I've found that you really need to have a wide gap in the distros for it to be obvious.  I didn't look at the boxscore but you have 17, 15, 14, 10 , 9....   Like oldresorter said if you kept it like that all year you would see a pattern.   But if you want it to be obvious you need to have a wider range.  The guys who have maybe 3 guys scoring all their points will have a 30, 30, 30, 2, 2, 2... distro.  

10/26/2010 2:51 PM
For that I like multiples.  Say your 'lowest' is two Distribution.  THen you can have a four Dist level, an 8 Dist level. . .
each level twice the previous, then generally your top two or three get a good number of shots.
10/26/2010 2:54 PM
Posted by a_in_the_b on 10/26/2010 2:54:00 PM (view original):
For that I like multiples.  Say your 'lowest' is two Distribution.  THen you can have a four Dist level, an 8 Dist level. . .
each level twice the previous, then generally your top two or three get a good number of shots.
I think this is very good advice, I use 0 & 1 too, and I tweek based on results once in a while, but a very good 'system' to start with

although i have used 65/25/1/1/1/1/1/1/1 etc too, all depends on the type of team you have and what you are trying to accomplish
10/26/2010 3:18 PM
OR, say you've set your distro at the start of the season.  How many games do you think is a fair sample size before you adjust if necessary (in terms of FG/A, not so much FG%)?
10/26/2010 6:05 PM
Posted by pumphead on 10/26/2010 6:05:00 PM (view original):
OR, say you've set your distro at the start of the season.  How many games do you think is a fair sample size before you adjust if necessary (in terms of FG/A, not so much FG%)?
this is not a mathematically sound answer, I often leave my alone until or unless I think my team is playing bad. 

But if I were to put a number on it, every 5 to 10 games.

If I am working hard with a team, I change the first 3 or 4 game, 2 exhibitions and the first two reg season.   I have already set it b4 the first exhibition and not touched it all season too.  Having done it so often, I have a feel for what I want to happen, more so than a system.

One of the hardest things to guess at is how subbing will work out, which affects distro more than some may think - i.e. who is in the game with who.
10/26/2010 7:41 PM
>this is not a mathematically sound answer, I often leave my alone until or unless I think my team is playing bad.

Mathematically sound or not, I think it's the right tack.  I recently missed some time from HD, leaving all my teams uncoached, some including distro and depth.  For the most part, my teams did as well or better than I would have expected.  I think more of us over-coach than we might think - at least in some areas.
10/26/2010 8:01 PM
I look at my distro every five games, unless something leads me to do it sooner - I think its a useful sample - not huge but enough to be useful
10/26/2010 9:34 PM
I often change distro to try to take advantage of match-ups, although I'm not sure its effective
10/27/2010 1:34 AM
In response to the OP, variance and sample size.  Take a gander at a gamelog for a teams leading scorer.  I grabbed John Wall.  He had 11.8 attempts per game and UK had 58.6 attempts per game.  So that's a distro of 20% and yet he had games where he had 5 and 6 attempts in 35 minutes.  This is standard.  If anything there isn't enough variance and Seble is screwing up the sim by toning down variance in response to threads like this.
10/27/2010 2:52 AM
Posted by rusticity on 10/27/2010 2:52:00 AM (view original):
In response to the OP, variance and sample size.  Take a gander at a gamelog for a teams leading scorer.  I grabbed John Wall.  He had 11.8 attempts per game and UK had 58.6 attempts per game.  So that's a distro of 20% and yet he had games where he had 5 and 6 attempts in 35 minutes.  This is standard.  If anything there isn't enough variance and Seble is screwing up the sim by toning down variance in response to threads like this.
I agree with everything you said, with one exception, in order to get wall's 11shots per 55 team shots, his distro must be set higher than 20%, unless he plays 40 minitues, assuming you dish out 100% of the distro.

How much, the formula would be:

intended % times 40 divided by actual minutes played.

in walls case, if he averaged 32 minutes per game, 20 x 40 / 32 = 25%, again, assuming all 100% is given out

if less than 100% is given out, the formula changes to the result times 100 divided by the actual % given out.

Lots of math, sorry
10/27/2010 7:13 AM
Posted by a_in_the_b on 10/26/2010 10:55:00 AM (view original):
I noticed he spent allot of time flipping in and out of the game with fatigue and fouls;  I've noticed before that players that don't spend long stretches int eh game, even if they play the same amount of minutes, seem to have a more inconsistent number of shots per game.

a-b, I don't believe this is true -- most likely one of those "eyes deceiving you" type of things.
10/27/2010 7:20 AM
Posted by girt25 on 10/27/2010 7:20:00 AM (view original):
Posted by a_in_the_b on 10/26/2010 10:55:00 AM (view original):
I noticed he spent allot of time flipping in and out of the game with fatigue and fouls;  I've noticed before that players that don't spend long stretches int eh game, even if they play the same amount of minutes, seem to have a more inconsistent number of shots per game.

a-b, I don't believe this is true -- most likely one of those "eyes deceiving you" type of things.
Could very well be, just throwing it out there.
10/27/2010 7:21 AM
OR, do you think that a player can pass out of a "play run for him"?

In other words, we run a play for Wall to take a shot (so it counts for distro purposes), Wall gets the ball and then kicks it back out to start again because the shot is not open.

So, my question is, can a play count as a positive for distro, but not be in the PBP because it is not a foul, shot, assist, or turnover?
10/27/2010 1:24 PM
Posted by hughesjr on 10/27/2010 1:24:00 PM (view original):
OR, do you think that a player can pass out of a "play run for him"?

In other words, we run a play for Wall to take a shot (so it counts for distro purposes), Wall gets the ball and then kicks it back out to start again because the shot is not open.

So, my question is, can a play count as a positive for distro, but not be in the PBP because it is not a foul, shot, assist, or turnover?
hughes - it should, where things like ath/sp/bh/maybe IQ would dictate one's ability to get a shot off, while bh/pa/IQ/sp maybe might dictate one's ability to pass for an assist, even when the play is called for you.

but in my opinion, that adds a level of complexity to the game that I don't think is there.  So to answer your ?, I think the game does not pass out, or in your example that 'wall' does not pass out, he either shoots or does something else.

One season I won a NT with my SG set to 65%, in the NT, he was dt'd near every game, he was 99 or 100 at all the core skills, he seldom had more than 2 assists, so my guess is assists are not included in the shot result software either.

I suppose one could test all of this somehow, maybe someone reading this will come up with an idea.

Or you can try writing a ticket up, in the old days, tarek used to give those who submitted tickets a few hints every once in a while.

10/27/2010 2:20 PM
Posted by oldresorter on 10/27/2010 2:20:00 PM (view original):
Posted by hughesjr on 10/27/2010 1:24:00 PM (view original):
OR, do you think that a player can pass out of a "play run for him"?

In other words, we run a play for Wall to take a shot (so it counts for distro purposes), Wall gets the ball and then kicks it back out to start again because the shot is not open.

So, my question is, can a play count as a positive for distro, but not be in the PBP because it is not a foul, shot, assist, or turnover?
hughes - it should, where things like ath/sp/bh/maybe IQ would dictate one's ability to get a shot off, while bh/pa/IQ/sp maybe might dictate one's ability to pass for an assist, even when the play is called for you.

but in my opinion, that adds a level of complexity to the game that I don't think is there.  So to answer your ?, I think the game does not pass out, or in your example that 'wall' does not pass out, he either shoots or does something else.

One season I won a NT with my SG set to 65%, in the NT, he was dt'd near every game, he was 99 or 100 at all the core skills, he seldom had more than 2 assists, so my guess is assists are not included in the shot result software either.

I suppose one could test all of this somehow, maybe someone reading this will come up with an idea.

Or you can try writing a ticket up, in the old days, tarek used to give those who submitted tickets a few hints every once in a while.

if that is true, it leads me to think the system runs off a flowchart that looks like this:

1. odds of shot being taken are calculated vs. turnover or floor foul, etc. (also, time before shot is calculated)
if a shot is taken
2. odds of which player it was are calculated (based on distribution); shooter determined
3. odds of type of shot and making the shot are calculated
if a shot is made
4a. odds of an assist who gets the assist are calculated
if a shot is missed
4b. odds of an offensive rebound are calculated
then if there is one
5b. odds of a putback or kickout are calculated

etc.

this is as opposed to the more complex but natural progression:

1. who the play is being run for is determined
2. what said player does with the ball is determined

etc.
10/27/2010 2:58 PM
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