Posted by llamanunts on 1/22/2015 10:05:00 AM (view original):
Posted by buddhagamer on 1/21/2015 6:10:00 PM (view original):
If its blue, then you can get another 21 points of improvement (this is why during recruiting you won't see any recruit with a blue potential higher than 79). Black or average means 7 to under 21 additional points while red is 0 upto 7. When the color changes it has fallen to just below.
Ex. Recruit is generated with 79 LP (and its precisely 79.000 by the way) and its blue when you recruit him. After the first practice, his LP increases say 0.1 (which will still show as 79) but he now can only increase 20.9 which is below the minimum high potential cutoff so it turns to black even though the visible LP rating hasn't changed.
Remember that all new recruits will always start at an even point (ex. 79.0) while returning players may have some decimal point value that you can't see. Caps are also a fixed integer number but like llamanunts says the last few points are had to achieve during the season (easier during the offseason) and especially at the max cap of 100.
This part:
Remember that all new recruits will always start at an even point (ex. 79.0)
I know not many agree, but I'm just not sure that's the case. Has seble ever confirmed this? I wonder, because I've had freshmen gain a "full" point in something like BH or P (specifically excluding LP/PER, which we know improve faster) after the first practice. If that player gains a full point based on one practice, you could reasonably expect him to keep improving at or near that rate. That doesn't happen. If all player attributes start at precisely x.0, that doesn't make any sense. If an attribute can start at, say, x.5, or even x.9, then it makes sense.
i have grappled with this wondering if the displayed rating is rounded not truncated. i definitely agree with folks that all starting ratings are whole numbers, im almost positive to be honest - if not, you'd see tons of ratings going up +1 all over the place. you'd have to. many freshman have 0 growth in most ratings 3-4 games in - if some of those were starting 71.99 for example (in a truncated version), you'd have to see 72s popping up more often. but i have seen the first point come faster than id expect without seeing the lofty + figures you suggest. so maybe displayed ratings are rounded? it seems slightly unlikely because 100 is so hard to hit though, but on the flip side, growing so slowly from 99 to 100, maybe we'd so NO 100s if it was truncated? on the bottom end, we see some 0s but usually only in a glitch. so im not convinced the top and bottom ratings necessarily tell us a lot, but still it doesn't all add up to me. i have the same reservation as you, but it is FAR smaller than my reservations with the starting with decimal ratings proposal!