Umm, this seems wrong Topic

When you have limited talent, slowdown is great! Does a team really play 10 guys with the backups getting 10-15 minutes...no!
4/1/2011 9:26 PM
Kentucky has made the final 4 playing just 6 guys and they dont zone or slow it down. As far as this game goes everyone seems to be saying its an upset because of the rateings of each team. I hate to tell you but Case Western would be the highest rated team if you droped the 3 worst players of each team. It was a great game plan and it worked. Why does everyone want to send a ticket  and cry when an upset happens. I wonder if Bill Self sent in a ticket when his Jayhawks was upset?  Besides how can any team get tired when the game is stopping for free throws every other trip down the floor and the team is playing zone and slowing it down. The only way anyone should have got tired is through boredom and maybe falling asleep at the free throw line.
4/1/2011 10:56 PM
Posted by bradriddell on 4/1/2011 10:56:00 PM (view original):
Kentucky has made the final 4 playing just 6 guys and they dont zone or slow it down. As far as this game goes everyone seems to be saying its an upset because of the rateings of each team. I hate to tell you but Case Western would be the highest rated team if you droped the 3 worst players of each team. It was a great game plan and it worked. Why does everyone want to send a ticket  and cry when an upset happens. I wonder if Bill Self sent in a ticket when his Jayhawks was upset?  Besides how can any team get tired when the game is stopping for free throws every other trip down the floor and the team is playing zone and slowing it down. The only way anyone should have got tired is through boredom and maybe falling asleep at the free throw line.
So many inaccurate statements there.

1) Case Western would be the highest rated D3 team w/o the 3 walkons? Not true. Team rating is 597 w/o those 3 walkons. Hate to toot my own horn here but my team is 601. There's even a 641 team in phelan d3.

2) Kentucky Wildcats run 6, sure, but they also have Vargas and Hood coming in every game. Case Western is going 6 only every game.

3) How can I team get tired when the game stops for free throws every other trip? Umm, in order to go to the line, you have to drive into the lane and attempt a shot? That takes effort. And a game with alot of FTs generates more possessions because clock stops.

4) As I said before, here are 2 players with 70 stamina (way below league avg) playing 30+ mpg w/o seeing any significant fatigue or performance slowdown. That's a problem. 
4/2/2011 1:16 AM (edited)
Read it again I didn't sat Case Western would be the highest rated over just between these two teams.If my math was wrong I'm sorry. And No Vargas and Hood don't come in every game actually they have been used more consistantly during the tourny than in regular season. Yes getting fouled takes effort free throws allows time to rest. The two players rated just above 70 was tired most of the second half most likely dropped to very tired a few times but it only updates that about every four mins. or so. Yes it should be more of a drop off when players start to get tired but there isn't. Last I checked it's the same for everyone. Free throws creates more possesions and the slow down negates that. Every time this game has an upset small or large people go nuts posting that it shouldn't happen. Bottom line none of us would care about college basketball if they didn't happen.
4/2/2011 2:15 AM
Vargas and Hood have played 37 games this year, and last time I checked, Kentucky has played 37 games as well.
4/2/2011 2:20 AM
And please check the pbp again, the two players with 70 stamina got to "tiring," not "tired," and definitely not "very tired," even if the game only updates stamina every 4 min. 

And just because stamina effect is the same for everyone doesn't mean it should be the way it is. If this engine is changed tomorrow by seble thus that win/loss is determined by a coin toss, irregardless of talent, how would you feel about this game? Hey, it's the same for everyone right?
4/2/2011 2:24 AM
Vargas has played 37 and has averaged 7.7 min Hood has played 33 and avg 4.8 min
4/2/2011 2:29 AM
Sorry you are right they didn't reach tired it was summers who reached tired at the end of the first half and the 2nd and stanford at the end of the first. Should it be this way? not to the extreme that it is but saying its not realistic is wrong it happens not to often but it does happen. If I hatted the things going on as much as it seems most of you do I would stop playing! I've been around the game for awhile and Don't remember any changes that have made the game better in my opinion but others think some of the changes are great so who's to say but this game and the results aren't all that strange at least to me they aren't.
4/2/2011 2:38 AM
Posted by bradriddell on 4/2/2011 2:38:00 AM (view original):
Sorry you are right they didn't reach tired it was summers who reached tired at the end of the first half and the 2nd and stanford at the end of the first. Should it be this way? not to the extreme that it is but saying its not realistic is wrong it happens not to often but it does happen. If I hatted the things going on as much as it seems most of you do I would stop playing! I've been around the game for awhile and Don't remember any changes that have made the game better in my opinion but others think some of the changes are great so who's to say but this game and the results aren't all that strange at least to me they aren't.
How you seem to think that 70 stamina can play 33 mpg w/o reaching tired or very tired is normal is beyond me. Given this as a baseline, then would you say a guy with 90 stamina that can play 40mpg w/o ever dipping below fairly fresh is realistic? Because that's what the data seems to indicate.

The thing is, this part of your statement isn't true: "not to the extreme that it is but saying its not realistic is wrong it happens not to often but it does happen"

Problem with low stamina playing huge amounts of min w/o fatigue is now built into the fatigue/stamina system. Check the game log for the whole season of this team and check the pbp of the latest game. 
 
4/2/2011 2:48 AM
Hows the statement not true? Find one other team at any level that takes this approach! It works for this team and he done it if no one else tries it then it don't happen to often. And I can understand no one even getting to getting tired depending on how the program is written. If it is written by percentage then they could play 14 min to start the game before reaching tired if they receive a 3 min break before the 14 min mark then they would never reach tired since they would somewhatttt recover in the 3 min. then everything starts over for the second half. I agree the stamina system isn't exactly what it should be.  And no no one could play 40 min with out it dipping below fairly fresh but they could realisticly go 35 to 36 and never get below fairly fresh and play all 40 and only make it to tiring depending on what that 70 rating is based on. And I have looked at the box scores of this team through out the season, most looks alot like a UK or OSU boxscore to me sometimes only 6 was used but some 7, 8,9 and even saw one where 11 played. It's a computer game not everything is going to be 100% realistic I just think people shouldn't whine about every thing that is the least little bit different and say that it can't happen.
4/2/2011 10:49 AM
Posted by jamespastine on 4/1/2011 4:49:00 PM (view original):
The highest rated player in DI Allen is averaging 20 MPG. in real life, he'd be averaging 35 minutes per game, easy.
This is FAR further from reality than a team winning with only 6 guys.  I'm glad they made the changes to stamina to get closer to realistic mpg's.
4/2/2011 12:20 PM
Posted by bradriddell on 4/2/2011 10:49:00 AM (view original):
Hows the statement not true? Find one other team at any level that takes this approach! It works for this team and he done it if no one else tries it then it don't happen to often. And I can understand no one even getting to getting tired depending on how the program is written. If it is written by percentage then they could play 14 min to start the game before reaching tired if they receive a 3 min break before the 14 min mark then they would never reach tired since they would somewhatttt recover in the 3 min. then everything starts over for the second half. I agree the stamina system isn't exactly what it should be.  And no no one could play 40 min with out it dipping below fairly fresh but they could realisticly go 35 to 36 and never get below fairly fresh and play all 40 and only make it to tiring depending on what that 70 rating is based on. And I have looked at the box scores of this team through out the season, most looks alot like a UK or OSU boxscore to me sometimes only 6 was used but some 7, 8,9 and even saw one where 11 played. It's a computer game not everything is going to be 100% realistic I just think people shouldn't whine about every thing that is the least little bit different and say that it can't happen.
The code is the same right? He's been doing this every single game, how is that not happening too frequently?

Sure these box scores might look like UK or OSU games, but let me ask a couple of clarifying questions. Do you agree that players on Kentucky or Ohio State are probably at least in the 20% of NCAA Basketball athletes in terms of conditioning? If not, top 30%? Top 40%?

70 Stamina is way below 50% for D3 players in Phelan. Why should a subpar below avg player in terms of conditioning be compared to the cream of the crop in NCAA basketball?

If you are going to allow poor stamina players to not see significant in game fatigue and performance degradation by going 35min, then there should be some noticeable fatigue drop off in the following game; maybe have him start the game at fairly fresh as opposed to fresh; and if he played 35 min for 3 games in a row, the 4th game he should start at tiring. The new change to stamina and fatigue in the last update is unnecessary and stupid.
4/2/2011 1:30 PM
Honestly, I don't care if it's realistic or not.  All I care is if it is what is better for the overall game.

In that sense, I am a lot more troubled by the fact that a true six man rotation (and more technically two players playing 40 minutes and four other sharing three spots) can make it to the Elite Eight.  It may be more realistic that Elite Eight teams are more likely to have 6 man rotations than 12 man rotations but in real life AD's don't double/triple recruiting budgets just because you decided to only have six players.  For an individual game, I really don't have all that much trouble with a 6 man rotation.  But in how it impacts recruiting and roster decisions for the overall game, I have a huge problem with it.
4/2/2011 2:46 PM
◂ Prev 123
Umm, this seems wrong Topic

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2026 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.