Pitcher’s Being Pulled Topic

I guess the complaint is that the system doesn't appear to work how it should. Also, this isn't something that happens with all of my pitchers, it just seems to happen to 1 which is what made it stand out for me. I do not think the problem is with the pitch count settings as a whole but with the target pitch count's function. I think what I am going to start doing (and I did it in my game 5 and it worked) is not use a target pitch count for any of my pitchers. I am just going to have a max pitch count maybe 5 pitches lower than what is recommended with the pull rating being increased by 1 depending on the pitcher. Most pitchers I would put at 2 or 3 with the better one's obviously at 2.

If you think about it target pitch counts aren't used in real life, pretty much just max pitch counts unless it is a rehab start or something like that.
11/2/2009 12:05 PM
Then set your target count to none...it's that simple.
11/2/2009 12:46 PM
Target pitch counts are used all the time in real life. Pitchers go out there with a number that the coach would like to get them to, but if they reach that number and are in the middle of an inning they will let them finish the inning. If max pitch counts were the only one used, then you would see pitchers pulled all the time in the middle of an inning when there pitch count gets high and they are still pitching well. But, if a pitcher is within a couple of that number when he finishes that inning the odds are he is not going back out for a batter or two.
11/2/2009 1:36 PM
Quote: Originally Posted By hypnotoad on 11/01/2009I think 78 and 79 are close enough to 80, as the software logic determines it.
I hate to sound like customer service, but I think it did exactly what it was supposed to do
I agree. Where is the problem?
11/2/2009 1:46 PM
Quote: Originally posted by strikeout26 on 11/02/2009Target pitch counts are used all the time in real life. Pitchers go out there with a number that the coach would like to get them to, but if they reach that number and are in the middle of an inning they will let them finish the inning. If max pitch counts were the only one used, then you would see pitchers pulled all the time in the middle of an inning when there pitch count gets high and they are still pitching well. But, if a pitcher is within a couple of that number when he finishes that inning the odds are he is not going back out for a batter or two.

I think you are getting them mixed up. They only use 1 in real life not both. They use a max pc not a target. They don't say I want this pitcher to go throw x number of pitches and then take him out regardless of performance. But, they do say they don't want the pitcher throwing more than x number of pitches in which case they would take him out no matter how he is doing short of a perfect game or no hitter. When they say his max pc is at 110 they don't take him out at exactly 110. There is a little leeway there maybe +/- 5 pitches. They would let him finish the inning if he can.

The only time you would really see a combination of both would be when a pitcher is first coming back and they want to stretch him out. Pretty much what the Yankees did with Joba last season when they wanted to convert him to a starter. They wanted him to throw x amount of pitches so he can increase his pc.
11/2/2009 1:51 PM
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11/2/2009 1:54 PM
Quote: Originally posted by sportsboy010 on 11/02/2009I guess the complaint is that the system doesn't appear to work how it should. Also, this isn't something that happens with all of my pitchers, it just seems to happen to 1 which is what made it stand out for me. I do not think the problem is with the pitch count settings as a whole but with the target pitch count's function. I think what I am going to start doing (and I did it in my game 5 and it worked) is not use a target pitch count for any of my pitchers. I am just going to have a max pitch count maybe 5 pitches lower than what is recommended with the pull rating being increased by 1 depending on the pitcher. Most pitchers I would put at 2 or 3 with the better one's obviously at 2.

If you think about it target pitch counts aren't used in real life, pretty much just max pitch counts unless it is a rehab start or something like that.

The system works how it was programmed, you just need to adjust to what you have learned instead of expecting the game adjust to your beliefs, because the latter is not going to happen. Don't be stubborn make adjustments, if you want the pitcher to extend farther into the game then raise the pitch count, in this situation its really that simple.
11/2/2009 4:53 PM
Your perception was that the pitcher, especially with a pull rating of 1, should always pitch to his MPC if he's not in any sort of trouble. You saw the TPC-MPC gap as a range that the pticher should be between when he is eventually pulled from a game.

Instead, think of TPC as the number of pitches you WANT your pitcher to throw in an ideal game, and the MPC of how much you will ALLOW him to throw, should he exceed his TPC mid-inning (especially if he is getting into a jam).

If he has finished an inning and cannot realistically be expected to finish off a batter in the gap between his PC and TPC, the sim will pull him. The MPC only comes into play mid-inning. If you want to ensure he throws 80 pitches for example, set your TPC to 85.
11/2/2009 5:03 PM
I adjusted. It also only appeared to happen to only ONE of my pitchers in all my leagues. Seemed a little wierd.

On a side note, I do not expect the game to change to me it just perception is obviously not reality. End of discussion.
11/2/2009 5:34 PM
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Pitcher’s Being Pulled Topic

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