Posted by crimsonblue on 6/4/2011 6:31:00 PM (view original):
I have to believe that results here are not purely randomly generated on a per atbat or per inning basis. The standard deviation from the mean is far too high. If Simleague creators were striving for realism, (and I'm sure they were) then they would have to have included the "human factor" into player performance. A player (not being a machine) when in a "slump" generally continues to slump in real life (It's human). There are other "human" anomalies. For example, pure randomness in a 50/50 proposition (a coin toss) would make the average streak in any sequence (win streak or losing streak) equal to exactly two. Yet throughout baseball history (and what astute gamblers know) is that the average streak in real life baseball as examined through studies is about 2.07. Which may seem like a small variance, but as a long term number, it is astounding. I haven't researched it but the average winning or losing streak in simleague play is surely not 2.0 for teams at or close to .500 it's definetly higher, which lends credence to the incorporation of the human factor. Tells me there is some "doctoring" going on.
SIM win stats are skewed by good teams beating up on newb owners. In RL baseball, all 16/20/24/28/30 teams are at roughly the same skill level in upper management save the occasional genius and occasional idiot... we have a lot of "idiots" in the SIM, in that sense, and probably worse, since anyone with $12.95 can by a GM in the SIM, and they can suck at it horribly. If a good team has two bad/newb opponents in a row it's a virtually automatic W6 or at least 5-1 in that stretch unless they get really unlucky or tank games during the stretch... for that matter, tanking games (pitching 0% 200K mop-ups to save SP's innings) will skew the numbers in a similar fashion... in RL everyone plays to win 162, not the case for experienced SIM owners necessarily.