Attention points Topic

Posted by shoe3 on 11/27/2020 10:53:00 AM (view original):
AP are really about your priorities. They lose impact fast once the higher value effort starts piling up, so in those all-in battles, it’s a question of how you want to spend that capital; stacking it all on top of a battle you’re already heavily invested in, or diverting some to places where it has bigger impact. For a B and up level D1 team, 10 AP per cycle has very large impact on a juco who only has D2 teams on him. Over the course of 15 cycles, it might make a couple percentage points difference in an all-in battle. For the juco, it could put you in a position where you could simply take the recruit with only a scholarship offer, or if a D2 team invests and fights you for him, perhaps a CV and/or a promise of a few minutes.
agreed. this is true for all limited resources, i.e. money based actions, too. IMO this is the single biggest difference between 2.0 and 3.0 recruiting mechanics. when battles were all 100%/0%, those last inches in a major battle could be everything. now they are marginal.

just to be clear, neither shoe nor myself (i think) are saying AP are worth less on an absolute basis, the more you put in. merely on a relative basis. going from 1000->1050 ap on an all in battle is going to have much less of an effect on final battle odds than going from 100->150 on a small battle.
11/27/2020 11:59 AM (edited)
Does any know how much AP equals 1 home visit? Is the guess still around 100 Attention points = 1 Home visit?
1/30/2021 7:31 PM
Posted by brianxavier on 1/30/2021 7:31:00 PM (view original):
Does any know how much AP equals 1 home visit? Is the guess still around 100 Attention points = 1 Home visit?
I don't think this can have a real answer. Because it's all relative to each situation. 100 AP with 5 very good preferences against 100 AP with 5 very bad preferences is definitely not equal.

I assume you're asking for a situation like "what if a coach does 5 HV. How many AP would it take to be equal to that, without doing any visits?" And again that comes down to preferences for yourself, and who is battling you.

Because of the many variations, it's not a great question to ask that has an answer. Although I do understand what you're asking
1/30/2021 7:45 PM
Ah, that makes sense. I did not think of those factors playing a role with AP.
Does that mean the higher prestige schools may get a multiplier on their AP value? I assume it does not take A+ prestige D1 school the same exact AP as it would for a D prestige school to unlock scholarships for the same player?
1/30/2021 8:52 PM
Good question, that I can't give an exact too. And it creates a question I have for the community.

First, to answer yours, yes. An A+ D1 school will need fewer AP to unlock a player than a D+ D1 generally speaking.

But my question to the community is....., is that ALL because of prestige? Or is it because of the combination of prestige and preferences? For example, would it be easier for a D+ school to unlock a player that has "wants rebuild" and "perimeter offense" (assuming the D+ team has a very good in perimeter offense)? Compared to an A+ D1 school that just won a title and shot zero 3 point attempts on the season? So D+ plus two very goods against an A+ with two very bads.
1/30/2021 9:24 PM
All effort is modified by prestige and preferences. Say two fairly equal in prestige A+ schools are looking at a recruit who just wants to play zone; one team plays zone, the other doesn’t. The zone team will unlock a little faster. Just a few points, I think.
1/30/2021 9:33 PM
Posted by brianxavier on 1/30/2021 7:31:00 PM (view original):
Does any know how much AP equals 1 home visit? Is the guess still around 100 Attention points = 1 Home visit?
i don't know exactly where that 100:1 came from, but when i started 3.0 like 1.5 years ago, i saw the same figure floating around. my assessment is that figure is way too high (or low, depending how you look at it). AP are worth more - IMO its 30 to 50 to 1. but this is based on high d1.

my intuition says shoe is correct, and dogg is incorrect - and not because that is often the case :) in the old game, in 2.0, it was rock-solid - all actions were impacted by prestige. it seems unlikely at best, that in today's game, a different paradigm governs. i have no tangible proof of this, however. it just strikes me as pretty unlikely this changed and that AP are not governed by the same rules of gravity as all other effort. i assume all actions are impacted equally by prestige and preferences, until there's a good reason to think otherwise - and thus, AP:HV is fixed. i definitely don't know for sure though.
1/31/2021 1:26 PM (edited)
I agree that the 100:1 ratio is much too high.

I'll share a little bit of what I've found on preferences weight at A+ prestige @ high D1:
I usually figure one AP will unlock about 1% of a Home Visit on a top 10 recruit with fairly neutral preferences. With Home Visit equal to one-half a scholarship offer, (one AP unlocks 2% of scholarship) means about 50 AP are close to unlocking the scholarship.

Two Very Good preferences move that up to around 1.15%, although I think it varies by which preferences are Very Good.
If you have 4 Very Good preferences that number jumps into the 1.3% neighborhood.

The highest top end recruit I've had was 1.375% per AP, which was about 37 AP to unlock the scholarship.

Use your own math to compare preferences vs. prestige advantages.
1/31/2021 5:14 PM (edited)
Posted by gillispie1 on 1/31/2021 1:26:00 PM (view original):
Posted by brianxavier on 1/30/2021 7:31:00 PM (view original):
Does any know how much AP equals 1 home visit? Is the guess still around 100 Attention points = 1 Home visit?
i don't know exactly where that 100:1 came from, but when i started 3.0 like 1.5 years ago, i saw the same figure floating around. my assessment is that figure is way too high (or low, depending how you look at it). AP are worth more - IMO its 30 to 50 to 1. but this is based on high d1.

my intuition says shoe is correct, and dogg is incorrect - and not because that is often the case :) in the old game, in 2.0, it was rock-solid - all actions were impacted by prestige. it seems unlikely at best, that in today's game, a different paradigm governs. i have no tangible proof of this, however. it just strikes me as pretty unlikely this changed and that AP are not governed by the same rules of gravity as all other effort. i assume all actions are impacted equally by prestige and preferences, until there's a good reason to think otherwise - and thus, AP:HV is fixed. i definitely don't know for sure though.
Dogg>Shoe>gil. End of the debate

all kidding aside, what do you feel i was wrong about? I actually stayed pretty on the fence on that one because I didn't know myself.
1/31/2021 6:16 PM (edited)
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