Does the development bell curve still make sense? Topic

Could be the redshirt - who knows.
8/15/2010 7:52 PM
Posted by girt25 on 8/15/2010 4:45:00 PM (view original):
Posted by kujayhawk on 8/15/2010 4:26:00 PM (view original):
I don't know who was on the other end of my ticket but in my exchange I was told that to fix this would mean changing the entire model for player improvement.

I thought this wouldn't take much time either, but what do I know.
That's a bunch of BS.
No, it's entirely accurate. It's exactly what you're asking them to do -- change the model for player improvement.

You're no longer able to think clearly on this subject. You're just reflexively assuming WIS is lying.
8/15/2010 7:55 PM
Posted by furry_nipps on 8/15/2010 7:52:00 PM (view original):
Could be the redshirt - who knows.
Damn, a redshirt should slow the improvement rate but not eliminate it.
8/15/2010 11:02 PM
Posted by gomiami1972 on 8/15/2010 7:40:00 PM (view original):
I have a DIII PG with high potential in PASS and sky's the limit potential in BH.  The BH started at a 7 and the PASS at a 3.  I have been giving 10-18 minutes in each category and guess what the ratings are after 25 games?

BH = 7 and PASS = 3.  Not a single point of improvement for the entire season.  I'm thinking about dropping this team.
That's ridiculous.
8/15/2010 11:08 PM
Posted by antonsirius on 8/15/2010 7:55:00 PM (view original):
Posted by girt25 on 8/15/2010 4:45:00 PM (view original):
Posted by kujayhawk on 8/15/2010 4:26:00 PM (view original):
I don't know who was on the other end of my ticket but in my exchange I was told that to fix this would mean changing the entire model for player improvement.

I thought this wouldn't take much time either, but what do I know.
That's a bunch of BS.
No, it's entirely accurate. It's exactly what you're asking them to do -- change the model for player improvement.

You're no longer able to think clearly on this subject. You're just reflexively assuming WIS is lying.

Did you read my subsequent post? I don't know computer code. What I said is based directly off what they told me.

8/15/2010 11:09 PM
Well, ratings that low are slow to begin with. I don't see how a redshirt would help it any. It'd be like redshirting a 1 WE guy. They hardly improve any, don't be surprised if they don't go up at all with a redshirt on. This guy would have been lucky to gain 2 improvements all year without the redshirt, so seeing him get 0 isn't much of a surprise. It'd be nice for them to allow low skill players to improve though. My guy on caldwell has high potential in reb, but only a 13 rating. He went up 2 points with 15 mins into it all season. Expected more and wish I could have had a do-over, but you live and learn.
8/15/2010 11:10 PM
Posted by daalter on 8/15/2010 11:09:00 PM (view original):
Posted by antonsirius on 8/15/2010 7:55:00 PM (view original):
Posted by girt25 on 8/15/2010 4:45:00 PM (view original):
Posted by kujayhawk on 8/15/2010 4:26:00 PM (view original):
I don't know who was on the other end of my ticket but in my exchange I was told that to fix this would mean changing the entire model for player improvement.

I thought this wouldn't take much time either, but what do I know.
That's a bunch of BS.
No, it's entirely accurate. It's exactly what you're asking them to do -- change the model for player improvement.

You're no longer able to think clearly on this subject. You're just reflexively assuming WIS is lying.

Did you read my subsequent post? I don't know computer code. What I said is based directly off what they told me.

OK, then explain to me how to change the model for player improvement without, y'know, changing the model for player improvement. Not in coding terms, just in theory.

Nothing they said to kujay or to you was an indication of how hard or easy the job would be, just a general description of what it is.
8/15/2010 11:53 PM
Posted by furry_nipps on 8/15/2010 11:10:00 PM (view original):
Well, ratings that low are slow to begin with. I don't see how a redshirt would help it any. It'd be like redshirting a 1 WE guy. They hardly improve any, don't be surprised if they don't go up at all with a redshirt on. This guy would have been lucky to gain 2 improvements all year without the redshirt, so seeing him get 0 isn't much of a surprise. It'd be nice for them to allow low skill players to improve though. My guy on caldwell has high potential in reb, but only a 13 rating. He went up 2 points with 15 mins into it all season. Expected more and wish I could have had a do-over, but you live and learn.
LMAO, not at your post but just the situation.  The dude is a POINT GUARD.  When he came into camp, we realized pretty quickly that he could not dribble more than 4 times without kicking it off his foot out of bounds.  So, after 300 minutes of intense practice for this specific skill, this *tremendous* point guard still can not dribble the rock more than 4 times without kicking it off his foot out of bounds.  It's just laughable, redshirt or no. 

Do you get credited for an assist in high school when the ball riccochets off your foot and a teammate picks it up and sinks the J? lol.
8/16/2010 12:18 AM
Posted by kujayhawk on 7/21/2010 1:08:00 PM (view original):
I'm probably not the best person to be asking, but I will anyway.  My only team is a one-a-day in Allen so I don't have a lot of experience with the new game.  So take what I say with some salt.

I get the right side of the bell curve for player development.  Once you reach a certain point, the returns on investment are minimized until you finally max out where no amount of practice is going to make you better.  I get that.

I'm not sure the left side of the bell curve makes that much sense.  I suppose that one could be so bad at something that practicing will show almost no gains for a long while but I'm having a hard time reconciling that theory with the players who are known to have high potential in those categories.

Right now my team in Allen has a freshman player with 85 work ethic that has high potential in a few categories.  After 9 practices, he has developed a 56 category to 59 and a 38 category to a 40.  But with the same amount of practice minutes, his two categories of 1 are still stuck at 1.  (And that includes a perimeter rating that I believe still requires less minutes to maintain.)

I have two other freshmen with high potential in speed.  With the same amount of conditioning minutes, a 42 work ethic has turned a 66 to a 69.  But a 51 work ethic hasn't been able to budge the 1 rating.

I realize it is just 9 practices, but with the stunted development of underclassmen in the new game, I'm assuming that the categories that have starting rankings of 1 with high potential are quite likely not going to come close to maxing out.  Even once the rating gets to the point where it might be able to take off, the change in how players develop will probably prevent that.  And that would make sense to me if the left side of the development bell curve also made sense.  But I am not sure it does.  I can't see how this would apply to real life.  I never took a piano practices in my life so my starting rating is 1.  But if I were to devote some time every day to practicing the piano, I feel quite confident in saying it wouldn't take long before I could play the hell out of "Mary Had a Little Lamb".  My potential might max me out before I play anything of true difficulty but I wouldn't still be hitting random keys after a few practices.

From my vantage point, the new batch of recruits has many, many, many more recruits with starting rankings of 1 and also have high potential.  Maybe these are just teases that can't fully be developed and utilized but I'm guessing that isn't the intent.

Thoughts?
I just searched myself to find another post and came across this one.

Those of you in the two-a-day worlds probably don't need this post but an update might be helpful for some folks in the one-a-day worlds.

The players I mentioned in my original post are now almost halfway through their junior campaign.   (I actually redshirted one as a sophomore so technically midway through season three.)

As a reference point, I'm going 20/20 for team practices.

My 85 work ethic player (now 89 WE):

Incoming Rebound rating of 56 with high potential: 67 by end of freshman season, 85 by end of sophomore season, 87 currently as junior and I've been waiting for the max out message for a few days

Incoming Perimeter rating of 1 with high potential: 3 by end of freshman season, 8 by end of sophomore season, 13 currently as a junior

Incoming Ball Handling rating of 1 with high potential: 2 by end of freshman season, 7 by end of sophomore season, 11 currently as a junior


When I signed this player I thought he could be an interesting small forward for D3.  Not sure he's going to get there although he's finally starting to develop.


And my other player with 51 work ethic (now 53) and a high potential speed rating of 1 has seen growth to 3 after the freshman season, 9 after a redshirt sophomore season, and now 15 as a sophomore.


The speed rating suggests that is is possible to get reasonable growth in a somewhat reasonable time frame.  I am putting in a moderate level of conditioning minutes and seeing growth.  But I still find the 89 WE player discouraging.  When I'm forced to put in minutes to all categories as I am in this case trying to develop a potential SF, the growth rate isn't all that much.  And that is with the tremendous WE.  I'd find the growth rates to be a bit more acceptable if his work ethic wasn't off the chart.



11/4/2010 1:08 PM
◂ Prev 123
Does the development bell curve still make sense? Topic

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2026 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.