Posted by tmacfan12 on 8/11/2010 11:25:00 AM (view original):
Posted by ryrun on 8/11/2010 9:07:00 AM (view original):
I ran into this a while back and took a break from the game.  I didn't necessarily miss it in the sense that I thought about getting back into it frequently... I had basically forgotten about WiS.  But one of my friends who had also taken a break was starting a team back up and was talking about his recruiting, conference, outlook, etc - that's when I started to miss it.

And here I am again... But from reading the forums, it sounds like possibly not for long?  Lots of negative feedback on the recent changes, apparently.

But yea, deberly, I would suggest a break - I didn't see your initial message for some reason (forums have changed since I left, too), but if you're burnt out or just getting bored with it, then take a month or three off and reevaluate.
whats up man, nice to see you back. The new HD takes some getting used to, but I like it better. People need to wait until a whole world is populated with recruits before they judge anything.
Waiting for 4 seasons to cycle through is 4+ months...I don't like your thinking at all. Play the game, even though you don't like it/think the changes are negative, and everything will straighten out after you've blown $50, 4 years after the fact. If WIS really wanted people to stay through the first 4...they should have offered more than a piddly $5 discount.
8/11/2010 4:23 PM
I'm sure WIS operates under constraints just like any other business.  They probably have someone at corporate looking at their financials on a regular basis.  Trying to explain why your income goes down dramatically is often times uncomfortable even when you can explain it well.  In this case, what do you think they could say?  "Well, we are trying to make the game better and while we are doing that, it's going to be messed up until we can get it right.  While we are doing this we're going to give away free seasons until it's working better.  Figure about 4 months of no revenue."  That would be followed by the question - "Wasn't that what the beta test was for?" 

Don't get me wrong.  I don't think tweaking a system like this is easy as there are a lot of variables to consider.  All the more reason for a well thought out plan and a solid test system.  Honestly, I've never understood why there isn't a low cost test world where all these things are rolled out first.  That world would be the test bed and only when things have worked there for a while, would they be rolled into the rest of the worlds.  I don't follow the forums all that much.  Maybe this has already been discussed and good reasons put forth why it can't work.
8/12/2010 10:30 AM
I'm sure they have a test environment - but they would never give access to that test environment to the public as a "test world."  It would be more for running rapid simulations and accruing a ton of data that they could analyze to see what impact each tweak they made to the environment would have.  They could build for different scenarios, but it would be very difficult and time consuming A) build for all possible scenarios (as this is virtually impossible) and B) analyze all of that data and eliminate all of the outliers.

That's just from a development standpoint.  It's easy for us to sit back and say that they should have known reaction B would happen to action A, but maybe it just wasn't covered in their test scenarios.  A lot of testing is trying to anticipate what a user will do... which can be mind numbingly frustrating, especially when you have people that decide to build an entire team of freshmen SF's or run a full season at uptempo -5 or whatever the hottest new way to glitch the system could be.  Some problems just can't be identified until the new engine is released and they get a chance to see what people are doing.

Just my two cents.  And waddup Tmac, good to see you still hanging around in Knight.  Maybe I'll be able to work up to the Big Ten eventually, but kicking the rust off for now.
8/12/2010 10:54 AM
Posted by theeyetest on 8/11/2010 1:02:00 PM (view original):
Posted by theeyetest on 8/10/2010 9:26:00 PM (view original):
But, you're not that good. Perhaps knitting or stamp collecting?
Sorry about this, deberly. Your post was already hidden, and I thought docmastermd started this thread. I didn't gete why a coach with so little experience (doc) would announce his departure.
Hey, no worries.  I'm not that good, anyway, but that isn't my beef, of course.
8/12/2010 11:11 AM

ryrun - I'd hope (although not sure) they would have at least 1 full test environment.  They might use that for unit, integration, and system testing but that still doesn't solve all the testing requirements.  A system like this needs to have more depth in its testing as so much of the system's variables are based on subjective opinions of the designer and not cold hard facts that can be tested in an automated fashion.  For example, I can create an automated test to make sure that when a certain situation occurs, the code works as designed.  What I can't do is automate the reasonableness of all the assumptions and I've built into that code.

Having a world where there were 2, or 3 games being run each day with real active users would go a long way towards the rest of the worlds no longer being used as test worlds.  I've seen it used very successfully in other areas.  It requires resources which may not be available at WIS but it's a solid approach to doing things like this the right way.

8/12/2010 12:07 PM
Posted by ryrun on 8/12/2010 10:54:00 AM (view original):
I'm sure they have a test environment - but they would never give access to that test environment to the public as a "test world."  It would be more for running rapid simulations and accruing a ton of data that they could analyze to see what impact each tweak they made to the environment would have.  They could build for different scenarios, but it would be very difficult and time consuming A) build for all possible scenarios (as this is virtually impossible) and B) analyze all of that data and eliminate all of the outliers.

That's just from a development standpoint.  It's easy for us to sit back and say that they should have known reaction B would happen to action A, but maybe it just wasn't covered in their test scenarios.  A lot of testing is trying to anticipate what a user will do... which can be mind numbingly frustrating, especially when you have people that decide to build an entire team of freshmen SF's or run a full season at uptempo -5 or whatever the hottest new way to glitch the system could be.  Some problems just can't be identified until the new engine is released and they get a chance to see what people are doing.

Just my two cents.  And waddup Tmac, good to see you still hanging around in Knight.  Maybe I'll be able to work up to the Big Ten eventually, but kicking the rust off for now.
They did have a beta test and a lot of users were involved in it, but there was no real schedule and things started and stopped with no real announcements. They "tested" for 2 seasons...but not really...they also did not listen to any of the feedback from users that stuck around for the beta testing.  Of course, most users quit the testing as it was a major cluster f**k!
8/12/2010 12:40 PM
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