Posted by oldresorter on 3/10/2011 12:21:00 PM (view original):
Posted by jetwildcat on 3/10/2011 12:08:00 PM (view original):
baseline prestige should slowly change based on a school's success in its HD world. for example, st bonaventure in iba should be the #1 job in the country for the next 10-20 seasons now that LM left.
i think, when a player signs up for an HD world, and sees that st bonaventure is the top d1 dynasty and UNC has been busted up, he'll have 1 of 2 reactions
1. "what? now i don't want to go to unc as much, even tho its my favorite team. that should be the top job. the A10 shouldnt be that good."
2. "oh cool, maybe i can make my own school like st. bonaventure. or take UNC back to prominence. wait, the A10 is a top conference? interesting."
the players that enjoy HD and keep signing up for more seasons are almost always the type that see it the way of #2. those that see it the way of #1 are probably not going to enjoy simulation games with computer generated players.
jet - I think there is some merit to your POV - a ? for you - if butler in HD was a sim and had a C- prestige and lets say a baseline of C+ under your system, and if in real world after the final appearance last season and success over the past few years the real world baseline was lets make up the letter A, of 3 choices, the current, one based on annual real life updates, or one based on HD, which would you really want - the C (HD) - the A (current real life) or the B (current HD)
My opinion still is the A based on real life, but I do understand why the C is appealing to you, of the 3 choices, the only one I don't like is the stagnant one.
i'd want the C. i think giving Butler a prestige bump in accordance with real life success would only make sense if we were using real life players.
by 'make sense' i mean, given that we are recruiting computer generated players and giving all power to the HD head coach, i think you need to also leave the prestige of the school completely up to the success of the school.
in terms of replicating real life, HD needs a system that morphs baseline prestige in accordance with how the 'prestige' of a real life school would change with similar success.
i know attracting college basketball fans is important. but the people who play HD, and get interested in running a team of computer generated players with completely simulated games, are going to care more about their imaginary team getting proper respect than if their real life team gets respect in the game.
i have about a dozen friends who i've played fantasy sports every single season for a decade now. i've showed whatifsports to all of them but only two have ever paid for anything on this site, much less gotten 'hooked'. meanwhile, i've been creating imaginary leagues and players ever since i was a kid. and i mean 6, 7, 8 years old, i made up a sport called hutball and Tom Shacker was the all time leading scorer. i still will kill a saturday afternoon from time to time by making my own sim league in excel using macros and the random number generator.
the upshot of all this is i think the real HD market is the people who aren't necessarily just college basketball fans, but the people who are fascinated and intrigued with the big picture of the game. they follow college recruiting, pay close attention to the record books, care more about the draft than makes sense to most people, etc. the notion that rewarding dynasties with prestige bumps is far more appealing than UNC having a high prestige 40 imaginary seasons removed from reality.
3/10/2011 4:31 PM (edited)