I'm not sure I agree in regards to the deadball era, at all... The past 10 championship teams that I've looked at, all have Addie Joss and some combination of deadball pitchers... They give up less HR/9, are usually way less money and have astronomical innings pitched, that is always a recipe for success in the SIM. Almost every team seems to also really rely on guys like Buck Freeman, who always seems to over perform in the outfield and at the plate. The blatant reduced cost of deadball era guys, is evidence that they are favored in the standard sims. Perhaps the dynamic salary will address this issue. I certainly hope so.
One major problem, is that there's not an effective way to limit the crazy percentage game that people play, unless you create a detailed theme (even there, it still exists to a point)... People expose the weaknesses of the simulation to get people to perform better than they would. It literally has zero to do with how a player would perform in a given situation. I could fill a team with A/A defense across the board, and the best pitching in the history of the game. If I don't pick the right stadium, or don't tweak the lineup/pitching settings just right, than every single player I have will under perform and play poorly. You can't look me in the eyes and say that Tom Seaver would have a 5.00+ ERA, with equal 5K to 5BB Ratio, no matter which era he played in. You can't tell me that if Mark McGwire played against deadball pitchers, that he wouldn't hit HRs... I've had McGwire (I forget which season) hit less than 20 HR in an OL season before. That's ridiculous, he never hit less than 20 HR, in a full season, in his entire career spanning across 2 decades. It's just not something I'm willing to accept that should happen. That's not real, that's not fun. It's people exploiting the simulation. I can understand a decline in numbers, based on opposition, ballpark and such, but a clear and blatant elite status player to scrub is just not acceptable in my eyes. If my player with 40-60 HRs in a season goes 100+ ABs without one, his percentage to hit a HR should go up, because the chance that he hits one should rise, given he hit 40-60 in the season. On the reverse side, if he hit 20 HR in his first 200 ABs, than I expect his percentage to hit one to drop significantly. It doesn't in this simulation, not to my knowledge and not to the Admins knowledge who I've written to about my concerns multiple times.
WiS biggest flaw seems to be that they seem to take the easy way out. Maybe it's due to lack of staff, or just lack of caring, but once the league is set, once the initial percentages are there, that's it. They wash their hands of it. Every R or L handed player, hits and pulls the same way. Every R or L handed pitcher has the same effectiveness against their respective side of the plate. They openly admit that they do this. Even your post admits it.
Example: Lance Berkman was a phenomenal opposite field hitter. He's actually regarded as one of the best in baseball during his hayday (according to Sports Nation, lol). In this sim, he'll pull the ball to whichever side of the plate he's standing on. Someone will exploit the flaw in the simulation, to ensure he pulls it to the stronger fielding grades of the field. That's not a "Oh man, Berkman would really fail if he faced this scenario" and more of "Oh look, I found a gap in the sim and can exploit it."... Especially since there's no way to manage this during the game.
I've even written to WiS and asked them why they refuse to acknowledge other longtime statistics or exploits, that would improve the experience a little, to which they've responded that it's just not how their sim is designed, and it would cause more harm than good to change things abruptly like that.
Okay, I can accept that answer. I can accept that they have their design and it's easier to just roll with it than to continue to change and attempt new things. I have to realize that they're in this business to make money, and not make this experience greater for us. They just have to ensure we stay, to keep spending money. Which apparently they do fairly well, because I continue to try this Simulation site for sh*ts and giggles.
2/24/2016 10:35 AM (edited)