Posted by shoe3 on 2/27/2020 1:58:00 PM (view original):
My approach is very similar to Gil, except I go by 6 attributes, rather than 4 - splitting defense and scoring into perimeter and post. Other than that, we mostly agree. I tell folks a recruit you might spend resources on should be able to do 3 of those things well; or two of them really well; or have elite ability at one.
Going along with this, at D1, I consider ~80 to be the “does something well” threshold. So a guard averaging 80 in speed, perimeter and ball handling is about what I would consider “doing perimeter scoring well”. Upper 80s into low 90s is excellent, upper 90s is elite.
The players in question on your roster are basically replacement level. In other words, they are readily and easily replaceable; it shouldn’t cost you any resources, other than the attention to unlock a scholarship. It’s not that you should never consider this kind of player at D1; but be willing to cut them if you can upgrade. You can generally get better options for the same low level of AP investment; if not, it’s likely either that you’re not scouting widely enough, or that you’re waiting until it’s too late to start thinking about backup options to your top targets, and lower level teams are locking those guys in. As a D1 Big 6 rebuild, you can expect to lose a lot of battles while you’re building. The key is keeping your team afloat through that. So developing good plan Bs and Cs can be a good idea.
i agree with you, i don't look at what we are saying as being very different. i go with 4 abilities to try to keep it simple and digestible, but there's a bit more going on behind the scenes. the post defense vs per defense split is almost inherent and invisible in my eyes - outside the SF at least. i think it is natural to evaluate bigs according to their post defense and guards by their per defense, with SFs falling somewhere in the middle. generally, anyone from a good SG to a good PF can make a good SF, so i try not to get overly prescriptive there - although zone teams definitely have a particular interest in this topic. i suppose just because i call it all 'defense', i certainly don't mean to imply its the same 'equation' from the 1 to the 5. and i definitely take no exception to considering per and post defense separately!
the offensive side, i struggle with more - by offense i really mean scoring, which is a subset of overall offense - but certainly balancing 2 and 3 point scoring on a team is a very important part of team building, and one that must be done explicitly. here's why i left it out of the 4 abilities -
i generally espouse the strategy of, get 5 guys with 2 clear ability strengths, and make sure those strengths are spread out to create a balanced system, and you can be very successful.
the first part of the statement is intended to set a bar for recruiting, talent wise, and to give a sense of how to evaluate an individual - outside of the context of a team, or perhaps with moderate context of the team. is this individual worthy of a good team? that is really the main question the 1st part is trying to answer. the second part, balancing those ability strengths, is intended to speak to the importance of team planning, and i include balancing per/post or 3/2pt offense there. once you get to thinking of things on the team-scale, balancing each player's abilities, including offensively, is the challenge.