Posted by johnsensing on 6/25/2010 10:20:00 AM (view original):
Posted by kowboykoop on 6/25/2010 9:48:00 AM (view original):
Posted by johnsensing on 6/25/2010 9:13:00 AM (view original):
i think several of the responses to this thread are building some strawmen. The original post is not so much as a complaint that the other team "got hot" or that mu "hates the new engine when he loses," but that despite a major advantage in spd, and playing a + defense, an inferior team still bombed him out from 3. that should not happen -- in DI, that Kent St team shouldn't be able to go 11-19 from 3 in an empty gym.
my understanding was that the new engine was supposed to be designed to give players more "control" over the game -- if you play a + defense and an inferior still crushes you from 3 (and this is NOT an isolated incident), what's the point of gameplanning at all? this seems to be to be a major flaw in the new engine (which i otherwise generally like).
So, a bad shooting team should NEVER HAVE ONE GOOD SHOOTING GAME EVER.
That's what you're saying.
Do you watch sports? Bad three point shooting teams have good games all the time. Dallas Braden threw a freaking perfect game...bet that should probably "never happen" according to hit ratings. Jose Lima won a hell of a lot of ballgames one year. Guess MLB in real life is unrealistic. Brian Scalabrine scored 29 points in a game one time. Yeah, Brian Scalabrine....nearly 10x his career average, DESPITE THE RATINGS!!! How can that happen??
There are reasons to complain about the engine. A team having a good shooting night isn't one of them...and it happens more in this game than in real life because there are SOOOO many more games in the WIS universe per calender year than in real life..thus things that happen only 10 or so times a calender year in real life are going to be seen a hell of a lot more in WIS because there are multiple worlds that EACH play at least 7-8 times as many games per year than their real life counterparts...think about it.
sigh. again with the building of the strawmen. it appears you managed to cut and paste my post without actually, y'know, reading it. despite this, i'll try to respond to your points, such as they are.
first, i'll actually agree with your initial point, to an extent. while i didn't say that "a bad shooting team should never have one good shooting game," (again, the reading), you are absolutely right that that specific bad shooting team should never ever ever go 11-19 from 3 against a + defense when laboring under a significant speed disadvantage. i don't know if you have a DI team or not -- nor do i care -- but a high PER rating of 64 on a DI team is amazingly bad.
second, dallas braden, jose lima, and brian scalabrine have absolutely nothing whatsoever to do with this game -- you might as well have quoted euro exchange rates or the causes of World War I. a lot of people like to make that "crazy stuff happens in real life" argument on this forum -- that doesn't make it valid.
finally, you admit that there are reasons to complain about the engine, but claim that a "good shooting night" isn't one of them. again, agreed, but that game didn't have a "good" shooting night -- given the teams involved and the gameplanning, it was an astronomically great shooting night for Kent St. this is a computer game -- there are going to be outliers. but that shooting performance, again, given the teams and the gameplanning, seems to me to be several standard deviations off the bell curve. and again, this is not an isolated incident -- too many crappy three-point shooting teams are shooting the lights out. that is a MAJOR flaw in the new engine.
It seems, john, that you're hung up on the idea that "that team" should never, under any circumstances, shoot 11-19 from 3 against the opposition it faced. I don't think looking at the game from an absolutist viewpoint is realistic, since there have certainly been DI equivalents of that team who have shot that well from 3 for a single game. This is not a "crazy things happen in real life" argument, but rather, a "my understanding of the range of possibilities is much wider than yours." It seems a bit close-minded to suggest it should never happen, because it could happen (maybe only once in a million games, were they to play over and over again), and since it is possible, there's no reason to bemoan it occurring once in a HD sim. Single-instant anomalies are a part of life, as kowboykoop pointed out - Dallas Braden's perfect game is his parallel to this team's 11-19 shooting performance.
Engine issues, in my view, would concern instances in which these unlikely anomalies repeat themselves. Is this team duplicating that performance with a level of regularity that would be deemed "unrealistic"? If so, there's a problem. If not, I don't see an issue.
I'm sure there are plenty of real-life basketball statistics that you would also say "should never happen," but they do happen.