Posted by rogelio on 6/5/2012 1:33:00 PM (view original):
While I believe that booster gifts ought to be removed from DII immediately (just like DIII), I think booster gifts could stay available in D1, provided:
  1. (seconding dcy's thoughts) the likelihood of getting caught should be lowered, but a post-season ban made a much more likely result, coupled with the player potentially being ruled permanently ineligible and loss of a scholarships a possibility;
  2. The cost of each gift should be dramatically increased; and 
  3. The risk/reward of each gift be made more plain (e.g. low, middle & high efficacy gifts with increasing costs and increasing likelihood of getting caught).
I think it's a mistake to remove all of the color & intrigue from the game.  Going right back to the Wooden UCLA teams, college basketball has always had issues with its own amateur ethic.   That said, as long as some other personality issues remain to color the game, I would concede that booster gifts could be removed from this game entirely and probably wont be missed.  



I feel like the value of boosters should be much bigger than they are now. If you are B+ BCS school offering a recruit 50k cash + a car, and he accepts, he should be going to your school regardless of how much legitimate effort UNC put in. On the flip side, if you get caught, the punishment has to be harsher.
6/5/2012 1:43 PM
When I look at gifts at a high level they don't really make sense.  If a team successfully sways a player with gifts, then any other schools pursuing that player legitimately are getting screwed.  If the gift attempt fails and the giver gets caught, the penalties are pretty severe and may encourage the coach to stop playing in that world because of all the time required to recover.  So either way, someone is usually getting screwed.  I don't think that's a good concept to have in a game like this.


6/5/2012 1:47 PM
Posted by seble on 6/5/2012 1:47:00 PM (view original):
When I look at gifts at a high level they don't really make sense.  If a team successfully sways a player with gifts, then any other schools pursuing that player legitimately are getting screwed.  If the gift attempt fails and the giver gets caught, the penalties are pretty severe and may encourage the coach to stop playing in that world because of all the time required to recover.  So either way, someone is usually getting screwed.  I don't think that's a good concept to have in a game like this.


+1
6/5/2012 2:08 PM
I think boosters as they are are useless and should be removed. The best way to make them worthwhile is probably very involved and would take more to add than developers may want to do
6/5/2012 2:08 PM
Posted by seble on 6/5/2012 1:47:00 PM (view original):
When I look at gifts at a high level they don't really make sense.  If a team successfully sways a player with gifts, then any other schools pursuing that player legitimately are getting screwed.  If the gift attempt fails and the giver gets caught, the penalties are pretty severe and may encourage the coach to stop playing in that world because of all the time required to recover.  So either way, someone is usually getting screwed.  I don't think that's a good concept to have in a game like this.


To me, your second sentence in the post above is THE best rid to get rid of boosters entirely.  Getting caught using boosters ultimately hurts several teams.  The team that got caught (obviously), but it probably messed up at least one other team's recruiting that season, as they ended up wasting money on the player that they could have used to try to sign someone else. 

Then you have the rest of the teams that the booster team has on his schedule.  If the penalties are severe enough, the booster team will have to foreit all of his games up to that point (this has happened to me once, but just once.  I learned my lesson quickly).  Now all the teams on his schedule will take a big hit to both their RPI and SOS, since they now have a winless team with probably at least a dozen losses on their schedule/resume, thus damaging THEIR chances for a postseason bid.  In real life, a committee can take this into account, but here, with a computer simply looking at numbers, it really, really hurts.  Probably my biggest argument for just getting rid of boosters altogether.
6/5/2012 2:11 PM
They should just be removed.
6/5/2012 3:30 PM
I would remove them.
6/5/2012 4:26 PM
Remove them.
6/5/2012 5:08 PM
Posted by seble on 6/5/2012 1:47:00 PM (view original):
When I look at gifts at a high level they don't really make sense.  If a team successfully sways a player with gifts, then any other schools pursuing that player legitimately are getting screwed.  If the gift attempt fails and the giver gets caught, the penalties are pretty severe and may encourage the coach to stop playing in that world because of all the time required to recover.  So either way, someone is usually getting screwed.  I don't think that's a good concept to have in a game like this.


Well put, seble.
6/5/2012 5:12 PM
i dont think the 95% figure is accurate, but i do support removal. especially if you remove them quickly, BEFORE the wcaa looks into my south carolina team...
6/5/2012 5:20 PM
I used a boatload of failed booster gifts in the very first season of HD...Dubuque in Naismith...and consequently screwed an alias of the ominous gin_caesar for season 2 which he was rather peeved about lol.  I thought I was going to get D1 talent at D3 so...yeah lol.
6/5/2012 5:25 PM

You've been around since there were booster gifts in D3?

6/5/2012 5:34 PM
Posted by dahsdebater on 6/5/2012 5:34:00 PM (view original):

You've been around since there were booster gifts in D3?

how's that for a kicker...
6/5/2012 5:40 PM
Lol yep, Naismith season 1, but my participation was sporadic until December 2009?  Naismith 1 was circa April-May 2004...bought/reserved our teams in February and the thing sold out in no time.
6/5/2012 6:25 PM (edited)
Boosters are definitely worth losing, but the game seems limited as it is. Is it possible to get a replacement for losing the Booster gifts?
6/5/2012 6:26 PM
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