New Engine - FT% too High Topic

Posted by jetwildcat on 1/5/2011 3:47:00 PM (view original):
so either the players are shooting better for their grades, the players have higher grades and are thus shooting better, or it could be the same as before and its just a random fluctuation.
I think that summarizes it 
1/5/2011 3:52 PM
I grabbed some numbers from the just concluded Rupp D1 season.
using the top 5-6 players (minutes played) per team for three conferences, these are the HD numbers for each FT grade

A+       90-101         89.1%
A        159-197        80.7
A-      977-1106      81.7

B+   1592-2025     78.6
B      1446-1906     75.9
B-    1996-2720     73.4

C+   1910-2710     70.5
C       818-1229     66.6
C-     742-1174      63.2

D+      34-59           61.5
D      107-180        59.4
D-      94-176         53.4

maybe it's the fatigue of playing the minutes of a starter that drop these numbers, but they're almost exactly what I'd expect based on the grade.

1/5/2011 5:10 PM (edited)
I have lots of low potential FT guys - maybe I'm just pursuing the wrong players.  Esp in light of Iguana's numbers, I am unconvinced that there is anything really going on
1/5/2011 6:12 PM
Posted by dacj501 on 1/5/2011 3:13:00 PM (view original):
Posted by mullycj on 1/5/2011 3:02:00 PM (view original):
Posted by dacj501 on 1/5/2011 2:26:00 PM (view original):
Posted by mullycj on 1/5/2011 2:13:00 PM (view original):
Way to overdramatize ...who said anything about overhauling the game?
ok, perhaps overhaul is too strong? How about, I don't see any reason to modify the game at all regarding this issue if it affects everyone equally and the only impact is an incorrect cheat sheet created by the users.
"NO error" affects everyone equally, no matter what the error is. Coaches (even smart ones like yourself) have the toughest time understanding this.

For example, an error where FT%s are higher than they should be would favor teams that play zone vs. teams that play FCP. Zone teams, on average, foul much less than FCP teams and would be hurt less by inflated FT%s.

For every type of concievable error, there will be a style of team it helps and a style of team that hurts.
why is it automatically an error because it is different than it was before?
dac, they've always looked to have the major stats like fg and ft% line up like real life. HD ft% used to line up like real life, and now it's high. Even seble admits it's high. So yeah, it's an error. We can debate about how significant we think that error is, but I think it's pretty clear that ft percentages are higher than they're supposed to be.
1/5/2011 10:20 PM
i feel like EVERYONE is high potential in ft shooting nowadays, i shot over 80% as a team in d2 last season
1/6/2011 2:26 AM
Posted by dacj501 on 1/5/2011 1:42:00 PM (view original):
Posted by mullycj on 1/5/2011 10:37:00 AM (view original):
dac - Im not comparing to real life. Im comparing the actual FT%s to the players FT grades/ratings.

There is a chart that shows what each FT% each grade equals for incoming FR. It seems players are now shooting above what they should be. Don't know if it is a logic error or not.
I know there is a chart. The chart was compiled by someone who analyzed a bunch of data and determined what the letters meant compared to percentages. It seems that chart is out of date, like many other charts, tools, official game help and faq files, etc. I don't know that the game needs to be overhauled for a few % points of FT increase across the board (meaning it seems to be affecting everyone about the same, right). Maybe someone just needs to make a new chart?
+1
1/7/2011 12:03 AM
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New Engine - FT% too High Topic

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