Posted by tbird9423 on 6/25/2012 10:19:00 PM (view original):
Posted by usc4life on 6/25/2012 3:15:00 PM (view original):
Recruiting effort in a nutshell:
Team A is 50 miles from player, spends $300 on a HV
Team B is 500 miles from player, spends $800 on a HV
Both teams put in the same amount of recruiting effort (one HV), but one spent more money to do so.
Hey there-- Is it a coincidence that I notice my own recruits sign with me often after a "benchmark" dollar amount has been reached? Ie-- I spend 4800 on the guy and he is on the fence and when I spend over 5k, he signs. That would seem to go against what I have read and I know that distance plays a major factor, but I am wondering if the "signing" equation doesn't also include some kind of "amount spent" variable? If it does, which I am pretty convinced of, Team B actually put in more effort (per my assumed formula) but I imagine that the locality variable outweighs that in this example. Anyone else notice or think that money spent might play a larger role than often suggested?
Tbird, there is something I believe you are not considering in your analysis. We as coaches see X amount of dollars spent but the game engine sees it as Y number of points for a HV. All of the recruiting tools (eg. phone calls, HV, CV, scouting trip. etc.) have a point value to the engine. No one knows the values but let's say a phone call is worth 1 point, a scouting trip is worth 5 points, and a CV is worth 10 points. (These are made up numbers just for this example). The team that accumulates the most points wins. There is much more that goes into it than just recruiting tools though such as the team's prestige, the players preference for location (close to home or far away, how many other players are at his position already, and several other factors. These all are assigned point values as well and are included in the total points the engine tallys for recruiting.
You are correct in noticing that there is a benchmark where a player will change from "on the fence" to being signed. There is a certain level of effort that will equate to the "signing threshold". This threshold is the "effort" necessary to meet the player's "value". This value decreases as recruiting progresses. This drop in value is what causes players to drop down. One caveat to this is that when two or more teams are in a recruiting battle, the value increases. What takes place at that point is that one of the teams involved in the battle must exceed the amount of effort the opponent puts in by a certain level. I'm not sure if this net difference is a percentage or a certain point value. This is why they say be careful in engaging in recruiting battles because it will likely cause you to spend more on a player than he is worth.
6/26/2012 3:23 AM (edited)