We have a Quick Shot offense that, if you're trailing late in the game, gets the ball down the court and heaves up shots at speeds that almost defy the human mind and leave me as a coach wondering if my defense steps off the floor (this could be an annoyance all its own...). Why, however, does the game not apply this same concept in the following two cases?
1. Team A rebounds the ball/gets the ball after a made basket with 3-6 seconds left before halftime. This would be a good time for a Quick Shot, but instead you stay in your normal offense at whatever tempo and you're lucky if you get a shot up from halfcourt. Wouldn't be a big deal, but if I can get five clear 3-point looks in this same time frame late in a game with Quick Shot, I'd love to do that at the end of the first half please and take some momentum into the locker room.
2. Late in the game/overtime, if Team B TIES the score, again with those few seconds remaining, Team A, again, will not go into Quick Shot mode to try and traverse the length of the court for a game-winning shot. Even worse, if Team A was in "Hold Ball" prior to Team B's tying the score, it will remain in 'Hold Ball" designation for these final seconds, although it will take a token full/half court heave at the buzzer hoping for a miracle. Again, it wouldn't be that big a deal EXCEPT...Quick Shot routinely and efficiently gets the ball the full length of the floor in this same timeframe, generating higher percentage looks at the basket.