LOL
1/11/2021 4:16 PM
I like that there was no number six. It's open to interpretation.

I hate cycles when you lose every game.

But really, yeah - the draft stuff, the extra innings (good question), the fatigued pitches, right on.
1/11/2021 6:44 PM
Actually the no # 6 is a reflection on my typing skills.
1/11/2021 7:43 PM
Shhhh, we're going with the intentional deeply reflective omission.

I hate the feeling that some players are given a boost or a knock before the season starts for all aspects. You'll never pull me away from this conspiracy theory.
1/11/2021 9:32 PM
Posted by dannyjoe on 1/11/2021 12:43:00 AM (view original):
- Fatigued pitchers who are left in too long and give up double-digit runs, leading to unrealistic scores and offensive stats.
- Fatigued pitchers who pitch well and win against my team.
owners that allow this by not setting their max pitch counts for every P
1/12/2021 12:22 AM
Why is it that SP's with a HR/9 of 0.70 or higher almost always give up a HR in 1st or 2nd inning?
1/12/2021 12:27 AM
AAA players. (Rookies in the nba SIM)
what's the point?
I don't play in OLs mainly bc AAA is a stupid concept.
Build a team under the cap and bring it. Plain & simple.
AAA players add an unnecessary (and unwanted- as far as I'm concerned) element of chance. If 2 owner build identical teams, one will get get a better AAA draw, thus an advantage over an owner who submitted the exact same team. Its nonsensical.
1/12/2021 12:50 PM
Posted by fatguyrd on 1/11/2021 3:07:00 PM (view original):
Why I started this thread.

8 man draft
round 22
my last pick was over 27 hours ago!

Why do people sign up for a draft league, and then take hours and hours to pick?
I agree. We put a 12 or 24 hour (not sure which, tbh- it's been several years since I'veplayed the NBA sim) clock on picks in the NBA SIM drafts. Meaning- when the owner in front of you picks, if the official clock says your pick is due in 30 hours- you only have 24 (or 12- I think 24).
1/12/2021 12:58 PM
Posted by milest on 1/12/2021 12:50:00 PM (view original):
AAA players. (Rookies in the nba SIM)
what's the point?
I don't play in OLs mainly bc AAA is a stupid concept.
Build a team under the cap and bring it. Plain & simple.
AAA players add an unnecessary (and unwanted- as far as I'm concerned) element of chance. If 2 owner build identical teams, one will get get a better AAA draw, thus an advantage over an owner who submitted the exact same team. Its nonsensical.
Short answer is for new owners who may draft poorly, not enough pa/ip, can have some cushion.

I think people think too highly of AAA. The actual benefit from elite AAA and poor AAA is negligible IMO. I understand not liking it as an option, but the effect is minimal. Random chance between two identical chance will have a bigger impact than the AAA
1/12/2021 2:24 PM
Posted by chargingryno on 1/12/2021 2:24:00 PM (view original):
Posted by milest on 1/12/2021 12:50:00 PM (view original):
AAA players. (Rookies in the nba SIM)
what's the point?
I don't play in OLs mainly bc AAA is a stupid concept.
Build a team under the cap and bring it. Plain & simple.
AAA players add an unnecessary (and unwanted- as far as I'm concerned) element of chance. If 2 owner build identical teams, one will get get a better AAA draw, thus an advantage over an owner who submitted the exact same team. Its nonsensical.
Short answer is for new owners who may draft poorly, not enough pa/ip, can have some cushion.

I think people think too highly of AAA. The actual benefit from elite AAA and poor AAA is negligible IMO. I understand not liking it as an option, but the effect is minimal. Random chance between two identical chance will have a bigger impact than the AAA
That's not true.
I have played in a handful of OLs, which is why I don't play in them anymore. When a team gets a guy like 1994 Steve Howe (WHIP# .83) for absolutely free- and other teams get players who are unusable, then it's a big deal- ESPECIALLY FOR NEW OWNERS who can't figure out why they got screwed by not getting Howe.... I've also seen teams get AAA position players better than who they drafted. That changes the dynamic of the team, not just supplements IPs/PAs.
If AAA players are wanted by the owners & by those who run the website- make them ALL suck. Don't throw in guys like 1994 Steve Howe. You can't say that makes a minimal impact in an $80M league.
1/12/2021 2:38 PM (edited)
What I really don't understand is theme leagues with a cap of $120M or $140M or whatever with 20 way above average AAA players. What's the point?

The ONLY leagues I like with AAA players are the $255M leagues. If you're going to have a league with the objective of using the absolute best players in th database- then that makes sense to me. But...
If it were up to me, I'd get rid of the concept completely. I feel very strongly that it's silly- at best (I'm being nice here).
1/12/2021 2:45 PM
If you are in a league where you use the actual roster of a team (Like Cooperstown; or my Expansion League) you need AAA because more than 25 guys actually played. Without AAA everyone will be fatigued, and the AAA guys came from the real team.
1/12/2021 2:52 PM
Posted by fatguyrd on 1/12/2021 2:52:00 PM (view original):
If you are in a league where you use the actual roster of a team (Like Cooperstown; or my Expansion League) you need AAA because more than 25 guys actually played. Without AAA everyone will be fatigued, and the AAA guys came from the real team.
That makes sense. I'm down with that
1/12/2021 2:56 PM
Exactly. I'm in the League mentioned above. My '69 Padres team ONLY has 1 catcher with over 400 PA's. Only 1 other catcher is even IN the WIS database for the '69 Padres and He only has about 50 or 60 PA's.
1/12/2021 3:04 PM
Posted by milest on 1/12/2021 2:38:00 PM (view original):
Posted by chargingryno on 1/12/2021 2:24:00 PM (view original):
Posted by milest on 1/12/2021 12:50:00 PM (view original):
AAA players. (Rookies in the nba SIM)
what's the point?
I don't play in OLs mainly bc AAA is a stupid concept.
Build a team under the cap and bring it. Plain & simple.
AAA players add an unnecessary (and unwanted- as far as I'm concerned) element of chance. If 2 owner build identical teams, one will get get a better AAA draw, thus an advantage over an owner who submitted the exact same team. Its nonsensical.
Short answer is for new owners who may draft poorly, not enough pa/ip, can have some cushion.

I think people think too highly of AAA. The actual benefit from elite AAA and poor AAA is negligible IMO. I understand not liking it as an option, but the effect is minimal. Random chance between two identical chance will have a bigger impact than the AAA
That's not true.
I have played in a handful of OLs, which is why I don't play in them anymore. When a team gets a guy like 1994 Steve Howe (WHIP# .83) for absolutely free- and other teams get players who are unusable, then it's a big deal- ESPECIALLY FOR NEW OWNERS who can't figure out why they got screwed by not getting Howe.... I've also seen teams get AAA position players better than who they drafted. That changes the dynamic of the team, not just supplements IPs/PAs.
If AAA players are wanted by the owners & by those who run the website- make them ALL suck. Don't throw in guys like 1994 Steve Howe. You can't say that makes a minimal impact in an $80M league.
I understand this is an example and so maybe hyperbole, but 1994 Steve Howe would never be a AAA in an OL as the max for average rating RP’s is $1.5m, and SP’s is $1.8-$1.9m if I’m not mistaken.

As someone who plays pretty much OL’s right now minus a couple themes, I can say pretty confidently that I would trade every single one for nothing and my team wouldn’t do any better or worse except for fatigue issues, which is the greatest benefit they have.

I agree, however, that the current method of having randomly generated names is ridiculous and makes everything more confusing for new owners. AAA should just use the real names.
1/12/2021 4:50 PM
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