Regaining lost ratings points with low potential Topic

Posted by emy1013 on 9/1/2012 1:18:00 AM (view original):
Horrible that they've known about it this long and haven't fixed it yet.  Totally unacceptable.  It's probably a good thing that no one with any real clout pays attention to this game.  If they did, I imagine heads would roll. 
but hey, player roles...
9/1/2012 12:46 PM
snicker
9/1/2012 12:48 PM
Posted by dacj501 on 9/1/2012 12:46:00 PM (view original):
Posted by emy1013 on 9/1/2012 1:18:00 AM (view original):
Horrible that they've known about it this long and haven't fixed it yet.  Totally unacceptable.  It's probably a good thing that no one with any real clout pays attention to this game.  If they did, I imagine heads would roll. 
but hey, player roles...
Nice.
9/1/2012 1:42 PM
how about the easiest solution in the world, which would (seemingly) **** off nobody: 

give NO players no potential in an attribute. Make it possible to get 1-2 points in anything out of anybody (from their career start level).

9/1/2012 5:36 PM
Posted by wronoj on 9/1/2012 5:36:00 PM (view original):
how about the easiest solution in the world, which would (seemingly) **** off nobody: 

give NO players no potential in an attribute. Make it possible to get 1-2 points in anything out of anybody (from their career start level).

Brilliant!
9/1/2012 9:26 PM
I also wasn't all that happy that to address the slow rate of improvement for skills that started very low but had high potential they simply stopped letting very low initial scores have high potential...I'd have rather had slow improvement over no improvement. 
9/1/2012 11:59 PM
dac, what they did there was move the ones at 3-5 High up to 10-13 High, and thus into an improvable range. If you think about it, there are tons more bigs with 11Hi passing, and stuff like that, than there used to be.    
9/2/2012 7:25 AM
that may be, but I still recruit tons of players with less than 10 in non core areas that I'd love to be able to improve once everything else maxes out.
9/2/2012 8:18 AM
8/31/2012 6:47 PM llamanunts
Here's what I posted in the forums. Another poster said they had the same experience, and that points essentially never come back in this situation. He said there was an issue where, when points were lost from a maxed-out attribute, they remained practically impossible to get back instead of getting easier the further you get from the max. Help?

Samuel Haley

At the time he was recruited, Sam's stamina sat at 75, with low potential. Through his redshirt season, he practiced 20 minutes in conditioning and it held steady. No surprise there.

He came back after the summer having lost four points in stamina, so now he was at 71. Through his freshman season, he practiced 20 minutes in conditioning and it held steady. No perceptible gain or loss.

Returning for his sophomore year, he'd lost another point - now he was at 70. We're 19 games into the season and he has practiced 20 minutes in conditioning. He has not recovered enough for a point to show up again.

I'm sure others have had similar experiences. Is it really this difficult to get a single point back? Is it more difficult, seemingly impossible, because the attribute is stamina?
9/3/2012 1:08 PM Customer Support
Scott,

Yes, that's a known issue with the player improvement system when a player has essentially no potential as a recruit and then they lose some points. Unfortunately there is no good fix for it without redoing the entire system. We are planning on doing that at some point, just not sure when.
9/3/2012 1:15 PM llamanunts
Okay, this brings up another question. Two actually. Let's say it isn't a recruit. It's a junior, maybe. Maxed out in a category in which they didn't start maxed, just no growth potential left. In the offseason he loses a couple of points.

1. Can that happen, or does something prevent losses in maxed-out categories for established players?

2. Can established players regain those points while capped recruits can't?

Thanks for your reply, on labor day even! (I'm working too.)
9/3/2012 1:40 PM Customer Support
That can happen, yes. It's not that these players can't regain those points, it's just that the rate of improvement is extremely slow, to the point where it may not be noticeable. So yes, they can regain those points, but it's very difficult to do so.
9/3/2012 2:58 PM llamanunts
Thanks - to clarify, does it the situation play out the same for older players who are maxed as it does for recruits? I'll let it rest after this. Thanks again.
9/3/2012 5:58 PM Customer Support
It doesn't make any difference what class the player is, just what his current rating and his max rating are.
9/3/2012 6:27 PM llamanunts
Thanks, I appreciate the explanation.
9/3/2012 6:28 PM
Unfortunately there is no good fix for it without redoing the entire system.
I have a hard time believing that, but no way to dispute it other than just BS'ing like I know something about the system.
9/3/2012 6:35 PM
That's just poor.  The fix would entail redoing the entire system?  all they would have to do for  a temporary fix is change it so the lowest potential for a freshman was 2-3.  The big fix can happen at any other point down the line
9/3/2012 6:38 PM
all they would have to do for  a temporary fix is change it so the lowest potential for a freshman was 2-3
That could solve the freshman problem.  I don't know what cascade effects there may be from making that change in the code.  It would leave the problem intact for non-freshmen.
9/3/2012 6:46 PM
That's true, but I haven't seen the problem as much with non-freshman
9/3/2012 6:51 PM
FWIW, Haley just dropped ANOTHER 3 points in the offseason.  His stamina is now 67 with "average" potential.
9/14/2012 10:20 AM
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Regaining lost ratings points with low potential Topic

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