What you can do with your A/TO ratio Topic

Quote: Originally posted by thewizard2 on 2/11/2010I never really looked into A/TO ratio in real life, so you could be correct. I just know in this game, it should be taken with a grain of salt.


Well, EVERY stat should be looked at with a grain of salt. If someone goes 8 - 8, all from three point land and has eight turnovers, did they really have a good game? None of them can really be looked at in a vacuum.

2/11/2010 8:01 PM
Quote: Originally Posted By jaisonline on 2/11/2010
oldresorter and i talked about this a few times. i even exchanged support cases w/ the former admin.

as daalter stated, "A/TO is totally screwed up in HD".

i have found it SO HARD to have even an avg A/TO ratio in HD. the assists just aren't there.

btw, A/TO ratio is a key stat even used by oddsmakers in vegas and the islands.
Depending on your definition of average...I'd disagree. I think its actually not that hard to get guys in the 2 to 2.5:1 range which based on the '09-'10 leaders would rank right about 25th or so in Division 1. And that would qualify to me as above "average".

http://content.usatoday.com/sportsdata/basketball/ncaab/stats/assist-TO

I think the issue is that a lot of coaches run uptempo all the team which gives you less assists. I'm not saying running uptempo is wrong or right. I'm just saying that its very possible to get very realistic asst:turns ratios in HD if you don't go perma-uptempo.

editing to clarify that 2.5 would be about 25th. 2.0 would be about 80th.
2/11/2010 8:59 PM
Forget assist/turnover ratio! No matter how you look at it a Turnover is Bad. If I have a player turning the Ball over 4.4 times a game he is trying to do too much with the ball. That is 4.4 more possessions for the opponent. That could be 13 points! not exceptable.
2/11/2010 10:36 PM
Wait a minute!!!!!

I think I know that guy!!
2/11/2010 10:51 PM
How could you tell when he was getting 100% distro?
2/12/2010 1:21 AM
Quote: Originally posted by kspoorman on 2/11/2010Forget assist/turnover ratio!  No matter how you look at it a Turnover is Bad.  If I have a player turning the Ball over 4.4 times a game he is trying to do too much with the ball.  That is 4.4 more possessions for the opponent.  That could be 13 points!  not exceptable. 

Thanks you! I was afraid I was going to have to resort to sniffing paint thinner.
2/12/2010 1:34 AM
Quote: Originally Posted By daalter on 2/11/2010
I totally agree with polo that this is a bad/bizarre example.

That said, A/TO is totally screwed up in HD, to the point that I basically don't pay any attention to it and haven't for awhile.

The makers of the current engine were under the impression that you can't score and rack up assists. In real life, most of the top assist guys are also good scorers. Look at the NBA assist leaders:

Chris Paul, 20 ppg; Steve Nash, 18 ppg; Deron Williams, 18 ppg; Rondo, 14 ppg; Kidd, 9 ppg; LeBron, 30 ppg; Baron Davis, 16 ppg; Westbrook, 16 ppg; DWade, 26 ppg. They're all scorers except for Kidd.

Big Ten: McCamey, 16 ppg; Turner, 19 ppg; Nolan, 7 ppg; Thompson, 13 ppg; Harris, 18 ppg. Again, it's almost all guys who score and rack up assists.

Assists and A/TO in HD are screwed up, but there are hundreds of much better examples than the one above.

Amen to that. Nearly every good PG I've had has suffered recently in the A/TO because they started scoring more as upperclassmen. Even the stud I had at ISU who had the lowest distro of the starters ended up scoring more in his senior year and his A/TO was pretty horrid for his rating makup (99 in nearly every core execpt scoring which was like 60). Big men can block, rebound an score, but guards can't walk and chew bubble gum at the same time.
2/12/2010 2:04 AM
BTW - He does not get 100% distro... I'll post a story on Mike Cole later today.....He is an interesting Sim.
2/12/2010 7:18 AM
Well connor81 unless you set everyone at 0 I am assuming Cole is pretty high up there in distro for the games where you want to run his numbers up.

If you look at the schedule you will see that against what I would consider good opponents he has Cole averaging just 15% of the shots taken. This is also when he has his better A/TO ratio.

When looking at his schedule against weaker opponents when he has a worse A/TO ratio you will notice he takes 57% of the shots.

Now you might have some interesting story how your team is set to 0 and what not. From what I am seeing though your basically trying to trick the better opponents into doubling Cole. Smart move from a basic overview, but if you break down the game by game view you can see this pretty clearly.

So it might not be 100%, but its up there in the 40%+ against weaker teams.
2/12/2010 1:09 PM
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What you can do with your A/TO ratio Topic

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