Developing prospects Topic

Posted by bruinsfan911 on 8/16/2020 2:29:00 PM (view original):
Posted by tlowster on 8/15/2020 9:57:00 PM (view original):
Posted by bruinsfan911 on 8/15/2020 9:02:00 PM (view original):
Posted by tlowster on 8/13/2020 5:55:00 PM (view original):
I try to get the position players and pitchers into every game. I have the position players as bench guys that come in only after the 5th inning so they play in nearly every game, but only half the game. My "real" pitching prospects are set to 5 to 15 pitches per game so they get in as many games as possible.
I have a follow up question about the pitching: do you set even SP prospects as SU-A guys with pitch counts of 5-15 per game? Or do you just use RP prospects that way and have SP prospects with a low pitch count and high pull rating in the rotation?
If they are a true prospect, they are in my bullpen on a low pitch count even if they are starting pitchers.
Makes sense...I tend to sort my minor leaguers into three categories: future ML starters, AAAA guys and/or future ML role players and career minor leaguers. Would you consider giving the AAAA types starts/higher pitch counts or do you typically have them in your bullpen and coming off the bench too?
If I think they are going to be AAAA/minor contributors at the MLB level, then I would still have them in bench/bullpen roles because if they have a chance to make the major leagues, I want them in as many games as possible for development.

This strategy is not for everyone. It can take some time to setup before the season starts and can also take some time to manage the minor league pitching staves during the season. If you think about it, having a few guys on low pitch counts means you have to have some other guys on high pitch counts. So, often times, I am manually activating and de-activating minor league guys throughout the season. As you can see by this guy, we are only 106 games into the season and I have already manually moved this guy from active to in-active and back dozens of times.

8/16/2020 5:55 PM
That makes sense. I think I"m going to give it a try with one of my teams and see how it goes.
8/17/2020 2:38 PM
Posted by brianplath on 8/14/2020 11:59:00 AM (view original):
Yep, with tlowster. Game appearances is what matters, not how many innings. All my studs play in the maximum number of games but as rest replacements or SuA to reduce chance of injury (except for playoffs where they start to increase the chance of getting in as many playoff games as possible). If your prospect gets injured it's a double whammy, you not only lose the ratings to injury but also lose the ratings due to development games missed.
Does this strategy allow your prospects to develop faster, or reach a higher ceiling? Or is the purpose just to, theoretically, minimize the chance of injury?

I've never had any issues developing prospects the 'old school' way.. for instance, playing a position player everyday with no limitations, but resting/inactivating once fatigue gets below 98%. With pitchers, if he's a reliever, I'll just set as a SuA, and a SP prospect I'll just throw into the rotation.

8/19/2020 2:58 PM
Posted by mannytanner on 8/19/2020 2:58:00 PM (view original):
Posted by brianplath on 8/14/2020 11:59:00 AM (view original):
Yep, with tlowster. Game appearances is what matters, not how many innings. All my studs play in the maximum number of games but as rest replacements or SuA to reduce chance of injury (except for playoffs where they start to increase the chance of getting in as many playoff games as possible). If your prospect gets injured it's a double whammy, you not only lose the ratings to injury but also lose the ratings due to development games missed.
Does this strategy allow your prospects to develop faster, or reach a higher ceiling? Or is the purpose just to, theoretically, minimize the chance of injury?

I've never had any issues developing prospects the 'old school' way.. for instance, playing a position player everyday with no limitations, but resting/inactivating once fatigue gets below 98%. With pitchers, if he's a reliever, I'll just set as a SuA, and a SP prospect I'll just throw into the rotation.

I have NOT noticed any difference in development. With proper playing time and coaching, the players typically make it to about right where they are supposed to unless they get injured so the above strategy kills two birds with one stone. It makes sure the player plays in the max amount of games and lowers the probability of injury.

The most immediate example is a starting pitcher, if he is developed in a typical fashion, he will be part of a 4-6 man rotation. For simplicity, let's say he starts every five games. Also, for simplicity, let's say that each cycle is about 31 days (144 game days and 9 days off divided by five development cycles). That means that he plays in six games each cycle. I am not sure if the system dings the development of a starting pitcher for playing in only six games per cycle, but I don't want to take chances. Also, if he is starting, his fatigue will be higher during each game he starts and we all know that the higher the fatigue = the higher the chance of injury. With a low pitch count and a 99 auto-rest setting, he will play in more games and rarely get fatigued so, theoretically, it lowers his chance of injury.

The next example is a big one as well, especially for the lower minor leagues If a 98 auto-rest setting is used, the position player is rested for the entire game once his energy gets down to 98. This means that if he has low durability (like many low level minor league players), he might play nine innings the first 85 games of the season, but then he might miss every third game the rest of the season. Does the system ding the ratings of a position player for only playing in 20 games per cycle i don't know, but i don't want to take any chances.
8/19/2020 4:48 PM (edited)
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