Enough, SIMS need a distance penalty Topic

Posted by colonels19 on 2/16/2011 9:00:00 PM (view original):

Yeah, if you're recruiting the same 'cruits as sims....well...

At a low level D-1 school, it's going to happen a lot.  SIMS are recruiting 1-5 stars because there aren't that many people in D-1.
2/16/2011 11:27 PM
Posted by ethan66 on 2/16/2011 7:26:00 PM (view original):
Posted by grantduck on 2/16/2011 6:36:00 PM (view original):
Posted by girt25 on 2/16/2011 6:13:00 PM (view original):
Posted by grantduck on 2/16/2011 6:11:00 PM (view original):
Tired of having to spend 20-30lk battling sims that are 3000 miles away for recruits that are 10 miles away from me....when battling a human for the same recruit would often take less.
I have to be honest: The stuff that you ***** about (i.e. this and big men needing more speed) completely befuddles me.

Do you honestly think that sims being too good at recruiting is a problem in HD? Sims are terrible. I wish they could recruit better.
I wish SIMS were better at gameplanning and recruiting; I just think this particular advantage is stupid.  Having to put 20-30k into a recruit to take him away from a D prestige school 3000 miles away when he wants to stay "close to home" is just illogical.

As for the stuff with big men needing more speed and guards needing to rebound, if it befuddles you, I suggest watching real basketball once in awhile. 

The spd discrepancy is far too large in HD and guards never/almost never lead a game in rebounding, which happens with regularity in actual basketball.   Much of that is due to ratings issue, some it it is engine issue.

Guards in real-world ball will only lead their teams in rebounding if:  (1) The opposing team sucks and doesn't box out; (2) The opponent takes mostly 3-pointers, which will bounce long and into the hands of an alert guard; (3) the guard is one of those rare animals built like a tank.

It's not a normal situation, but an exception to the norm.


There's multiple games every day where a guard leads the game in rebounding., look at some box scores from last weekend, you'll find several games where a guard led the game in rebounding. 

I'm not saying it should happen every day, or guards should be a team's leading rebounders, but it SHOULD happen on a once in awhile basis and it doesn't.

Having guards with 40-70RBD should be more regular.

Same with bigs with SPD f/ 30-60.  There are almost no players that are D-1 prospects who would be SPD 1-20. 
2/16/2011 11:31 PM
I have forgotten...what does it cost a SIM coached team to recruit?
2/17/2011 12:06 AM
Posted by grantduck on 2/16/2011 11:31:00 PM (view original):
Posted by ethan66 on 2/16/2011 7:26:00 PM (view original):
Posted by grantduck on 2/16/2011 6:36:00 PM (view original):
Posted by girt25 on 2/16/2011 6:13:00 PM (view original):
Posted by grantduck on 2/16/2011 6:11:00 PM (view original):
Tired of having to spend 20-30lk battling sims that are 3000 miles away for recruits that are 10 miles away from me....when battling a human for the same recruit would often take less.
I have to be honest: The stuff that you ***** about (i.e. this and big men needing more speed) completely befuddles me.

Do you honestly think that sims being too good at recruiting is a problem in HD? Sims are terrible. I wish they could recruit better.
I wish SIMS were better at gameplanning and recruiting; I just think this particular advantage is stupid.  Having to put 20-30k into a recruit to take him away from a D prestige school 3000 miles away when he wants to stay "close to home" is just illogical.

As for the stuff with big men needing more speed and guards needing to rebound, if it befuddles you, I suggest watching real basketball once in awhile. 

The spd discrepancy is far too large in HD and guards never/almost never lead a game in rebounding, which happens with regularity in actual basketball.   Much of that is due to ratings issue, some it it is engine issue.

Guards in real-world ball will only lead their teams in rebounding if:  (1) The opposing team sucks and doesn't box out; (2) The opponent takes mostly 3-pointers, which will bounce long and into the hands of an alert guard; (3) the guard is one of those rare animals built like a tank.

It's not a normal situation, but an exception to the norm.


There's multiple games every day where a guard leads the game in rebounding., look at some box scores from last weekend, you'll find several games where a guard led the game in rebounding. 

I'm not saying it should happen every day, or guards should be a team's leading rebounders, but it SHOULD happen on a once in awhile basis and it doesn't.

Having guards with 40-70RBD should be more regular.

Same with bigs with SPD f/ 30-60.  There are almost no players that are D-1 prospects who would be SPD 1-20. 
I would think there are lots of guards that could have 40-70 Rebounding and bigs with 30-60 Speed... but that is their POTENTIAL... and most coaches don't develop those traits in practice and prefer to pour their practice minutes into the typically valued traits for each position. 

How many FRESHMAN guards out of high school lead their college games in rebounding (as opposed to Juniors/Seniors) never mind how many actually freshmen even start in the college ranks.

I haven't looked but I'm betting a few of the guard recruits who have 20-30 rebounding as a 4yr freshman have high-high for their rebounding so with the right amount of practice can be that 70-80 rebounding dude by their junior/senior year.

Or are you asking for freshman who have 40-70 out of the gate (with low potential?)
2/17/2011 12:16 AM
Posted by ethan66 on 2/16/2011 7:26:00 PM (view original):
Posted by grantduck on 2/16/2011 6:36:00 PM (view original):
Posted by girt25 on 2/16/2011 6:13:00 PM (view original):
Posted by grantduck on 2/16/2011 6:11:00 PM (view original):
Tired of having to spend 20-30lk battling sims that are 3000 miles away for recruits that are 10 miles away from me....when battling a human for the same recruit would often take less.
I have to be honest: The stuff that you ***** about (i.e. this and big men needing more speed) completely befuddles me.

Do you honestly think that sims being too good at recruiting is a problem in HD? Sims are terrible. I wish they could recruit better.
I wish SIMS were better at gameplanning and recruiting; I just think this particular advantage is stupid.  Having to put 20-30k into a recruit to take him away from a D prestige school 3000 miles away when he wants to stay "close to home" is just illogical.

As for the stuff with big men needing more speed and guards needing to rebound, if it befuddles you, I suggest watching real basketball once in awhile. 

The spd discrepancy is far too large in HD and guards never/almost never lead a game in rebounding, which happens with regularity in actual basketball.   Much of that is due to ratings issue, some it it is engine issue.

Guards in real-world ball will only lead their teams in rebounding if:  (1) The opposing team sucks and doesn't box out; (2) The opponent takes mostly 3-pointers, which will bounce long and into the hands of an alert guard; (3) the guard is one of those rare animals built like a tank.

It's not a normal situation, but an exception to the norm.


About guards in the real world ... I did a little digging after reading this post because I was just interested in the facts.  I searched 4 conferences (American East, A10, ACC, and the Atlantic Sun) and a total of 46 division 1 teams from the current season and found that on 11 of the 46 teams a player listed as Guard was either the #1 or #2 rebounder on their respective team.  Another 4 teams had a player listed as a Guard/Forward who was either #1 or #2 on the team in total rebounds.  One team's top two rebounders (Georiga Tech) are both listed as guards.  I suspect this phenomenon would be even more widespread at D2 or D3 and maybe someday when I have the time I'll do an exhaustive three or four team search on ncaa.org to search past season's D3 statistics and verify my hypothesis.

Now maybe I got bored and quit my research too soon, and/or maybe the 46 schools I looked at were just flukes of nature but here's the list of guards (with height and teams listed) who are either first or second on their team in rebounds:

john holland g/f 6-5 Boston U.
tim ambrose g 6-0 Albany 
milton burton g/f 6-5 Hartford
chris de la rosa g 5-10 Md. Balt. County 
bill clark g/f 6-5 duquense
demitrius conger g 6-6 st. bonaventure
javarris barnett g 6-6 no. car. charlotte
langston galloway g 6-3 st. joseph's
derwin kitchen g 6-4 florida st.
terrell bell g/f 6-7 virginia tech
durand scott g 6-3 miami (fla)
iman shumpert g 6-5 georgia tech
glen rice jr g 6-5 georgia tech
josh slater g 6-3 lipscomb
jimmy williams g 6-4 north florida
marlon rivera g 6-2 florida gulf coast

Granted we could debate all day long about why these "exceptions to the norm" are so prevalent in real life, but I think there are plenty of real world examples to back grantducks points that guards tend to be better rebounders than the game results demonstrate.
2/17/2011 12:16 AM
It would be interesting to find out how many of these guards are first year freshman vs. juniors/seniors that have developed their rebounding game over the years.
2/17/2011 12:24 AM
Posted by Rails on 2/16/2011 11:13:00 PM (view original):
Posted by grantduck on 2/16/2011 6:11:00 PM (view original):
Tired of having to spend 20-30lk battling sims that are 3000 miles away for recruits that are 10 miles away from me....when battling a human for the same recruit would often take less.
It's not that they need a distance penalty at all. It's who they target. Randomly targeting a kid 2000 miles away is an issue because it forces a team to spend more than they should have to especially in a remote recruiting area.
Yes, this I agree with and have for a long time. It would be a very nice step if sims did the vast majority of their recruiting in the local and semi-local recruiting zones.
2/17/2011 6:26 AM
Posted by sidereal33 on 2/17/2011 12:16:00 AM (view original):
Posted by ethan66 on 2/16/2011 7:26:00 PM (view original):
Posted by grantduck on 2/16/2011 6:36:00 PM (view original):
Posted by girt25 on 2/16/2011 6:13:00 PM (view original):
Posted by grantduck on 2/16/2011 6:11:00 PM (view original):
Tired of having to spend 20-30lk battling sims that are 3000 miles away for recruits that are 10 miles away from me....when battling a human for the same recruit would often take less.
I have to be honest: The stuff that you ***** about (i.e. this and big men needing more speed) completely befuddles me.

Do you honestly think that sims being too good at recruiting is a problem in HD? Sims are terrible. I wish they could recruit better.
I wish SIMS were better at gameplanning and recruiting; I just think this particular advantage is stupid.  Having to put 20-30k into a recruit to take him away from a D prestige school 3000 miles away when he wants to stay "close to home" is just illogical.

As for the stuff with big men needing more speed and guards needing to rebound, if it befuddles you, I suggest watching real basketball once in awhile. 

The spd discrepancy is far too large in HD and guards never/almost never lead a game in rebounding, which happens with regularity in actual basketball.   Much of that is due to ratings issue, some it it is engine issue.

Guards in real-world ball will only lead their teams in rebounding if:  (1) The opposing team sucks and doesn't box out; (2) The opponent takes mostly 3-pointers, which will bounce long and into the hands of an alert guard; (3) the guard is one of those rare animals built like a tank.

It's not a normal situation, but an exception to the norm.


About guards in the real world ... I did a little digging after reading this post because I was just interested in the facts.  I searched 4 conferences (American East, A10, ACC, and the Atlantic Sun) and a total of 46 division 1 teams from the current season and found that on 11 of the 46 teams a player listed as Guard was either the #1 or #2 rebounder on their respective team.  Another 4 teams had a player listed as a Guard/Forward who was either #1 or #2 on the team in total rebounds.  One team's top two rebounders (Georiga Tech) are both listed as guards.  I suspect this phenomenon would be even more widespread at D2 or D3 and maybe someday when I have the time I'll do an exhaustive three or four team search on ncaa.org to search past season's D3 statistics and verify my hypothesis.

Now maybe I got bored and quit my research too soon, and/or maybe the 46 schools I looked at were just flukes of nature but here's the list of guards (with height and teams listed) who are either first or second on their team in rebounds:

john holland g/f 6-5 Boston U.
tim ambrose g 6-0 Albany 
milton burton g/f 6-5 Hartford
chris de la rosa g 5-10 Md. Balt. County 
bill clark g/f 6-5 duquense
demitrius conger g 6-6 st. bonaventure
javarris barnett g 6-6 no. car. charlotte
langston galloway g 6-3 st. joseph's
derwin kitchen g 6-4 florida st.
terrell bell g/f 6-7 virginia tech
durand scott g 6-3 miami (fla)
iman shumpert g 6-5 georgia tech
glen rice jr g 6-5 georgia tech
josh slater g 6-3 lipscomb
jimmy williams g 6-4 north florida
marlon rivera g 6-2 florida gulf coast

Granted we could debate all day long about why these "exceptions to the norm" are so prevalent in real life, but I think there are plenty of real world examples to back grantducks points that guards tend to be better rebounders than the game results demonstrate.
In overall rebounding you have to go to number 50 to find the first guard/Forward in the rebounding list, and number 77 to find the first pure guard.  Out of the top 100 rebounders you only find five with guard ANYWHERE in their description, and only three that are listed as 'pure guards'  The teams that have them are UNC WIlmington, Lamar, Lehigh, Utah(G/f), Tulane (G/f)

ALso. . listing a guard/Forward as proof of a guard with high rebounding is a bit off.  The FOrward part there is paramount. . and the second thing, from a cursory look at those teams is they are almost always - with very few exceptions at least one if not more than one of the following- a: From a small conference that probably doesn't have many dominant big men, B: Mediocre and C: the team has a godawful team field goal percentage. or D: Is a guard/FORWARD.

(Duqnese would be an example of an exception. . and its leading 'guard' is listed as a guard/FORWARD) 


 



2/17/2011 7:06 AM
SIMs go after unattainable, high level recruits all the time, at least in Allen.  So I don't think there's any particular shame in having to battle a SIM for a recruit even at a school with good prestige. 
2/17/2011 7:10 AM

I'm going to add one more post to the guard/rebounding debate even though the thread topic here is really supposed to be about SIM/distance recruiting.  The rebounding question is still an interesting one.  I would quote the whole thread once more, but it takes up so much room and takes so long to scroll through and do any of us really have that kind of time?

However, in response to 4Green2, I am certainly not arguing that Guards are terrific rebounders and should be amongst the leaders at a National level in WIS.  I think there are MANY reasons why Guards might lead their teams in rebounding (some plausible theories have already been provided - I think it has quite a bit to do with the minutes distriubtion - but that would throw a whole new wrench in the stamina issue of this game) and as I said before, we could debate that all day ... probably more appropriately in another thread devoted just to that topic. 

Finally, to suggest that listing a guard/forward as proof of a guard with high rebouding is a bit off is also, quite honestly, a bit off.  I suspect that Green is probably right that the Forward part does weigh heavily on a G/F or F/G's rebounding prowess, but I can't say that as a fact and don't know enough about any of the players either of us listed as G/F to say they should more effectively be considered Forwards.  What I can say is that of the 16 players I listed in my original post only 4 were listed as G/F, 12 were listed as pure guards. 

The fact remains, regardless of the reason, a guard leading his team in rebounding does appear to happen more so in real life than as a mere exception to the rule.
 

2/17/2011 8:33 AM
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Enough, SIMS need a distance penalty Topic

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