Quote: Originally Posted By mlatsko1 on 5/04/2010
Quote: Originally posted by isack24 on 5/04/2010
How many players really take over 50% of their team's shots? I really think that's being blown out of proportion. I don't want to go back and look, but how many times did Anthony take over 50% of Syracuse's shots? Probably not many, if any. Maybe Durant did, but when a player is rated 100 at pretty much everything, and only a couple other guys are too, how much do you think the penalty will really hurt? Maybe it will make him slightly closer to even, but he'll probably still be the best player on the floor.
Realistically, as seble said, if you're taking 60 shots a night as a team, you're going to need the guy taking over 30 to see a penalty. I just don't see the big problem with that.
1. Here is the quote "There will be a reduction in offensive efficiency for a player who has taken more than 50% of the shots of the players on the floor at that time." That's 50% from the players on the floor at the time. That is a much easier number to achieve.
2. I'm not sure which version of HD you play, where you get 60 shots a game, but my top notch UNC team has topped the 60 shot threshold just 6 times in 17 games. We hover around 50 shots. Assuming 70% of my scoring from my starting lineup and about 1/3 shots from 3pt range, that's about 30 effective FGA. Obviously all of those players wouldn't be on the court at the same time, because it's likely that less frequent shooters are subbing in... but just using this logic, my star player is now going to be the focal point if he's likely to get 15 shots per game. That's pretty weak imo.
Fair enough, say 50.
So you think that 15 among your starters will be 50% of your players on the court? I doubt it.
Regardless, we failed to ask the better question: when does this kick in? It can't be the first two minutes, right? So we're assuming it's later in the game, at which point it will be tougher to get to that number.
Even with it being 50% of the players on the floor, how often was Anthony taking 50% of all shots when he was on the floor (I know that's not the exact standard, but it's close enough)?
The point is, we aren't able to adjust during the game because it's a sim, so when one player is taking an abnormally high number of shots (and that is abnormally high), this is something that helps us adjust for that when we can't. If I could, I would watch the game and double, trap, etc., when one player has a huge distro, but I can't do that. I shouldn't have to guess at the beginning of the game if you're going to give a ludicrous distro to one guy.
And again, if one player is so much better than the guy guarding him, then the penalty probably won't make it so that the guys are even (at least I assume not).