Posted by billyho1515 on 5/21/2011 2:35:00 PM (view original):
I'll be damned. A logical, well thought out and constructively typed post. Never thought I'd see the day. Thank you, coach.
I never said I didn't have two big guys in trouble. Just for the record. What I said was that my starting SG and starting SF were not in foul trouble. I see your point, but why not just take my starting SF, move him to PF, where he's not listed, but may be needed, and leave it at that?
On the floor would be my (based off where I had them on depth chart): starting PG, starting SG, backup SF, starting SF (at PF, not listed) and backup C.
Instead, the sim just moved everyone around and I ended up with: starting PG, backup PG (at SG), backup SG (at SF, not listed), starting SF (at PF, not listed) and backup C.
I'd compare it to instead of just going up one block to the store (moving my starting SF to PF and that's it), the computer went north three blocks, east one block, south two blocks and west a block to get there.
i see what you are getting at. but, i think you are thinking in an absolute context - not in the relative context of the exact situation at that exact time. you already had backups in at every position - except sf - so the setup you describe doesn't make a ton of sense. i think the lineup you had, and im not 100% sure, after the sub in, was this-
clements at pg (just came in)
dipaolo at sg (stayed where he was)
reed at sf (stayed where he was, starter)
parkey (sim had to find somebody who was a fresh body to play in the spot)
waters (moved from pf)
those last two, parkey and waters, i have no idea which order it was.
the way the sim tries to optimize the depth chart is by finding the minimum sum, where you are summing the position of the guy you have at a spot. so, if you have a starter come in for a tired guy, it is going to redo the whole depth chart if needed - which makes sense - you always want your starters playing at the right spots if they are in, and so forth. for example, your starting pg comes in, do you want him playing center, or pg? i think its pretty obvious you want him at pg, so the sim put him there (i am sure on that part, even without the PBP telling you).
the sim also has to throw in adjustments for out of fatigue range players, fouls, not listed players, etc... so its not always exactly as i said. the reason i say for sure on those first 3 (pg - sf) is because there is a clear advantage of playing each at the position i listed - they are the best by your depth chart at those positions. on the last 2, its a toss up. waters is equally listed at pf and c, and parkey is not listed at either, so its an arbitrary decision to the sim - which likely flips a coin, stick them in, and goes.
if you followed the above, hopefully then, you can understand why its beneficial to specify 4th players at positions. the sim wont usually use those players there, but when **** hits the fan, it will use the additional info you provide, instead of flipping a coin. does that make sense? its probably pretty confusing the first time you read it, but if you think about it a bit, hopefully it will make sense. the sim using a minimum sum arrangement to order 5 players is actually a theory i came up with on my own, and seble confirmed, so i think it is really (one of) the most logical ways to go about it.