Comparing Recruits Topic

Posted by taggl on 6/11/2016 3:05:00 PM (view original):
Posted by Trentonjoe on 6/11/2016 11:49:00 AM (view original):
You can make your own conclusion but I would say that the at least the recruiting/scouting budget is about right.
This is one I disagree on... I don't think these d1 players are going to be that easily obtainable moving forward. Again, remember seble accelerated a lot of this first season and many coaches didn't get to scout as thoroughly as they typically would. That with the fact everyone is trying to learn as we go will eventually go away too. I could only see about 10 recruits per open schollie if you scout them to get their potential. I hope budgets see an increase
taggl, I think you are spot on. Not only do D3 budgets need an increase, but High Interest and Very High interest need to be earned, not just nearly automatic as it is now. Balance the budgets and Interest levels and we are on our way.
6/12/2016 10:01 AM
Posted by taggl on 6/11/2016 3:05:00 PM (view original):
Posted by Trentonjoe on 6/11/2016 11:49:00 AM (view original):
You can make your own conclusion but I would say that the at least the recruiting/scouting budget is about right.
This is one I disagree on... I don't think these d1 players are going to be that easily obtainable moving forward. Again, remember seble accelerated a lot of this first season and many coaches didn't get to scout as thoroughly as they typically would. That with the fact everyone is trying to learn as we go will eventually go away too. I could only see about 10 recruits per open schollie if you scout them to get their potential. I hope budgets see an increase
what makes you think it won't happen more here. You're comparing a pretty full beta world to pretty empty game world. If anything less users, means it's going to happen a lot more.
6/12/2016 11:27 PM
Posted by Trentonjoe on 6/11/2016 12:22:00 PM (view original):
Posted by taniajane on 6/11/2016 11:54:00 AM (view original):
Posted by zorzii on 6/11/2016 11:52:00 AM (view original):
Yeah but say you land that D1 player... If I am at D3 now, I am telling you I wait on all D1 players and sign them late.
yep....that will be the strategy
I hope that is one strategy as opposed to THE strategy.
TJ, I know you said hope, but I honestly believe you already see that DIII recruiting DI players truly is going to be the ONLY strategy. Why waste my time recruiting a DIII guy when I can just wait on any number of crap DI guys that I can pick up for next to nothing? Or even better, I'm going to invest all of my recruiting points into the best player I can reasonably win in a battle against someone similar to me, and then fill the rest of my roster with DI scrubs, which as we know are going be DIII All Americans.
6/12/2016 11:31 PM
Posted by poncho0091 on 6/12/2016 11:27:00 PM (view original):
Posted by taggl on 6/11/2016 3:05:00 PM (view original):
Posted by Trentonjoe on 6/11/2016 11:49:00 AM (view original):
You can make your own conclusion but I would say that the at least the recruiting/scouting budget is about right.
This is one I disagree on... I don't think these d1 players are going to be that easily obtainable moving forward. Again, remember seble accelerated a lot of this first season and many coaches didn't get to scout as thoroughly as they typically would. That with the fact everyone is trying to learn as we go will eventually go away too. I could only see about 10 recruits per open schollie if you scout them to get their potential. I hope budgets see an increase
what makes you think it won't happen more here. You're comparing a pretty full beta world to pretty empty game world. If anything less users, means it's going to happen a lot more.
Well I'm not sure what the beta #'s are but I did ask and was told by a few different people that the total # was about par with other worlds. D1 being the heaviest and d2 & d3 both a little light...is that info incorrect? I do know some that are there seem to be MIA and not recruiting at all, but mostly the fact that this was the first session with a lot of people trying different things while learning a brand new system. I personally landed 2 ranked recruits and did it blindly because I didn't like what I saw with my d3 budget. I figured I stood a good chance of them being better even if they didn't have much potential. In the 3 worlds I compete at d3 neither guy I got is an AA, I can tell you that. Both will be slightly above avg d3 players.
6/12/2016 11:58 PM
Posted by taggl on 6/12/2016 11:58:00 PM (view original):
Posted by poncho0091 on 6/12/2016 11:27:00 PM (view original):
Posted by taggl on 6/11/2016 3:05:00 PM (view original):
Posted by Trentonjoe on 6/11/2016 11:49:00 AM (view original):
You can make your own conclusion but I would say that the at least the recruiting/scouting budget is about right.
This is one I disagree on... I don't think these d1 players are going to be that easily obtainable moving forward. Again, remember seble accelerated a lot of this first season and many coaches didn't get to scout as thoroughly as they typically would. That with the fact everyone is trying to learn as we go will eventually go away too. I could only see about 10 recruits per open schollie if you scout them to get their potential. I hope budgets see an increase
what makes you think it won't happen more here. You're comparing a pretty full beta world to pretty empty game world. If anything less users, means it's going to happen a lot more.
Well I'm not sure what the beta #'s are but I did ask and was told by a few different people that the total # was about par with other worlds. D1 being the heaviest and d2 & d3 both a little light...is that info incorrect? I do know some that are there seem to be MIA and not recruiting at all, but mostly the fact that this was the first session with a lot of people trying different things while learning a brand new system. I personally landed 2 ranked recruits and did it blindly because I didn't like what I saw with my d3 budget. I figured I stood a good chance of them being better even if they didn't have much potential. In the 3 worlds I compete at d3 neither guy I got is an AA, I can tell you that. Both will be slightly above avg d3 players.
Maybe it's conflicting reports, because I've seen people posting that the beta is significantly more full than non beta worlds.
6/13/2016 2:33 AM
I Believe the Div 1 Beta has been reported (whether true or not but I tend to believe it) to be around 70 % human. That number is not close to what we currently have. I assume a lot of div 2 and div 3 people that never played div 1 went to it to see what it is like.
To me this was just one flaw in the Beta testing. People should have only been allowed to join a Div they are currently in.
6/13/2016 5:41 AM
96 division 3.
79 division 2.
191 division 1.

Not sure why you guys just didnt go and count the number of humans instead of speculating. But here is what it is currently after the job changes occurred last night.
6/13/2016 5:53 AM
Interesting......so there is a Grand total of only 366 humans in this test with more than twice the number in Div 1 than the other two divisions. I would assume there is not many humans that are not in the test (one I know one was banned). Kinda makes me think as it is now many customers have more than one team. Possibly going to lose a good amount of those human coached teams with the new time consuming system. I know I will go down to one team.
6/13/2016 6:01 AM
Yeah I'm not sure how many users aren't doing the test. I have 3 friends in my conf that aren't doing it. There's probably a good amount. Basically anyone who doesn't come on the boards isn't gonna be in the test
6/13/2016 7:05 AM
Posted by Trentonjoe on 6/11/2016 12:22:00 PM (view original):
Posted by taniajane on 6/11/2016 11:54:00 AM (view original):
Posted by zorzii on 6/11/2016 11:52:00 AM (view original):
Yeah but say you land that D1 player... If I am at D3 now, I am telling you I wait on all D1 players and sign them late.
yep....that will be the strategy
I hope that is one strategy as opposed to THE strategy.
Going hard after recruits that used to be out of reach seems like an alluring strategy. But it worked in this season of beta largely because the entire middle of the season was compressed into one day, so there was precious little opportunity for D1 and D2 coaches to scout, in turn allowing more players to fall to lower levels. When a season is full length, that won't be the case. So reaching for the moon might be appealing, but it will be a highly risky strategy more often doomed to failure, like playing PowerBall, but it'll be interesting when it succeeds and I think even the possibility spices up the game.
6/13/2016 10:29 AM
there was a decent amount of time to scout..... and if not then another reason why the beta is being run poorly which just makes the list longer....
and like i said before you avoided and posted the same thing here, populations will be lower and there is already a large amount of players left that D3 cannot get currently because they are just rejected and remain undecided the entire time or signed by a sim at the very end.
6/13/2016 10:39 AM
Posted by Benis on 6/13/2016 5:53:00 AM (view original):
96 division 3.
79 division 2.
191 division 1.

Not sure why you guys just didnt go and count the number of humans instead of speculating. But here is what it is currently after the job changes occurred last night.
Repeated for the guy who continues to just speculate.
6/13/2016 10:55 AM
"... there is already a large amount of players left that D3 cannot get currently because they are just rejected and remain undecided the entire time or signed by a sim at the very end." In the regular game.

So? Is there a point here? Is your point that you want that to continue instead of seeing those players signed by humans? I would have to disagree. I like the idea that recruiting of at least decent players now seems to be more competitive, with sims improved and more human coaches able to go after better players. I understand, though, if some guys don't like more competitive recruiting.
6/13/2016 10:59 AM
Yes the point is in this new system those guys will now be taken by D2 and D3 teams will now also get D1 and D2 guys. The sim doesn't seem that much better according to the beta forums and plenty of people pulled in guys unachievable in the current system without breaking a sweat without sims taking them

This increases the talent gap at D3 especially which apparently was a "problem" as now guys like me would not be restricted to the type of players that we get and new coaches coming in are going against teams that would be D2 teams at D3. This isn't making recruiting competitive it's making it easy by enlarging the number of recruits to go after
6/13/2016 11:04 AM
Agreed with the Only. D1 is pretty much allright, not sure how prestige works, maybe it's the only IF, and the randomness should be decreased so... It's allright.

But D2 (check me go...) I will have incredible teams. And D3, I can get anything! Thanks.
6/13/2016 11:24 AM
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