Is this fairly common? Topic

actually, im not sure its clear what 2.0 even is. i thought we were calling 3.0 2.0 at first.

anyway, i call 2.0 the potential release that tarek did right before he got let go and which was basically patched by seble (seble's finest hour, IMO).

seble also did a major rewrite later, and there was some blowback there but it was comparatively mild in actual changes. mostly he was rewriting to 'pave the way for future enhancements', not really changing that much. he did do a few things, that might have been when he balanced press, maybe even when he added feedback? or feedback might have been later, i don't recall. there was a brief month or two where all the sudden mediocre bigs were shooting north of 60%, but seble rolled that one back pretty quickly, other than that i think the re-write was mostly no big deal.

i guess i wonder if that rewrite is 2.0 to some folks? its hard for me to keep straight at this point, and you've been here 5 years longer than me or something.
1/5/2020 10:32 PM
"i guess my take is, a lot of 3.0 was more fatigue of mismanagement than the sheer 'what the **** just happened' when 2.0 came out. i guess it cuts both ways, seble allowed a lot more user involvement and so there was a lot more communication about it, a lot more opportunity for pre-emptive complaining which happened voluminously. but there was also feedback and beta testing that softened the edges of the release. when 2.0 came out it was an unmitigated disaster. at worst, 3.0 was a mitigated disaster??"

That's a pretty accurate summary. Although there was a sense after 2.0 that the disaster would be fixed so people hung around. With 3.0 the writing was on the wall that we were stuck with all its warts so many users just left the site.
1/5/2020 11:22 PM
exactly! man can you believe how naive we all used to be, back when we had... whats it called. hope and change? oh wait, i guess that was something else. i suppose it suffices to say that we were all idiots?

i get the impression the thing that binds us to our ancestors is less our DNA than the five thousand years we've been collectively thinking 'this next guy can't possibly be as bad as the last one, let's just give it a few more years and see what happens'. at least now we can think 'this next guy OR GAL can't possibly be as bad as the last one'. progress, right? our kids may even get to think 'this next guy, gal, or iphone that gained sentience and prefers the pronoun schklee can't possibly be as bad as the last one'
1/5/2020 11:55 PM
Posted by gillispie1 on 1/5/2020 10:22:00 PM (view original):
Posted by oldave on 1/5/2020 6:37:00 PM (view original):
my memory is awful in these things, so take this what its worth...
but i didnt feel the clamoring was louder back then than for 3.0.

you could be right, but there also wasn't a major emergency follow up release to 3.0 to unwind the disaster like 2.0, i think those first 5 months of 2.0 have faded and the half-way decent 2.0 that remained is what is mostly remembered now. that first 2.0 release was so badly tuned, all blue recruits were everywhere and still guys were maxing out their first season. teams got so much better the whole thing seemed pointless, i remember all the guys who had these really veteran teams coming up got super screwed over, because the old style players were so much worse they became an immediate liability.

i guess my take is, a lot of 3.0 was more fatigue of mismanagement than the sheer 'what the **** just happened' when 2.0 came out. i guess it cuts both ways, seble allowed a lot more user involvement and so there was a lot more communication about it, a lot more opportunity for pre-emptive complaining which happened voluminously. but there was also feedback and beta testing that softened the edges of the release. when 2.0 came out it was an unmitigated disaster. at worst, 3.0 was a mitigated disaster??
This take on 3.0 is pretty accurate. If Seble rolled out his first version of 3.0 that we tested during Beta... ohhhh wee. What a mess that would have been. There were A LOT of changes and improvements that were made in Beta that were absolutely necessary. The first version had recruiting effort process instantaneously which would have been such a mess.

Hell, Seble even forgot to include FT rating for the new recruiting system.. ha.
1/6/2020 6:20 AM
Posted by Benis on 1/6/2020 6:20:00 AM (view original):
Posted by gillispie1 on 1/5/2020 10:22:00 PM (view original):
Posted by oldave on 1/5/2020 6:37:00 PM (view original):
my memory is awful in these things, so take this what its worth...
but i didnt feel the clamoring was louder back then than for 3.0.

you could be right, but there also wasn't a major emergency follow up release to 3.0 to unwind the disaster like 2.0, i think those first 5 months of 2.0 have faded and the half-way decent 2.0 that remained is what is mostly remembered now. that first 2.0 release was so badly tuned, all blue recruits were everywhere and still guys were maxing out their first season. teams got so much better the whole thing seemed pointless, i remember all the guys who had these really veteran teams coming up got super screwed over, because the old style players were so much worse they became an immediate liability.

i guess my take is, a lot of 3.0 was more fatigue of mismanagement than the sheer 'what the **** just happened' when 2.0 came out. i guess it cuts both ways, seble allowed a lot more user involvement and so there was a lot more communication about it, a lot more opportunity for pre-emptive complaining which happened voluminously. but there was also feedback and beta testing that softened the edges of the release. when 2.0 came out it was an unmitigated disaster. at worst, 3.0 was a mitigated disaster??
This take on 3.0 is pretty accurate. If Seble rolled out his first version of 3.0 that we tested during Beta... ohhhh wee. What a mess that would have been. There were A LOT of changes and improvements that were made in Beta that were absolutely necessary. The first version had recruiting effort process instantaneously which would have been such a mess.

Hell, Seble even forgot to include FT rating for the new recruiting system.. ha.
oooohh weee, do you think the HD family is going to be ok? tune into 4.0 in like... 10 years, maybe longer, to see how we compound this mess!
1/8/2020 8:50 PM
i feel like hd is not going to make it to 4.0
i hope in wrong.
need something to re-energize things and get population levels moving in right direction. its one of those things where we didn't realize how good we had it ((in terms of population laevels) until we didn't have it anymore
1/9/2020 2:55 AM
Posted by gillispie1 on 1/8/2020 8:50:00 PM (view original):
Posted by Benis on 1/6/2020 6:20:00 AM (view original):
Posted by gillispie1 on 1/5/2020 10:22:00 PM (view original):
Posted by oldave on 1/5/2020 6:37:00 PM (view original):
my memory is awful in these things, so take this what its worth...
but i didnt feel the clamoring was louder back then than for 3.0.

you could be right, but there also wasn't a major emergency follow up release to 3.0 to unwind the disaster like 2.0, i think those first 5 months of 2.0 have faded and the half-way decent 2.0 that remained is what is mostly remembered now. that first 2.0 release was so badly tuned, all blue recruits were everywhere and still guys were maxing out their first season. teams got so much better the whole thing seemed pointless, i remember all the guys who had these really veteran teams coming up got super screwed over, because the old style players were so much worse they became an immediate liability.

i guess my take is, a lot of 3.0 was more fatigue of mismanagement than the sheer 'what the **** just happened' when 2.0 came out. i guess it cuts both ways, seble allowed a lot more user involvement and so there was a lot more communication about it, a lot more opportunity for pre-emptive complaining which happened voluminously. but there was also feedback and beta testing that softened the edges of the release. when 2.0 came out it was an unmitigated disaster. at worst, 3.0 was a mitigated disaster??
This take on 3.0 is pretty accurate. If Seble rolled out his first version of 3.0 that we tested during Beta... ohhhh wee. What a mess that would have been. There were A LOT of changes and improvements that were made in Beta that were absolutely necessary. The first version had recruiting effort process instantaneously which would have been such a mess.

Hell, Seble even forgot to include FT rating for the new recruiting system.. ha.
oooohh weee, do you think the HD family is going to be ok? tune into 4.0 in like... 10 years, maybe longer, to see how we compound this mess!
I'm definitely keeping my subscription to that streaming service. Dont want to miss out, oh boy!
1/9/2020 11:01 AM
Posted by oldave on 1/9/2020 2:55:00 AM (view original):
i feel like hd is not going to make it to 4.0
i hope in wrong.
need something to re-energize things and get population levels moving in right direction. its one of those things where we didn't realize how good we had it ((in terms of population laevels) until we didn't have it anymore
i hope you are wrong too! i will just say like, people smarter than me can incorporate a reference cleverly into an actual commentary. that is probably beyond my talents. so my comment was all reference, no substance.
1/10/2020 12:24 PM
Posted by oldave on 1/9/2020 2:55:00 AM (view original):
i feel like hd is not going to make it to 4.0
i hope in wrong.
need something to re-energize things and get population levels moving in right direction. its one of those things where we didn't realize how good we had it ((in terms of population laevels) until we didn't have it anymore
They need to start letting first time players recruit when they take over a team. That way when their first season ends they at least feel they had some input. Most don't stay around.
1/14/2020 1:14 AM
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Is this fairly common? Topic

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