high high, low high, etc. Topic

is figuring out the difference between high/high and just high worth the cost? not clear to me that knowing whether a guy will go up 20 points or 30 points is more useful than another $500 to recruit with
12/5/2010 9:35 AM
mets, that depends on the level of the rating and the level you're at-- I recruited a guy at NC State with 40-odd LP but High, and it certainly mattered there whether he was High or High-High. Just the possibility that it could get above 70 instead of stuck in the mid-60s matters.

At d3 it might matter less depending on other skills, or it might matter more in choosing between 2 nearly equal players.
12/5/2010 10:18 AM
Posted by metsmax on 12/5/2010 9:35:00 AM (view original):
is figuring out the difference between high/high and just high worth the cost? not clear to me that knowing whether a guy will go up 20 points or 30 points is more useful than another $500 to recruit with
high-high isn't 30, its 30+. The "plus" is the thing. The difference between 20 and 30 might not be worth determining, but you never know how high that 30+ actually is. I've got 1 HH category for a player that has gone up like 55 points...
12/5/2010 12:43 PM

Paul davis started his freshman year under forty in perimeter, but had "High High" potential there.


Paul Davis
SG | Senior | 5'10" | 167 lbs. | 3.2 gpa
Athol HS Athol, MA | Recruited By: 4green2
SG
673
Athleticism 60
 
 
Speed 66
 
 
Rebounding 1
 
 
Defense 50
 
 
Shot Blocking 5
 
 
Low-post 7
 
 
Perimeter 91
 
 
Ball Handling 78
 
 
Passing 70
 
 
Work Ethic 78
 
 
Stamina 74
 
 
Durability 93
 
 
FT Shooting C  
12/5/2010 12:55 PM
Which attribute is it that "getting beat off the dribble"  refers to?  The message is:  "easily gets beat off the dribble but with our coaching I expect stellar improvement" or somesuch.  It's not SPD, because there is another line in the same scouting report for that.  Is it DEF? 
12/5/2010 8:40 PM
Well:  It would not be DEF....

And its not BH...

Have it coexisting with both of those in scouting reports.



12/5/2010 9:27 PM
Posted by a_in_the_b on 12/5/2010 9:27:00 PM (view original):
Well:  It would not be DEF....

And its not BH...

Have it coexisting with both of those in scouting reports.



It coexisted with the one mentioning "quickness" in mine, which I thought was SPD. 
12/5/2010 10:22 PM
Sounds like speed to me. but could also be def. Definitely not bh since it's talking about him getting beat off the dribble. 
12/6/2010 12:36 AM
Posted by cthomas22255 on 12/5/2010 8:42:00 PM (view original):
Which attribute is it that "getting beat off the dribble"  refers to?  The message is:  "easily gets beat off the dribble but with our coaching I expect stellar improvement" or somesuch.  It's not SPD, because there is another line in the same scouting report for that.  Is it DEF? 
This is definitely speed.
12/6/2010 12:53 AM
Posted by srunstro on 1/26/2010 3:21:00 PM (view original):
Ok, maybe I shouldn't have questioned Iguana.

I just looked through all the evals in my inbox and I don't see any additional responses for RB.

I'm still not completely convinced that there are only five, but the evidence suggests it. Perhaps I've been confused because there are 5 for each rating.

I guess 5 does make some sense too - high-high, high-normal, normal, low-normal, low-low.

That would mean that high-normal basically means "around 20" and low-normal means "around 5."

Then, if you combine it with the FSS ratings, you actually get 7 different categories. For example, high-normal eval + high FSS means 21-25, while high-normal eval + normal FSS means 16-20.

That would give you rough ranges of something like:
  • 0-2: Low FSS, " I don't see any upside here."
  • 3-5: Low FSS, "probably not going to see much improvement."
  • 6-10: Average FSS, "probably not going to see much improvement."
  • 11-15: Average FSS, "good upside if he works at it."
  • 16-20: Average FSS "based on my experience, he can still improve substantially if we work with him and he's willing."
  • 21-30: High FSS, "based on my experience, he can still improve substantially if we work with him and he's willing."
  • 30+: High FSS, "there's no reason to NOT expect HUGE improvement here."

Does that seem about right to people?

Ok, I've overthought this enough for one day.
I think this is a bit mistaken.

there are 3 categories of potential, low, medium, high. there are 5 sub categories - low low, high low, medium, low high, and high high. the low and high subsets exactly overlap the low and high base potentials. so, in the end, there are 5 breakdowns - not 7 - the evals give you 100% of the information available to you (caveat - ignore the player thoughts email for now, as you don't get it in recruiting anyway).

i have confirmed the above with CS about three months after potential came out. they had said 9 categories were coming, when that was clearly not true i started keeping track and presented them the above information, which they verified was correct.

unverified are the breakdowns of potential, but they are basically:
0-5 low
6-19 normal
20+ high
this is to the point of the capped message, at which time, often 1 point remains

the  subcategories are
0-1 low low
2-5 high low
6-19 medium
20-27 low high
28+ high high
12/6/2010 9:39 AM
Posted by metsmax on 12/5/2010 9:35:00 AM (view original):
is figuring out the difference between high/high and just high worth the cost? not clear to me that knowing whether a guy will go up 20 points or 30 points is more useful than another $500 to recruit with
at d1, often there is no time for this. at the lower levels, to me, finding the high-high potentials is what separates the top 10 team from the national champion.
12/6/2010 9:40 AM
Going to make 1 minor correction to what billyg said, normal is actually 6-20 and high is 21+. I'm saying this because you will never see anybody with an 80 rating be high. Normal is the hardest to predict I used to go with the notion that if somebody was normal in an area that is essential to their position, ie., passing for a PG or rebounding for a big then they would be on the higher side of normal. However after having a PG improve 6 in passing and a big do the same in rebounding I know that's not true and it's a real crapshoot with normal potential. The difference between 6 point improvement and 20 is immense, that could be the difference between a 66 per guy who is somebody you might set to -1 vs. a guy who is an 80 per and you might set to +1.
12/6/2010 3:36 PM
bump
1/2/2011 10:49 PM
Someone, I think it was Weena, gave me this tip for evaluating guys when I was first starting out. Looking over the responses on the first page, it seems to work pretty well most of the time (except for sky's the limit - are we sure that is high-high?).

Look for *asterisks* or ALL CAPS - those are the high-high indicators.
1/3/2011 4:59 AM
I collated all this into one chart that I open when reviewing evals and plotting my player projections. Here's a link via tinyurl:  http://preview.tinyurl.com/2eljoyu
1/3/2011 7:31 AM
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high high, low high, etc. Topic

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