i'm not sure that would be a better solution (running a mix of 2.0 and 3.0 worlds). if seble were to propose it, i would have to argue against it strongly. seems to me the problems are too extensive to even get into properly, but here are a few:
- considering this approach over the long term, suppose we had split into pre-potential and post-potential worlds ~8 years ago. then, when the engine got rewritten 4 years ago, the point of the new engine was largely to allow seble to change the underlying language, to allow for future changes. so, does he have to them rewrite both lines? i know a lot of code is in common, but a lot changes during these major releases, too. the development, testing, and maintenance efforts are considerable - and that is just when hitting the first bump - it only gets worse over time.
- how do we diverge from there? when seble changed recruit generation and everything else he did that release, like make passing point guards matter, and added some teeth to severe fatigue to help balance the press (the latter being a pair of changes virtually everyone likes), does that only go in the new world? does the old world just sit around, no improvements ever again, just to give a place for old coaches to go and die? or does seble have to now have a no-potential world with the new updates, a no-potential world without the new updates, and two more world for potential, with and without the updates? seems like a mess. i think it would clearly be impossible to maintain that, so instead, when you carve off worlds, they have to go without a lot of well-received changes? that has a host of problems of its own.
- which worlds are picked? in a mmorpg, there might be pvp and non-pvp worlds, but folks picked that choices ahead of time. in a RTS or RPG like starcraft or diablo, where there are expansions, you do end up with a split, some people don't pay to upgrade, some do. but those are all self-selected, too. forcing the choice on everybody, to either upgrade or not, its going to leave a lot of unhappy people (damn, i wanted HD 3.0, but my 2 worlds didn't get upgraded - now i have to start all over just to get the updates i have been paying towards this whole time??). this isn't a game where people are able to easily switch worlds. if it was, the idea could work. i could see allowing world transfers, but that is a whole effort of its own, to create that kind of thing. there are numerous delicate balance issues, and should not be considered a trivial matter. without world transfers, half the people are still going to be unhappy, or maybe more accurately, all the owners are going to be unhappy about the fate of half of their teams? either way, sounds ****** to me.
i don't want to make this a mega-post, but that just is just the tip of the iceberg. it would be tough for staff and users both in the short term, and in the long term. if this game had a large base, it might be possible to pull off, but with this tiny base, i don't think it is. think about the forums, you'd basically have to split them to avoid mass confusion... list goes on!
9/4/2016 12:52 PM (edited)