spintronic - interesting analysis. thanks for the work!
anyway, i thought the almost 1/3rd of the time, your team will be outside 10 points of its average was pretty interesting. i have often felt 20 points was a safe figure for the 95% confidence interval, on the variation off of the expected value for the differential in score between two teams - if memory serves, that is the confidence interval for 2 std deviations, and 1 is 67%... is that right? however, that was kind of a mix of regular season and neutral court. neutral court i would put it closer to 16 points a game, or 8 for 1 std deviation. also, i was considering something a little different than you, the variation on score differential vs expected, not variation on 1 teams points per game. i think it might be the same as what you looked at though, mathematically? i thought about it intuitively and am half convinced it is the same but didn't do the integration, if you could think that one over i'd appreciate it :)
also, i agree that large variations can be accounted for by the RNG. but, that just means any single case can be explained, not all of them, as you mentioned. i don't think the variance of a team following the variance of all teams means anything, the same random factors would be generated for each game for each team without discrimination (theoretically), so i would expect teams to follow the same pattern. really, i feel the one stat you mentioned that really captures something is that 10 points being a roughly 2/3rd confidence interval. even with the fudging, guessing the 3 point plays % etc. is probably a decent approximation.
now, you might think, hey 8 points and 10, that is pretty close with all the fudging/simplification of the analysis and the countless imperfections in gillispie's perception of the sim engine. but, i say that is vastly different, because in your sim, there were about 70 random numbers generated per team (one per possession). in the sim we play, there are several fold more, presumably. randoms for when you will get steals, who will get rebounds, if fouls will occur, who will get the ball, and so on. more random number generations decreases volatility, so IMO, this should result in a vastly higher volatility in your sim than my perception, i.e. your standard deviation should be way higher than mine. but its not, which to me, suggests there are additional random factors. as well, there's certainly an issue of weight on the randomizations, the random on a steal is not as important as the random on a 3 point shot, i would think. i'd be curious what figures you get when you run two to five times as many possessions per team (to approximate, roughly, the other randomizations), i think the number of additional randoms in the real sim is probably in that interval, somewhere.
maybe my 16 points a game = 95% confidence interval on a neutral court figure is off, im curious if any vets have an opinion on that? ive always thought of what it as what is from the question, what is your chance to win if your average differential is <blank>. well, this is % chance of winning, which is half the difference of the std deviation from 100 (so at the 2 std deviation mark its a 97.5% chance of winning, not 95% for the confidence interval). i tried to adjust for that with 16 but who knows how successful i was, my general rule of thumb is if you are a 20 point differential in the NT you are winning at least 95% of the time, probably easily (meaning its probably more like 97 or 98%). i think that translates to about 16 points for 2 std deviations but that is a number that... what would you call it, in software development when people ask how i picked a number i just kind of picked, i wave my finger in the air like i'm trying to gauge the wind. i guess you can say i pulled it out my ***, in an educated guess sort of way. really, i'd love to know if other coaches could wager a guess at the figure, and see if we have some sort of common consensus.