Beta Test Update Topic

Quote: Originally Posted By cornfused on 1/06/2010The top SG has a 62 perimeter rating... does that bother anyone else
LP is now part of a guards scoring ability, not all sg's IRL are great per shooters.
1/6/2010 2:56 PM
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1/6/2010 3:50 PM
The ninties are going to be rarer, meaning that you might end up with some special players.

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1/6/2010 3:58 PM
A lot of the guards that I saw have high pot in reb. Almost looks like about 1/3rd do, so that should be interesting to see what rebounding will look like. Also, it looks like about 80% of the bigs have high potential as well. Of course, this was just a 2 minute glance so who knows. Also looks like LP on guards may have been over done (depending how its used in the enigne) a lot have high pot there, which means quite a bit will have 80+ LP and I just don't think that many are out there IRL. We will see how its used of still of course, but it seems reb/lp may have been over done with guards. its a nice option to build your team that way though. Reminds me of the old HD a little
1/6/2010 4:52 PM
Another issue I am seeing is it looks like more bigs have high potential in PER then they do in Lp, at least in div II and lower levels of div I.
1/6/2010 4:55 PM
SF has also turned into beasts. They went from being average across the board (lucky to have 2 high pots) to having 5+ highs on most. Of course if its toned down a lot then having the OPTION of maxing out any of the 5 areas is not bad, as long as all 5 don't get maxed out. Of course, this could make WE more important as well redshirting a 80+ WE player who have all those high areas.
1/6/2010 4:57 PM
Quote: Originally Posted By furry_nipps on 1/06/2010SF has also turned into beasts. They went from being average across the board (lucky to have 2 high pots) to having 5+ highs on most. Of course if its toned down a lot then having the OPTION of maxing out any of the 5 areas is not bad, as long as all 5 don't get maxed out. Of course, this could make WE more important as well redshirting a 80+ WE player who have all those high areas.
I have not seen this.
1/6/2010 5:05 PM
What division are you looking at? I been looking at low div I (not to bad there) and div II (lots of high pot there)
1/6/2010 5:14 PM
the sticker shock when these new recruits are released in the new engine to all is going to be fairly high
1/6/2010 5:16 PM
Quote: Originally Posted By furry_nipps on 1/06/2010What division are you looking at? I been looking at low div I (not to bad there) and div II (lots of high pot there)
I just looked thro a random assortment of the top 100 (sorted by 'overall' rating) nothing seemed wrong.
1/6/2010 5:21 PM
Quote: Originally Posted By vandydave on 1/06/2010the sticker shock when these new recruits are released in the new engine to all is going to be fairly hig
I don't think so. They are different but not bad.
1/6/2010 5:21 PM
Did you guys ask for these changes?
1/6/2010 6:04 PM
z did and whatever z wants he gets because he rules HD
1/6/2010 6:12 PM
What I would want is a slower gain, but a bigger cap. The high potential gains is fine, but low/average should be able to squeeze out a little bit more. I think it should be rare for a player to gain over 10 points in 1 season even with a high WE and high potential. If he had room for 40+ gains, he would need a redshirt season or luck from off season gains and a lot of points in it his whole career to hit the cap. Now you have more options of what to work on, but obviously some won't be able to max most out because you won't have enough points to spread into so much cores. You'd have the choice of say reb/lp/per on a guard, or go for the traditional per/bh/passing with minor improvements into def and possible a point or 2 into reb.



With all high/average in those areas it will look better then it really is, but at best he gains like 25-50 in 3 different areas if you only focuses on them. This will bring back the old style of more options, but will allow for us to continue to practice on all/most areas until he graduates w/o gaining to much.
1/6/2010 6:15 PM
Quote: Originally posted by colonels19 on 1/06/2010Did you guys ask for these changes?

Many coaches have been asking to modify DI so that there are not so many 90s across the board. Seble released the 1st batch of recruits and we made recommendations. The 2nd batch was released but there were errors in stamina and a few other areas. The 3rd batch was better than the 2nd but still there were issues like DII schools seeing hundreds of ranked recruits. We are now evaluating the 4th batch and while it does contain a lot more diversity and cuts down on the upper DII schools seeing ranked recruits, there are still more tweeks needed. We're getting there and seble is doing an outstanding job through it all.
1/6/2010 6:15 PM
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