the long shot category (Nakano & Rivas) and the reset are in the “Career Minor Leaguer” category. My 40 man roster also includes six players currently in the minor leagues, but they all fall into the “Career Minor Leaguer” category as well so they won’t be much help this season. To top it all off, there are only four of these 17 players who are under 27 so I can’t really hope for much improvement anywhere.
Once I have figured out how my roster stacks up offensively, I look at their defense to see where in the field I can put the offensively capable guys without it costing me too much. To evaluate defense, I primarily look at a player’s ratings compared with the site recommendations for each position (this can be found if you click on their position on the “Edit Roster” screen.) After I have narrowed down the list of positions to the ones that the ratings suggest he should be able to play well, I will look at his career stats (compared to league average) to see if I notice any trends that might suggest future success somewhere and then adjust accordingly.
Those 11 players that are under contract for this season cover all of the defensive positions so my guys should at least be able to hold their own in the field this year…which is good because they don’t have a ton else going for them. Now that I know their ratings are sufficient, I may go back and look at stats to make some minor adjustments if I have time, but with a rebuild like this those kinds of tweaks are low on the priority list.