Posted by Trentonjoe on 2/16/2017 5:10:00 PM (view original):
This is what I like about recruiting at D1 in 3.0.
| Fordham |
Trentonjoe |
DI |
B |
Very High |
Yes |
36% |
| |
|
DI |
A+ |
Very High |
Yes |
29% |
| |
|
DI |
B |
High |
Yes |
21% |
| |
|
DI |
B |
High |
Yes |
14% |
I lost.
Going back to the original post of this thread, just a few questions I've had come to mind.
1. Under the old system, who would have won this battle? I suspect it would have been whomever was the A+ school, given their prestige advantage. Maybe not, you can enlighten me if I'm mistaken.
2. Would there have even been a battle for this recruit under the old system? Again, I suspect not because, again, the A+ team would have put his stake on him early and then moved on to his next recruit without giving a second thought.
3. Without looking at the player, I'm left assuming he was probably good. If so, under the old system, the B teams would have all had to look at lower talent, correct?
So, under the new system, the B team landed the guy after successfully being able to battle a team which they wouldn't have been able to really dream of under the old system once the A+ team got interested. The fact that a battle ensued is exactly what wouldn't have happened before because their simply would have been very little hope for the lower prestige team to win. It seems to me that Whatif has achieved their goal of dispersing the talent at D1.
Realistically, there is no way that I can think of to achieve their ultimate end game of recruiting without battles like this occurring all over the system. It's binary, simple as that. If you allow for battles to be possible, there will be battles aplenty. If you say you want the top teams to have a greater advantage, the system slips back to what it was in the past. Don't like it? No one is forcing you to play the game, and at the end of the day this is a game. Not real life, no one here is spending 60 hours a week coaching, watching films, running practices, etc. At the end of the day, everyone who is lower than guys like you zorzii, stewdog, et al, pays the same $12.95 a season. Oh, wait, do you guys pay more? Less? If you do, I apologize, you would be right that this game should be weighted to those of you who have reached the fictional mountaintop. I've read all the things whatif put out about the game, and I failed to see that they ever said it was meant to mirror real life. Unless they can program emotions into the game, the players are binary. It breaks down to a formula, actions causing players more likely to sign. They've tried to program emotions by putting in things like preferences, but until they do, saying players would more than likely go to Duke than Hofstra in real life doesn't hold much water, sorry...