Mid-Term grades - Yikes Topic

I got a dreaded Midterm grades report and 3 of the players are in yellow, 1 I am not surprised, the other 2 had decent GPA's coming out of HS. How much SH should I devote to the dummies. They had 6 or 7 during the first part.
Thanks
4/23/2021 6:20 PM
What were their HS GPAs and midterm grade points?
4/23/2021 6:41 PM
Name HS - College
Wilkerson 2.14 - 0.00
Fosdick 2.58 - 0.0
Zenbaver 2.29 - 0.0

All 3 are freshmen

What happens if they don't bring up their GPA?
4/24/2021 9:41 AM
Posted by beebster32 on 4/24/2021 9:41:00 AM (view original):
Name HS - College
Wilkerson 2.14 - 0.00
Fosdick 2.58 - 0.0
Zenbaver 2.29 - 0.0

All 3 are freshmen

What happens if they don't bring up their GPA?
For college GPA, you should list the GPA on the midterm report, not the team profile. This will help the forums give you advice on how many minutes of SH to add.

If they don't bring up their GPAs then they can't play, simple as that.
4/24/2021 12:19 PM
I use 8 as my baseline for an “average” recruit. I would define a HS GPA of 3.0 as average, for our purposes (assuming an ok WE, that matters too). Up or down a minute with each .25 or so deviation from 3.0. So players with a 4.0 will only get 4 minutes, players with a 2.0 would get 12 to start. By this model, I would have suggested starting Wilkerson and Zenbaver 11-12, and Fosdick at 10. Since you are starting from behind now, I would advise adjusting *above* those levels, to something like 14-15 for the first 2, and 12 for Fosdick.

The idea is that ~7 minutes is required for maintenance for average players, in terms of WE and playing time, for them to not lose ground in an area. Players with good WE and/or lots of PT can get away with less, and of course if there is no potential left, there is less need for time there. Same with study hall. More investment up front means you basically “lock them in,” and you can reduce it by half as sophs and zero them out by the time they’re juniors, with no real concerns. I go to 8 instead of 7 with study hall, just because I’m a little more conservative.
4/24/2021 3:06 PM
As still a relative newbie, take my thoughts with a grain of salt. I always start the season with SH 10 for all my players. Then when I get the mid-terms, I can maybe cut back to 8 or 9 for the high GPA'ers, but bump up the marginal students to 13 or 14. I'm not sure how many seasons I've played now (over 20, I'm sure), but I have yet to see one of my players benched for grades.
4/24/2021 3:38 PM
Posted by bjschumacher on 4/24/2021 3:38:00 PM (view original):
As still a relative newbie, take my thoughts with a grain of salt. I always start the season with SH 10 for all my players. Then when I get the mid-terms, I can maybe cut back to 8 or 9 for the high GPA'ers, but bump up the marginal students to 13 or 14. I'm not sure how many seasons I've played now (over 20, I'm sure), but I have yet to see one of my players benched for grades.
this is erring too far on the side of caution. almost all sophs and up are fine without any SH minutes, maybe a 2.5 or under soph or something i could see. also freshman with good GPA 3.0 usually should start 0, adjusting up at mid terms.

i believe that like real college, by the time mid term grades come out, you are only 30-35% done by impact. as a result, i like to play fast and loose and adjust up at midterms. my system is roughly, 0 SH for everybody, adjust up at mid terms, although occasionally i'll give a sub 2.5 freshman 5m or something. i've been known to forget to check in for two weeks and definitely i lose players then on occasion, but if you actually check, its a safe system. i do play it just a tad safer when i have a freshman who are essential to a championship run, then i might do like, 5-8m for the dumb freshman out of the gate.

if you want to play it real safe freshman year that kinda is reasonable, but i would definitely recommend severely cutting back on the rest - once they have that higher GPA started they tend to do better anyway. do make sure that ineligible students (ineligible their first year via recruiting an ineligible, not failing grades) have at least a 2.7 in d1 so they stay that 5th year. this usually happens by itself though.
4/24/2021 6:35 PM (edited)
Posted by beebster32 on 4/23/2021 6:20:00 PM (view original):
I got a dreaded Midterm grades report and 3 of the players are in yellow, 1 I am not surprised, the other 2 had decent GPA's coming out of HS. How much SH should I devote to the dummies. They had 6 or 7 during the first part.
Thanks
depends on what it says in the mid terms. if they are a 2.3 or 2.4 you are probably fine as-is, they'd have to get like a sub 1.8 the rest of the way to bring you under a 2.0. maybe add 2m? for anyone in that 2.0-2.2 range i'd probably up to about 12, maybe 15 if they are under. as someone said, if they are under 2.0 in final grades, they sit. for the first grades, they sit till the 2nd grades comes out (final grades). for the 2nd grades, they sit for the last couple regular season games and the post season. i think they also take a small off season improvement hit.

if they do fail, they do still practice, so you only want like 15m sh or so max for those players. they just will grow slower because they are playing 0mpg.
4/24/2021 6:33 PM
Thanks, gillispie! But one question: Do SH minutes have any effect on how fast their formation IQ rises?
4/25/2021 5:42 PM (edited)
no it does not
4/25/2021 6:45 PM
Posted by bjschumacher on 4/24/2021 3:38:00 PM (view original):
As still a relative newbie, take my thoughts with a grain of salt. I always start the season with SH 10 for all my players. Then when I get the mid-terms, I can maybe cut back to 8 or 9 for the high GPA'ers, but bump up the marginal students to 13 or 14. I'm not sure how many seasons I've played now (over 20, I'm sure), but I have yet to see one of my players benched for grades.
I do almost this exact same thing. You're fine in continuing. It's all about whats important to YOU.

Gil said something along the lines of "if I don't check in, I lose a player or two on occasion"...... for ME, losing even ONE player to grades is absolutely and completely unacceptable. Why even sign them in the first place if they're not going to be able to help you win at all times?

To ME, being 100% and NEVER losing a player to grades is important. I always max my players (sure, if a player has 8 WE he won't max. But that is not my SH minutes fault. That's his WE contributing). Some people are ok with the fact that they have 98% or 99% of their players pass in the classroom. And push the GPA boundaries by skimping on study hall. Which is fine if that's your style. It's all about choices. But I'll be damned if I lose my 90 ATH/REB/DEF/LP/ST guy to grades, because I wanted him to be a 92 ATH/REB/DEF/LP/ST guy, in a season I'm competing for a title. I just can't wrap my head around that. I am not concerned with a couple practice minutes here or there personally.

Let's hit the classroom everyone! (Kidding)
4/25/2021 9:21 PM
i'm not sure i've ever lost a guy without ghost shipping, perhaps 1 freshman. but am i understanding right, you are saying you put in about 10m of sh even on older players?
4/25/2021 9:37 PM
also if one evaluates their practice planning / player development strategy by the final ratings of their players, that person is seriously missing the point. talk to me about your end of season sophmores, that is where the juice is.
4/25/2021 9:39 PM
Posted by gillispie on 4/24/2021 6:35:00 PM (view original):
Posted by bjschumacher on 4/24/2021 3:38:00 PM (view original):
As still a relative newbie, take my thoughts with a grain of salt. I always start the season with SH 10 for all my players. Then when I get the mid-terms, I can maybe cut back to 8 or 9 for the high GPA'ers, but bump up the marginal students to 13 or 14. I'm not sure how many seasons I've played now (over 20, I'm sure), but I have yet to see one of my players benched for grades.
this is erring too far on the side of caution. almost all sophs and up are fine without any SH minutes, maybe a 2.5 or under soph or something i could see. also freshman with good GPA 3.0 usually should start 0, adjusting up at mid terms.

i believe that like real college, by the time mid term grades come out, you are only 30-35% done by impact. as a result, i like to play fast and loose and adjust up at midterms. my system is roughly, 0 SH for everybody, adjust up at mid terms, although occasionally i'll give a sub 2.5 freshman 5m or something. i've been known to forget to check in for two weeks and definitely i lose players then on occasion, but if you actually check, its a safe system. i do play it just a tad safer when i have a freshman who are essential to a championship run, then i might do like, 5-8m for the dumb freshman out of the gate.

if you want to play it real safe freshman year that kinda is reasonable, but i would definitely recommend severely cutting back on the rest - once they have that higher GPA started they tend to do better anyway. do make sure that ineligible students (ineligible their first year via recruiting an ineligible, not failing grades) have at least a 2.7 in d1 so they stay that 5th year. this usually happens by itself though.
I agree with almost all of this. Can't remember the last time I've had an ineligible player.
4/26/2021 1:57 AM
“if you want to play it real safe freshman year that kinda is reasonable, but i would definitely recommend severely cutting back on the rest - once they have that higher GPA started they tend to do better anyway.”

Yeah, I always say 6-10 is the vast majority of freshmen (the extremes get as high as 12 and as low as 4 for me), then cut in half as sophs, and most non-EE caliber players who didn’t come to me as jucos or transfers are zeroed out by junior season. I keep a bit on as sophs because sophomores can sometimes still give you trouble if you don’t, and unless you keep track of who the dummies are some other way, it’s hard to predict who it will be, because HS GPA disappears after the freshman season.
4/26/2021 9:51 AM
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