*CALL BULLPEN SETTINGS * What do you use and why? Topic

What setting do you like to use and why?
5/11/2021 12:41 PM
I don't keep a short leash on relievers unless it's a critical game. Most are limited pitch counts anyway...
5/11/2021 1:02 PM
My starting pitchers are almost always at 1. Having your starter pulled very early in the game can really mess up your bullpen. It's not like real baseball where the manager might quickly realize the starter doesn't have his best stuff, sim pitchers have identical stuff every outing as long as they're rested.

I generally put my set up guys and closer to 1 as well, for similar reasons.

Long relievers and mop-ups I generally set to 3 so they are pulled if the game gets closer in the late innings.

5/11/2021 1:02 PM
Posted by 06gsp on 5/11/2021 1:02:00 PM (view original):
My starting pitchers are almost always at 1. Having your starter pulled very early in the game can really mess up your bullpen. It's not like real baseball where the manager might quickly realize the starter doesn't have his best stuff, sim pitchers have identical stuff every outing as long as they're rested.

I generally put my set up guys and closer to 1 as well, for similar reasons.

Long relievers and mop-ups I generally set to 3 so they are pulled if the game gets closer in the late innings.

I'm pretty similar to this, but lately, I've had a lot of teams start out like 35-25, 33-28, 40-31, etc.... and then go on horrific losing streaks of 10-15 games. And go from 1st/2nd to last.

I have a very good Larry Jackson that is 1-10, after 45 games. And is getting shelled every game. He's at 100 every start. Was wondering if the "1" setting was keeping him in games too long. So I've just switched him to "4" (never have used this before) to see how it changes anything.
5/11/2021 1:13 PM
I like to draft as few PAs and IPs as I can, and try to make the full season slightly fatigued. That means everyone on the bench is in rest mode. All starters are going to their max pitch count, and every reliever is going 15 pitches (unless I draft someone like 16 Devenski).

No one gets pulled early, no one gets pinch hit, no one comes in as a defensive replacement. Everyone has a number their hitting, whether it’s pitches, or ABs
5/11/2021 1:38 PM
Posted by d_rock97 on 5/11/2021 1:38:00 PM (view original):
I like to draft as few PAs and IPs as I can, and try to make the full season slightly fatigued. That means everyone on the bench is in rest mode. All starters are going to their max pitch count, and every reliever is going 15 pitches (unless I draft someone like 16 Devenski).

No one gets pulled early, no one gets pinch hit, no one comes in as a defensive replacement. Everyone has a number their hitting, whether it’s pitches, or ABs
This.
5/11/2021 2:03 PM
Posted by oldtimer59 on 5/11/2021 1:13:00 PM (view original):
Posted by 06gsp on 5/11/2021 1:02:00 PM (view original):
My starting pitchers are almost always at 1. Having your starter pulled very early in the game can really mess up your bullpen. It's not like real baseball where the manager might quickly realize the starter doesn't have his best stuff, sim pitchers have identical stuff every outing as long as they're rested.

I generally put my set up guys and closer to 1 as well, for similar reasons.

Long relievers and mop-ups I generally set to 3 so they are pulled if the game gets closer in the late innings.

I'm pretty similar to this, but lately, I've had a lot of teams start out like 35-25, 33-28, 40-31, etc.... and then go on horrific losing streaks of 10-15 games. And go from 1st/2nd to last.

I have a very good Larry Jackson that is 1-10, after 45 games. And is getting shelled every game. He's at 100 every start. Was wondering if the "1" setting was keeping him in games too long. So I've just switched him to "4" (never have used this before) to see how it changes anything.
Jackson had his first start as a "4". Went 6 IP, no runs, 5 hits. Gave up two singles and then an out scored a run in 7th and he was pulled. 1ER. Best start by far of the season. I also reduced his pitch count down from 115/120 to 95/100. 115/120 was the default set by Sim when season started. He threw only 75 pitches in this game.
5/11/2021 2:31 PM
It depends upon the type of league and roster I have. In open/champs leagues or wide-open themes, I usually put 1 or 2 on all the pitchers, as I want them to pitch their allotted innings.

In progressives, however, I often use the pull setting to help in fatigue control. I'm much more likely to run into a variety of lineups and be using pitchers of wildly varying strengths & weaknesses. I might put a 3 or 4 setting on a starter or long reliever (especially if they're somewhat limited in innings) so that if they find themselves in an unfavorable matchup (i.e. bad handedness matchups, lots of guys who can exploit my pitcher's poor HR/9 rating, in a major hitter's park, etc.) and start doing poorly, they can be pulled earlier and have their innings saved for a more favorable matchup.
5/11/2021 3:43 PM
Posted by oldtimer59 on 5/11/2021 2:31:00 PM (view original):
Posted by oldtimer59 on 5/11/2021 1:13:00 PM (view original):
Posted by 06gsp on 5/11/2021 1:02:00 PM (view original):
My starting pitchers are almost always at 1. Having your starter pulled very early in the game can really mess up your bullpen. It's not like real baseball where the manager might quickly realize the starter doesn't have his best stuff, sim pitchers have identical stuff every outing as long as they're rested.

I generally put my set up guys and closer to 1 as well, for similar reasons.

Long relievers and mop-ups I generally set to 3 so they are pulled if the game gets closer in the late innings.

I'm pretty similar to this, but lately, I've had a lot of teams start out like 35-25, 33-28, 40-31, etc.... and then go on horrific losing streaks of 10-15 games. And go from 1st/2nd to last.

I have a very good Larry Jackson that is 1-10, after 45 games. And is getting shelled every game. He's at 100 every start. Was wondering if the "1" setting was keeping him in games too long. So I've just switched him to "4" (never have used this before) to see how it changes anything.
Jackson had his first start as a "4". Went 6 IP, no runs, 5 hits. Gave up two singles and then an out scored a run in 7th and he was pulled. 1ER. Best start by far of the season. I also reduced his pitch count down from 115/120 to 95/100. 115/120 was the default set by Sim when season started. He threw only 75 pitches in this game.
the sim default pitch count settings suck, never use those. there are some good threads linked at the top of the forum that will help you with setting them.

5/11/2021 6:19 PM
I set my starters on "1" and manage fatigue through the pitch count settings. They need to pitch their allotted innings. Usually I set my relief pitchers at 1 or 2 and, depending on their RL IP/9 and put their pitch counts at 15 or 20 (breakoff point for me is a pitcher above 1.3 IP/9 gets 20 throws and a pull setting of 2). When I use a closer, he's set an "1" invariably.
5/12/2021 4:32 PM
I usually set my starters on 1 with pitch counts driven by actual IP/Game and K/BB. The IP/Game metric is very important as an indicator of in-game fatigue. All else being equal, a fully rested pitcher with 7.7 IP/G will be able to go deeper and be more effective in a start than another pitcher with 6 IP/G.

For relievers, I've used all of the settings from 1-5, depending on IP/G and whether they have strength in one area (OAV+, for example) but weakness in another (ERA+).
5/12/2021 4:51 PM
I mostly use 3 or 4, virtually never use 1. It mostly depends on how good a pitcher is, compared to others in the bullpen. For a stud SP, call bullpen=2 almost always gets him to his pitchcount. Some SP have call bullpen = 4 or 5, if it is a pitcher who just needs to cover some IP and then get out of the game before too much damage is done. A stud reliever with a low pitch count (based on his IP/G) would have the setting at 1 or 2. But if he has more than about 2 IP/G, I might raise that call bullpen setting to 3 just so his pitches don't get wasted if he has let the game get away from him. Other relievers are usually set at 3 or 4.

For mopups, I usually set it to 3. Setting it to 1 or 2 leads to guys getting shelled so bad that the other team's offensive stats become absurd. It takes some fun out of the game for me when either team gets 20+ runs due to a fatigued reliever.

5/14/2021 12:40 AM
Posted by dannyjoe on 5/14/2021 12:40:00 AM (view original):
I mostly use 3 or 4, virtually never use 1. It mostly depends on how good a pitcher is, compared to others in the bullpen. For a stud SP, call bullpen=2 almost always gets him to his pitchcount. Some SP have call bullpen = 4 or 5, if it is a pitcher who just needs to cover some IP and then get out of the game before too much damage is done. A stud reliever with a low pitch count (based on his IP/G) would have the setting at 1 or 2. But if he has more than about 2 IP/G, I might raise that call bullpen setting to 3 just so his pitches don't get wasted if he has let the game get away from him. Other relievers are usually set at 3 or 4.

For mopups, I usually set it to 3. Setting it to 1 or 2 leads to guys getting shelled so bad that the other team's offensive stats become absurd. It takes some fun out of the game for me when either team gets 20+ runs due to a fatigued reliever.

How well does this work for you?

I've recently switched a couple teams to something very similar and the results have been promising after 2 starts
5/14/2021 11:53 AM
Posted by oldtimer59 on 5/14/2021 11:53:00 AM (view original):
Posted by dannyjoe on 5/14/2021 12:40:00 AM (view original):
I mostly use 3 or 4, virtually never use 1. It mostly depends on how good a pitcher is, compared to others in the bullpen. For a stud SP, call bullpen=2 almost always gets him to his pitchcount. Some SP have call bullpen = 4 or 5, if it is a pitcher who just needs to cover some IP and then get out of the game before too much damage is done. A stud reliever with a low pitch count (based on his IP/G) would have the setting at 1 or 2. But if he has more than about 2 IP/G, I might raise that call bullpen setting to 3 just so his pitches don't get wasted if he has let the game get away from him. Other relievers are usually set at 3 or 4.

For mopups, I usually set it to 3. Setting it to 1 or 2 leads to guys getting shelled so bad that the other team's offensive stats become absurd. It takes some fun out of the game for me when either team gets 20+ runs due to a fatigued reliever.

How well does this work for you?

I've recently switched a couple teams to something very similar and the results have been promising after 2 starts
I'll butt in here and opine it must work pretty well for dannyjoe. Look at his all time winning percentage in SIM baseball, and he's been around a long time.

I was interested in seeing the responses. All it led me to believe is there are all sorts of ways to win in the SIM, but that's been said before.
5/14/2021 3:44 PM
I only play progressives these days, though. That might make a difference, because of roster construction.
5/14/2021 10:50 PM
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*CALL BULLPEN SETTINGS * What do you use and why? Topic

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