Posted by ryanderson on 8/1/2010 3:21:00 PM (view original):
From everything I have heard and experienced, playing a plus defense increases  fouls. Basically you are telling your men to play up and tight on the opposing team all over the court. Playing a minus defense should help with the fouls. Playing uptempo also increases fouls by increasing possessions. As long as the other team doesn't throw up a 3-pointer every other shot, you should be able to reduce fouls be playing a -2 to -4 defense and slowdown offense. Probably better to go -2 or -3 slowdown for now then try something lower against a crappy Sim AI team.
As for your IQs and ratings, I think they are high enough that you shouldn't be having this many issues. I was trying to find any other answers but it looks like the servers went down again.
Unless something was changed in the new engine, this is backwards.  Playing a plus defense is the one that decreases fouls and a minus increases them.  Now I say that from the info that was put out, but that was a long time ago and may have changed.

The former admin of HD, Tarek Kamil (who also was the one that made the game) told us that a minus defense caused more fouls because you had so many hands and bodies in a smaller area that there was much more chance of contact being made.  He also said that a plus defense helped to reduce fouls because the defenders were much more spread out and the likelihood of contact was lessened greatly.

Now, as I said, that info was put out to us but it was soooo long ago that it might have been changed, especially with the new engine.  I will say however, that I still follow that info and I still believe it to be correct based on the results I see.

Found the question below in a developer's chat.  It was an old chat, but it may help.  Notice the bolded sentence below.  Hope that may help.


 

What can you do to get a player to cut back on turnovers or fouls? (starr226 - Hall of Famer - 7:16 PM)

Fouls are normally related to a player's defensive IQ, defense rating, speed, and athleticism. On top of that, you'll have more fouls if you are pressing and/or playing your defense inside or double-teaming. To get them to reduce their fouling, you'll need to increase those ratings by spending more time on team defensive practice (IQ), footwork (defense), conditioning (speed/athleticism). Turnovers are similar - you'll need to practice team offense (IQ), passing and ball handling.

8/15/2010 12:38 AM (edited)
I agree with ryananderson on the +4/+5 Defense and also with DCY on the -4/-5 Defense. High + Def means your all over him so much your picking his pockets and feeling his balls and a High- Def means your climbing all over someones back all the time to get Rebounds. Stay away from both of them and stick between -2 & +2. Myself I usally stay between -1 & +1 with the rare occasion of +2 when I'm playing a team with very high perimeter ratings. Just make sure you have decent rebounders to begin with and pay attention to the Core Ratings in general and also what Cores are important to each Off/Def set your playing.
8/15/2010 2:31 AM
Posted by 4green2 on 8/14/2010 9:34:00 PM (view original):
Ok, looking at recruiting for next year. . if all other things were equal, woudl you want your best scorer to be at Small forward, or at shooting guard? 
I don't think it makes much difference.  I have 10 teams currently playing, 8 in motion with 2 in triangle.
On my triangle teams, the SG is the leading scorer.
For the motion teams, I have four SG, three SF, and one C leading their teams.
8/15/2010 4:53 AM
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