Quote: Originally posted by oldresorter on 6/11/2010I don't know if many of you think this, but I felt tarek took about 5% away from big man scoring about a year before he , I think he made a whole series of 'tweeks' to try to level out the game, the net result was the sg led, bingball era - since then, seble has not really changed things too much until the new engine, but I don't think we know exactly how the new engine will ultimately sim, my guess is if seble thinks 3 pt shooting is too good, he can and will adjust it
i don't know the history, but i think you are right. for a long time, all i cared about in recruiting was scoring guards, and everything else was a distant second. it got to the point where in a big man, all i really cared about was his reb ability, because i figured i wouldn't use his offense anyway and if he was mediocre defensively, the other team would have to be scoring inside to take advantage and then they didn't really have much chance anyway.
i do think the new engine has made it a little better, the increase in fouls certainly favors bigs over guards, at least from what i've seen. i don't think we need to go all the way to 50% fg expected from a quality big, that would make a quality ft scorer a little too powerful IMO, but i would hope the really elite bigs would average around 50% against good competition. i guess in d1 its tougher because "elite" is such a fuzzy line with so many 95s all around, but in d2 a ridiculously good offensive big is dwarfed by a high quality sg and i think it needs to be balanced a little. i think one thing that would go a long way would be to reduce the amount of fouls being taken on 3 point shooters because too often a predominantly 3 point shooter guard ends up taking a lot of fts and that should be a major disadvantage over the slashing guards and bigs.