Good god that guy's good. He should be putting up Michael Jordan type numbers and be getting minimum 25% of your distro anyway.

Surely he's D1. I agree with coach_billyg, the higher division, the less successful I'd expect for it to work.

Even still... that guy should be straight ballin' and shot callin'
3/17/2010 2:33 PM
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3/17/2010 2:37 PM
Along with increasing the penalty for giving a player the ball an exorbitant amount of the time, I think a +/- system should be considered for 2 pointers as well. i'd elaborate but i gotta run.
3/17/2010 2:58 PM
I'm with coach_billyg on this one...48 per and he's putting up those kinds of points at a relatively decent percentage for a guard...especially that senior season..unreal
3/17/2010 3:21 PM
Mr. Foley plays in DI. And he has been getting a bit over 20% of our actual distro, altho I have played around with the settings for him. We run flex.

He hits over 37% of his 3 pointers and a majority of his shots are 3 pointers - but he's only at about 42% of his 2 pointers, which has led me to consider reducing distro or otherwise shaking things up...the team is doing fine, but I cant understand how this guy isnt excelling....

is it like the only guy who could hold Michael Jordan under 20 ppg was Dean Smith and the only guy who can keep this guy from being a superstar is me?
3/17/2010 3:29 PM
Give him 30-35% distro at -1 one game and see what happens. If you're playing man, back off to 25-30% distro. Makes no sense whatsoever why Foley would not be a beast.
3/17/2010 4:00 PM
Still fairly new to this, but what is this penalty for high-volume shooters that I've read about in this thread. Seemed to me that since the game engine is really just a RNG at heart, that no such penalty would exist. In other words, each shot is considered separately, so whether it is a player's first shot or 100th is irrelevant. However, I could be wrong on this, as it is just my assumption given the nature of the game.
3/17/2010 6:57 PM
Tornadofan, we were told a long time ago that any player who shoots more than 20% of his team's shots would get fatigued much faster. I don't know if that has been modified or removed over time but it certainly doesn't appear to be working currently.

Majresorter runs a modified bing system on his Cleveland State team in Allen. Darren Yeager, the DI NPOY, took 29% (599/2037) of the team's shots and hit .449 FG% and .396 FG3%. He was a SG playing PG. The guy at SG took 316 shots himself which was over 100 shots more than the next closest shooter. Those two players carried CSU to an E8 finish. Maj ran Triangle uptempo.
3/17/2010 7:55 PM
Quote: Originally posted by cthomas22255 on 3/17/2010Wow, jdno. 17.5 ppg, with a 5-1 assist:to ratio? That's nuts.
The crooked alignment is to blame here, but actually it's 0.9 Assists vs. 3.5 TO's for his career
3/17/2010 8:43 PM
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3/17/2010 8:53 PM
Alright fellas so here is my .02!

I chose this strategy for two reasons...

1. I first saw bing have great success at the DII and DIII level with it and wanted to try something new. I implemented it in DIII Knight (I think Hiram was the team you can look it up) and if I recall correctly I won something like 25+ games in the first season with very sub-mediocre players.

2. This was right after some of the big adjustments made after potential first hit the market and many of the super players were dying out. During the initial potential days I just the distro at 0 (a whole separate strategy conversation on its own) and was looking around the worlds for other inspirations.

So the case with my guy William "Billy The Kid", "Kill Bill" Murphy. I did see some coach mention he wouldn't have him get 1 or 2 distro on their team and you know what, in anyother case he wouldn't get what I give him. I believe this strategy would fail on epic proportions in D1, but if anyone has seen it please show some stats.

Now I will tell you all that I don't give him 60-70 distro, its set lower than that. I would plug in more info, but I don't want to get waxed while I'm currently in conference play. I did see some other coaches out there (I wish I remembered the team and coach) run this sort of thing with a 5 and a 1, via triangle offense.

This is a flaw in the system because if you look at the other starting guard in the WVIAC my guy isn't nearly as fast or near the quality player he is.

As for my team's RPI (not sure why this topic is relevent, but anyhow...) my team blows and I am doing a bad job this season, and I won't bs you guys. I wanted to see Will Murphy top 3,000 points hahaha. You can see that I actually tried to mix it up this season because I have decently athletic bigs.
3/17/2010 9:39 PM
redneck used something like this at StJohns-Tark a few seasons ago (we called it "neckmo", as he used motion instead of the triangle, which seems to be the offense of choice in this scheme)

it was definitely designed after bingball, red admitted as much.

the starting SG got about 50-60% of the shots... most of them threepointers. the backup SG got about 30-40% of the shots. and the rest diviied up amongst the rest of the fellas.

From what I recall, red ran this offense his first 3 or 4 seasons at StJohns. The teams were competitive in a really tough BigEastEast. they were top25 teams. He made three straight NTs, but was ousted in the second round each time.

Here's the big question, which someone pointed out on one of the teams above.... how good would they have been with a traditional offense?

maybe red or OR or sully will recall more clearly, but i thought they were pretty talented anyway. maybe they won a few more regualr season games those years and had an rpi slightly better than they would have, but as i recall, their talent was what you would expect from a team that couldnt quite make the sweet16.

there was one point where red would switch... not often, mind you, just a couple of times per season... to a more traditional distro and that would often catch unsuspecting coaches with their pants down (DTing his normal shooters) I really think thats the way this offense could be most useful.

and one thing to rememebr is that folks who run FCpress cant DT your shooters.
3/18/2010 7:51 AM
Quote: Originally Posted By tornadofan on 3/17/2010Still fairly new to this, but what is this penalty for high-volume shooters that I've read about in this thread. Seemed to me that since the game engine is really just a RNG at heart, that no such penalty would exist. In other words, each shot is considered separately, so whether it is a player's first shot or 100th is irrelevant. However, I could be wrong on this, as it is just my assumption given the nature of the game
i am pretty doggone confident that there is some mechanism that reduces a plaeyers effectives the more he shoots. Try it with any player on any team... reduce his distro and his FG% will improve. Increase his distro and his FG% will get worse.

I guess there would be exceptions to this... but not many.

So, why does bingball work?

firstly, i suppose there is a limit to how much this mechanism will affect a player negatively who shoots alot.

secondly, im still not clear weakish teams are consistently winning over better foes with this strategy

thirdly, i think these shooters do see a negative impact on their shooting %, but somehow they still keep the overall FG% at 40-45% and here is the key... they are shooting mostly threepointers and are able to keep 3ptfg% somewhere in the upper 30's. and if you do that consistently, you will score more than a team that shoots 50ish percent on twopointers . in other words, they are a pretty effective offensive teams. and the big upside here is that the other 10 players on the team can focus on other things like RE, DE, PA, etc.



Im still on the fence as to whether this is a flaw that needs to be fixed.... i like the idea that different strategies are possible. what im not clear on is whether this strategy has reached the point of allowing lesser teams to win championships (or go consistenly deep int he NT) I havent seen it, but it sounds like it may be happening to some extent.
3/18/2010 8:06 AM
There was a coach in one of my DII conferences who used this strategy. He made the NT each time but flamed out early. With rare exceptions, I don't think it can win a NT against talented 'traditional' teams
3/18/2010 8:27 AM
Quote: Originally posted by oldave on 3/18/2010i am pretty doggone confident that there is some mechanism that reduces a plaeyers effectives the more he shoots.   Try it with any player on any team... reduce his distro and his FG% will improve.  Increase his distro and his FG% will get worse.

I'm not sure we can conclude anything based on that. A player with a reduced distro will be taking a higher proportion of shots outside of plays, i.e. put backs, breakaways, etc. These shots are higher percentage shots, so that alone could explain the difference in FG%.
3/18/2010 9:10 AM
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