right, i saw that and it helps, but only for your franchise, right? i guess that's good enough? why not put it on the player cards?
3/2/2012 11:15 AM
Posted by MikeT23 on 3/1/2012 4:13:00 PM (view original):
Should I assume you're talking about players not drafted by you?

That's one of the drawbacks of 0 ADV.   It's a lot more work, and not very precise, when trying to evaluate young players on other teams.     My 53rd pick may be fantastic but the dumbass who picked 11th could have screwed it up.    You can always go back and see how well he's drafted and make an educated guess from there but that doesn't mean he didn't F one up.

Now that I think about it, this is a good reason to NOT allow the viewing of drafted ratings.   If you want to acquire players without a development pattern, pay for ADV.
We're back to this. 

You seem to want it so you can evaluate OTHER teams' young players.    Pay for ADV if that's what you want.
3/2/2012 12:01 PM
all due respect, you're not getting it. I'm trying to use all big leaguers, regardless of whose team they're on, as a reference for the current crop of amateur draft prospects to get a better idea of how they might develop based on their current ratings. Even if I had 20 in adv scouting, I wouldn't be able to see the original ratings of current big leaguers for other teams, so that's irrelevant.  It's been presented that I can do this by looking at my own club (excluding intls). I guess that has to be good enough, but again, why not show the original ratings.
3/2/2012 12:46 PM
I am getting it.  Your team will have approximately 170 players.   You'll see the drafted overall for all of them.  You have 3 teams.  That's 500+ players you can use to "get a better idea".   That's seems like a big enough database to draw info from.     And, yes, I know all of them won't be BL players.    But you'll have the development pattern for the 2nd, 3rd, 4th and 5th year players.   You have plenty to view, on your teams, to get what you want.

Why not?
Should I assume you're talking about players not drafted by you?

That's one of the drawbacks of 0 ADV.   It's a lot more work, and not very precise, when trying to evaluate young players on other teams.     My 53rd pick may be fantastic but the dumbass who picked 11th could have screwed it up.    You can always go back and see how well he's drafted and make an educated guess from there but that doesn't mean he didn't F one up.

Now that I think about it, this is a good reason to NOT allow the viewing of drafted ratings.   If you want to acquire players without a development pattern, pay for ADV.
3/2/2012 12:59 PM
thanks for your responses, but ADV wouldn't help with original ratings. And it's not about acquiring players, whether you type in large fonts, underline and bold or not. 


3/2/2012 1:15 PM

You asked "why not show the original ratings?"

Since I'd already answered it, I assumed you didn't read it the first time.    Thoguht the bold font might help.

I can't read your mind but that's what I'd use the original ratings for.   I use 0 ADV.   Because of that, I don't acquire 2nd year players.   That puts me at a slight competitive disadvantage.  I deal with it because I think I get more from the 20m.    Tell me the original drafted ratings for 2nd year players and that disadvantage is gone. 

3/2/2012 1:19 PM

I'm a helpful fellow.  I have 48 drafted players on my current BL teams between the ages of 26 and 31.   The average improvement was 22.2.

Lowest was 9, highest was 36. 
<10      1 player
11-20   21 players
21-30   15 players
31+      11 players

How's that?

3/2/2012 1:40 PM
that is helpful. as with my teams, there's a large range of point improvement, and good players can start from almost any low current rating and bad players can start in the high 50's much like a future all-star could. My 1B in Sandlot was a 42, and while not an all-star, he's pretty good. I guess current ratings of draft prospects don't tell you too much, which is how it should be of course. For me, it means if you want some quality from the draft, have semi-decent scouting. It also means, don't necessarily shy away from a player because of his low current rating. And that's what I've been trying to investigate, it had nothing to do with acquiring players.

 
3/2/2012 2:14 PM
here's another example:

 Hardball Dynasty – Fantasy Baseball Sim Games - Player Profile: Bubbles Hendrickson


this guy was one of the very best players in Sandlot, maxing out at a 93. Now that he's not on my team, I can't go back and look at what his rating was at draft time. It's not about acquiring him, it's about understanding development as a whole. Obviously he was a 79 the next year, but still...
3/2/2012 2:19 PM

If I were to guess, I'd guess 72-74 when drafted.  He had a very high DUR to start his second season.   That's one of the big driving forces in OVR.    He only improved 2 points between S2-S3.   There was nothing "magical" in his development.    That would put him somewhere on the low end of the big group(20ish).

3/2/2012 2:44 PM
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