girt - I'll answer that too - if you simmed 1000 games - the weak defender in your example would give up lots more than a strong one - but this game is founded on random number theory, a bell curve of results if you will - about 16% of the time, you will get some pretty negative results from a matchup you should win, that is a pretty significant number - but, the moment you guys convince seble to change that, the engine and the game stops producing real life results, and becomes something else.
Also, just like the diff between +5 def and -5, the diff between weak and strong defense is probably not as high as people would like, I am almost sure tarek once told us (maybe me in a ticket), the diff between +5 and -5 on 3pt shooting was only 12% - 28% on avg vs 40% on avg, my guess is the diff between being guarded by a 1 def player and a 100 def player is also not that high, maybe 12% also, maybe 20% but no higher. The variance in the bell curve is much higher than that real life, hence often you will see some pretty bad games in games where the off has a huge edge, since the shape in the games bell curve is pretty much like the shape of the curve in real life.
Girt I know you know all this and we have debated this many, many times. But it is interesting, seble seems very willing to do whatever the majority says, yet even he has not listened to what I am almost sure is the majority opinion in this game. Tarek as you know, was adamant such a change was not in the games best interest. Those two are in a position to best comment on this subject, the rest of us are just guessing based on pieces of facts, pretty typical of most 'hot' topics in this game.
debate on my friends.