Posted by marl_karx on 6/10/2020 10:00:00 AM (view original):
Those are nice pat answers and they might be correct but I have questions
1. Has anyone compiled world population data over time? Do the hard numbers reflect a mass exodus with the implementation of version 3? Slow ongoing drain?
2. Is recruit generation not at all scaled to the number of human players?
3. Re:'asking about direct competition between levels': how much does that matter? Just because the dividing lines are not flashing green neon runway lights doesn't mean that there isn't a segmentation between divisions. So if there were perpetual inter-division clashes it seems like they would be the result of a) lower division overreach or b)upper division settling, both of which seem unsustainable and/or reflect borderline player incompetence.
I push the question in this direction because the question whether D3 can win battles is not very interesting (basically they can't) and the proffered theory/explanation for D3 teams thriving ins spite of this (superabundance of talent comapred to number of players where it more or less grows on trees) a)lacks any kind of a baseline since it is not clear what talent is defined relative to b) fails to account for the current DISTRIBUTION of talent unless almost all (lower division?) players are considered incompetent.
1) there's population data, just do a search for population data next time - for this time, here's a link https://www.whatifsports.com/forums/Posts.aspx?topicID=520263
in short, its kind of more of a slow burn, but if you compare roughly when 3.0 was announced to 6 months into 3.0, the drop is quite significant. im not sure how that lines up in terms of which season is which off hand.
2) i do not believe human vs sim has anything to do with it. in 2.0 i would have said i was fairly confident, you know, 95% or something. i don't really know about 3.0, i don't think i heard it changed, but my starting point is 'anything could have changed'
3) i don't know how much it matters - hence my question! i sort of felt like a pretty key piece of advice to newer d3 coaches 'do not battle higher division teams for d1 players, or d2 teams for d2 players in RS1' was missing. but having 0 seconds of d3 experience in 3.0 and really many years before that, i figured i would phrase my statement in the form of a question :) i do think its an important statement for framing the d3 recruiting experience.
i might just be taking you a bit the wrong way, and you did acknowledge there aren't neon lines - but i would counter, if there isn't perpetual inter-division clashing, its because of the time advantage cliff. before that existed, the story of inter division battles is roughly fixed over time. top coaches considered it a regular option, most coaches weren't that aggressive. but there was constant potential for clash because in many cases the players recruited by the best coaches in a division are better than the players recruited by the worst coaches in the higher division. i guess you can call that incompetence, and i'd only half disagree. that is part, but also the crapshoot of recruit gen + who happens to look where + who happens to need what makes the season to season variation in what is available quite different season over season even. that seems very much to be the case today, and it seems the top d3 teams would trivially make the NT in d2, and probably win at least a game or two fairly regularly. if anything, the overlap today looks bigger, with the big step up in d3 team caliber.
i get where you are coming from, that an informed d3 coach or d2 coach has a good sense of what 'might' fall down to them. but that doesn't mean there isn't major overlap there, its basically a mandatory consequence of the recruiting structure, especially now where 1) the lines between divisions are even less, and the lines between prestige levels of teams aren't even a thing anymore (in terms of which recruits are technically possible to recruit), and 2) the lower population. so it seems wrong to me to suggest the lack of battles is due to lack of overlap. take away that time advantage cliff and i have to imagine you'd be right back where you were in the old days - aggressive coaches would consider it a regular option, others would not.