Can someone explain the pitcher stamina issue? Topic

Posted by adlorenz on 12/10/2020 6:32:00 PM (view original):
I mean I legit jungled these guys for a week and they just kept getting worse and worse the lesson to be learned is to have more than 25-26 folks on my minor league squad.

I appreciate the help guys, I am doing my best to learn the various games but this one is the hardest and the most time consuming. I'll get there I promise.
This is very true sentiment. HBD may be the most in-depth game. And there are not many quick fixes. But Tryout report and promote from lower levels.
12/10/2020 7:45 PM
It took me two seasons just to learn navigation. I am now 40+ seasons in and still learning certain nuances.
12/10/2020 8:13 PM
Posted by adlorenz on 12/10/2020 6:32:00 PM (view original):
I mean I legit jungled these guys for a week and they just kept getting worse and worse the lesson to be learned is to have more than 25-26 folks on my minor league squad.

I appreciate the help guys, I am doing my best to learn the various games but this one is the hardest and the most time consuming. I'll get there I promise.
If you're trying to learn all the games at the same time....whew. Yeah, HBD is the most complex.
12/10/2020 11:03 PM
Posted by adlorenz on 12/10/2020 8:54:00 AM (view original):
I appreciate the responses.

So I am brand new to HBD and I trying to learn this game I log in every day and for the last week I have been trying to fix this issue with all my minor leagues. Some of these guys have been on the inactive list for 2-3 days and still are showing 0 stamina. This link will take you to 4 screen shots of my AAA, AA, High-A, and Low-A teams.

https://drive.google.com/drive/folders/1_I6GIqhPD4AW5xl_URXcyqcXD57yuL4A?usp=sharing
HI Adam-
I know some owners (who have a much better track record than myself) have previously hypothesized that even when a pitcher displays 0(0) the SIM engine may be designed to treat them like they have "negative" fatigue. For example, if a guy gets to 0(0) and then pitches again the next day the theory was that in reality his stamina would then turn into something like -25(0) and if he pitched the day after THAT it would become -50 (0) etc....but the whole time only 0(0) would be displayed.

If you get a whole staff this gassed, then it can be extremely hard to come back from as you have noticed. The fixes that everyone else have mentioned are the best way to go to address it so I'm not going to repeat those again but will say from experience that they work :) This might be something that is worth looking into when you finally get a chance to peek "under the hood", and it could be that they truly are at 0(0) the whole time, who knows. Let me know if this was helpful!
Ellis
12/11/2020 9:26 AM
I came from hoops dynasty to hardball in a league with all hoops transfers. I found it alot easier overall then hoops dynasty but this was before the revamp of hoops.
12/11/2020 10:39 AM
Posted by bruinsfan911 on 12/11/2020 9:26:00 AM (view original):
Posted by adlorenz on 12/10/2020 8:54:00 AM (view original):
I appreciate the responses.

So I am brand new to HBD and I trying to learn this game I log in every day and for the last week I have been trying to fix this issue with all my minor leagues. Some of these guys have been on the inactive list for 2-3 days and still are showing 0 stamina. This link will take you to 4 screen shots of my AAA, AA, High-A, and Low-A teams.

https://drive.google.com/drive/folders/1_I6GIqhPD4AW5xl_URXcyqcXD57yuL4A?usp=sharing
HI Adam-
I know some owners (who have a much better track record than myself) have previously hypothesized that even when a pitcher displays 0(0) the SIM engine may be designed to treat them like they have "negative" fatigue. For example, if a guy gets to 0(0) and then pitches again the next day the theory was that in reality his stamina would then turn into something like -25(0) and if he pitched the day after THAT it would become -50 (0) etc....but the whole time only 0(0) would be displayed.

If you get a whole staff this gassed, then it can be extremely hard to come back from as you have noticed. The fixes that everyone else have mentioned are the best way to go to address it so I'm not going to repeat those again but will say from experience that they work :) This might be something that is worth looking into when you finally get a chance to peek "under the hood", and it could be that they truly are at 0(0) the whole time, who knows. Let me know if this was helpful!
Ellis
I'd say this is very true. A few times recently I've made the mistake of setting my rookie league. ZZZZZzzzzz. A few weeks later I check and I had 2 guys as starters with the bullpen of 15-20 guys. Well, even if I let those 2 starters rest 10-15 games in a row they might still say 0(0) because they are making up that negative fatigue.
12/11/2020 2:51 PM
I agree 0 is window dressing.
12/11/2020 3:02 PM
I've been trying to set my prospects to SUA - to appear in more games. At the suggestion of these forums.
Of course, you have to have settings set to manual - so I run into this problem frequently.
It is difficult to manage.
12/14/2020 3:47 AM
Id let the sim handle your minors.
12/14/2020 8:16 AM
Posted by dschang on 12/14/2020 3:47:00 AM (view original):
I've been trying to set my prospects to SUA - to appear in more games. At the suggestion of these forums.
Of course, you have to have settings set to manual - so I run into this problem frequently.
It is difficult to manage.
I handle my minors on my own. Sucks but it’s worth it. If you have a prospect that is a bullpen guy you want to make the majors make them the only setup A. They’ll get into as many games as possible. I keep prospects out of the closer role. Even with a good managed team you could blow out your opponent most games and have your prospect miss outings.

12/14/2020 12:33 PM
In the minors its relatively simple.... outside of your prospects, focus on getting starters with high sta and relievers with high dur.

I do run into issue at the major league level sometimes, because I'm a sucker for pitchers that are barely starters (50-65) stamina, but have good ratings, so my relivers have to cover anywhere from 5-3 innings a game + the occasional extra innings game. So I don't get quite to zero but I do have too many games where my bullpen is all in the red save one. What I have done in those cases is throw out a tandem start, extend pitch count on relievers and lower pull rating to 1.
12/14/2020 12:37 PM
A rubber-armed mopup guy is a tremendously valuable commodity. If a guy has 40+ stam and 60+ dur and his pitching ratings are anywhere near ML quality, toss him the ball in any game where the result is decided and save your actual good pitchers for the situations that matter. I use T.J. Goulet in this capacity and it allows me to run a six-man bullpen despite three of my starters being five- or six-inning guys at best. Justin Westbrook is another good example who also shows how undervalued these guys are—he didn't crack the majors until I got him on waivers at age 33. Granted, my team is rebuilding, but I'm also running a four-man rotation with two guys who are weak on stam/dur and he ensures that neither my starters nor relievers ever get fatigued.
12/14/2020 1:01 PM
Posted by adlorenz on 12/10/2020 8:54:00 AM (view original):
I appreciate the responses.

So I am brand new to HBD and I trying to learn this game I log in every day and for the last week I have been trying to fix this issue with all my minor leagues. Some of these guys have been on the inactive list for 2-3 days and still are showing 0 stamina. This link will take you to 4 screen shots of my AAA, AA, High-A, and Low-A teams.

https://drive.google.com/drive/folders/1_I6GIqhPD4AW5xl_URXcyqcXD57yuL4A?usp=sharing
So I’ve been away from HBD for around three years, but played it extensively for 10 or 11 years before that.

One thing that I strongly believe, and I tracked this very closely at one time in a spreadsheet, is that the “floor” for pitching fatigue is not 0. It seems to be an infinitely small negative number. You can abuse pitchers with fatigue hard enough so that they may take not “game” days, but weeks or even months to recover. But they will show as 0. It’s important to understand that all zeroes are not equal.

Likewise, the ceiling for pitchers can go over 100, but does seem to be capped. Maybe 110-115 is the actual ceiling, depends on the pitchers durability. But it will only show as 100.

Bottom line: you need lots of pitchers on your minor league staffs. I think I used to carry 17 or 18 at each level. 12 active, the rest inactive, and would move them between active and inactive accordingly on a daily basis.
12/15/2020 11:41 PM
I would love an easier way to manage all minor league staffs at once. Being able to put all levels on one page, maybe getting notifications when stamina is low.
12/16/2020 10:12 PM
The minors are a good place to experiment. Do you find a couple of 30dur/30sta pitchers with big league splits? They can match up with the low pitch count starters as a tandem. Having three to four extra pitchers inactive to swap in, at least one starter/long reliever among them, will keep most staffs fresh. At my AAA level, I went with the tandems for most of the season (I had five pitchers to rotate to cover four starting spots, and rested the B pitchers when they didn't recover). With that, I never had my three man bullpen ever have more than one pitcher in the red after a start.
12/20/2020 5:28 PM
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Can someone explain the pitcher stamina issue? Topic

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