XMas Wish Requests to Santa Seble Topic

Quote: Originally Posted By zhawks on 12/23/2009

Again how are they useful? because they are more expensive then FSS 99% of the time and don't give you any information that FSS doesn't other then BBall IQ, which if you are recruiting kids only based on their IQ... Well you might want to try a few new things.

The only small use at the lower levels is to get a kid to accept your hv/cv if that is what you are talking about I agree with you, otherwise I don't.




There are varying levels of low potential, average potential and high potential. The evals let you know where the player stands. For example a player can be high in speed and the eval can either something like "we can really improve upon his quickness" which would be the normal 20-23 point improvement that we expect with high potential recruits or it could say "he has TREMONDOUS upside" which would mean he will improve 25+ points. Knowing this difference between two recruits is huge.

There are also different wording for average and low potential. You can gauge whether a guy is going to improve 7-10, or 15-20, or not improve at all.
12/23/2009 5:14 PM
You are seriously spending that much money figuring out if someone is going to grow 7 or 12 points in a Medium category? Wow.

Low <6
Medium 7-20
High 20+

I don't see how they are worth it since you only get 4 ratings per message.

And yes, I did know they gave you that info, thanks for the HD lesson tho.
12/23/2009 5:17 PM
I wish that if I'm in DIII that I could be able to just buy FSS for DIII. If I wanted to see DII prospects then I would have to buy DII separately but only if I have already purchased DIII.
12/23/2009 5:22 PM
world peace - OR recruits on rosters immediately after they sign so I can set depth charts and practice plans - not that I'm compulsive or anything
12/23/2009 5:23 PM
Quote: Originally Posted By Weena on 12/23/2009I wish that if I'm in DIII that I could be able to just buy FSS for DIII. If I wanted to see DII prospects then I would have to buy DII separately but only if I have already purchased DIII
Good thought, but my guess is this would be highly complicated in terms of coding.
12/23/2009 5:28 PM
Quote: Originally Posted By zhawks on 12/23/2009

You are seriously spending that much money figuring out if someone is going to grow 7 or 12 points in a Medium category? Wow.

Low <6
Medium 7-20
High 20+

I don't see how they are worth it since you only get 4 ratings per message.

And yes, I did know they gave you that info, thanks for the HD lesson tho.

Whats up with your reading comprehension skills? At what point did I say I do this to figure that stuff out, I said they werent useless because they give you that info. If you have extra money and you're torn between two recruits, knowing their exact potential will help you decide. For example you are trying to decide between two PGs one has a 65 speed the other has 70 both are high, the slower PG has slightly higher bh and p. However you find out through scouting trips that the 65 speed guy is regular high and only will max out around 85, while the 70 speed guy is high/high and could reach 99 speed, so now it makes your decision a lot easier.

I'm not saying evals are a necessary tool of recruiting, I'm just saying calling them useless isn't accurate at all.
12/23/2009 6:03 PM
a couple notes -

zhawks, if you really think evals are useless, you are missing a serious dimension of recruiting. even if you are one of those d1 only coaches, i maintain my statement. if you aren't, then you are missing a HUGE dimension.

kmason, evals don't have intermediate levels for medium. you can't tell the difference between low medium and high medium or anything like that. there are 5 levels. low low, high low, medium, low high, and high high. i discovered this with solid research, and had it verified by CS. CS and/or seble agrees it makes no sense to split low into two categories while medium is one.
12/23/2009 6:22 PM
Really billyg? That seems pretty silly. I've never read the average responses in depth but I kind've assumed since high had varying levels and since I've gotten emails about freshman capping immediately and knowing there were different low responses. Average seems to have the largest scale of improvement so not having varied respones seems pretty flawed.
12/23/2009 7:10 PM
Quote: Originally posted by kmasonbx on 12/23/2009Really billyg? That seems pretty silly. I've never read the average responses in depth but I kind've assumed since high had varying levels and since I've gotten emails about freshman capping immediately and knowing there were different low responses. Average seems to have the largest scale of improvement so not having varied respones seems pretty flawed.

i agree, not having a split range for average is pretty critical. that 6 speed improvement in a guard vs 20 sure makes a big difference. i think high is obviously the largest scale though... 20 to what, 60+? its kind of ridiculous, i think the max improvement should be at most double the low for high. it just introduces too much luck in recruiting.
12/24/2009 3:16 AM
I guess at the highest level of D1 high has the largest scale of improvement. But at D2 and D3 you pretty much never have anybody improve more than 25-30 over their career (at least I haven't yet). Probably why I feel average has the widest scale.
12/24/2009 11:34 AM
my wish would be that we get more than 2 exhibitions to juggle our lineups/settings. That last day or recruiting is mostly unimportant..could easily sneak another game instead
12/24/2009 1:00 PM
Quote: Originally Posted By shampton91 on 12/24/2009my wish would be that we get more than 2 exhibitions to juggle our lineups/settings. That last day or recruiting is mostly unimportant..could easily sneak another game instead
Seems a bit excessive, even in real life they only do 2 exhibition games. I think what they should do is push the 1st exhibition game to the AM instead of the PM set right after recruiting ends. I think a lot of people forget to set their lineups and practice plan for that game because it's so quick after recruiting.
12/24/2009 1:03 PM
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12/24/2009 3:47 PM
I would like to have an all time conf. ranking of players!
It would be good to see where your recruits stack up alltime against your conf. recruits!
12/24/2009 3:53 PM
Quote: Originally posted by coach_billyg on 12/23/2009a couple notes -

zhawks, if you really think evals are useless, you are missing a serious dimension of recruiting. even if you are one of those d1 only coaches, i maintain my statement. if you aren't, then you are missing a HUGE dimension.

kmason, evals don't have intermediate levels for medium. you can't tell the difference between low medium and high medium or anything like that. there are 5 levels. low low, high low, medium, low high, and high high. i discovered this with solid research, and had it verified by CS. CS and/or seble agrees it makes no sense to split low into two categories while medium is one.

Currently, yes I am only a d1 coach. But I don't see what new information an Eval could possibly bring to me that is worth it. If there were 2 players at d2 that were close and everything else equal (ie distance, ratings, battle/no battle) Which would be highly unlikely I might look deeper into the Eval box to see if one player was slightly better then the other but the cost to information ratio is so poor with Evals.
12/25/2009 6:34 PM
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