Gotta love helpful George!!!
7/19/2021 7:55 PM
Posted by yanks250125 on 7/19/2021 5:36:00 PM (view original):
I messed with a couple things. Fatigue was a huge factor, I believe. Yes he can't create his own shots with low BH, his teammates suck at passing, and low team IQ all hurt. However against way inferior competition, he should be doing better. The fatigue thing helped a bunch. Thanks all for the input. Except for the guy that said he sucks. LOL
the fatigue is probably the big thing. fatigue at and below yellow can have a huge impact.

team mates' impact on shooting is muted. it wasn't even part of HD until not that long ago (in HD terms). pass/iq are the only driver there - the bh of team mates would lead to more turnovers and fewer shooting opportunities for the team, but, that would not drive down fg% and 3pt%. anyway, perhaps 2% of his crappy fg% can be attributed to poor team pass/iq, with a heavy emphasis on the pg. i did not look to see if your team is bad enough to justify that 2%, or if perhaps they are so bad a bigger figure is in order, but generally speaking it would be pretty impossible to justify much bigger than 2% against your poor competition.

his bh is pretty poor and bh is very important to 3pt scoring in motion. really in all sets, but motion/fb rely more on bh than the other schemes when it comes to 3pt scoring. so you may be over-estimating him a bit, too. however IMO a 70 per scorer can be VERY effective against low end competition. before 3.0 blew up d3 ratings, a d3 scorer like that would be highly effective even against human competition. definitely with your playing mostly sim teams he is really low performance for his ratings.
7/20/2021 3:36 PM (edited)
Posted by gillispie on 7/20/2021 3:36:00 PM (view original):
Posted by yanks250125 on 7/19/2021 5:36:00 PM (view original):
I messed with a couple things. Fatigue was a huge factor, I believe. Yes he can't create his own shots with low BH, his teammates suck at passing, and low team IQ all hurt. However against way inferior competition, he should be doing better. The fatigue thing helped a bunch. Thanks all for the input. Except for the guy that said he sucks. LOL
the fatigue is probably the big thing. fatigue at and below yellow can have a huge impact.

team mates' impact on shooting is muted. it wasn't even part of HD until not that long ago (in HD terms). pass/iq are the only driver there - the bh of team mates would lead to more turnovers and fewer shooting opportunities for the team, but, that would not drive down fg% and 3pt%. anyway, perhaps 2% of his crappy fg% can be attributed to poor team pass/iq, with a heavy emphasis on the pg. i did not look to see if your team is bad enough to justify that 2%, or if perhaps they are so bad a bigger figure is in order, but generally speaking it would be pretty impossible to justify much bigger than 2% against your poor competition.

his bh is pretty poor and bh is very important to 3pt scoring in motion. really in all sets, but motion/fb rely more on bh than the other schemes when it comes to 3pt scoring. so you may be over-estimating him a bit, too. however IMO a 70 per scorer can be VERY effective against low end competition. before 3.0 blew up d3 ratings, a d3 scorer like that would be highly effective even against human competition. definitely with your playing mostly sim teams he is really low performance for his ratings.
I find distribution and fatigue are correlated. Would you agree? Like if his distribution is lower, his efficiency would stay higher even if removed at getting tired rather than fairly fresh. But taking those shots either drains stamina faster, or exacerbates the stamina drain (so you see it more clearly) or probably both. With guys like this, especially underclassmen, I am not trying to have them be the leading scorer unless I have no other good options (and maybe this team doesn’t, I haven’t dug in). I’d at most be aiming for relative balance, if possible, to distribute the load.
7/20/2021 6:15 PM
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